VirtioGpuDxe is a UEFI Bus driver (not a Device driver). This is because a
UEFI graphics driver is expected to produce its GraphicsOutput protocol
instance(s) on new child handle(s) of the video controller handle, one
child handle (plus GOP) per video output (or, one child handle plus GOP
per combination of multiple video outputs).
In VirtioGpuDxe, we support a single VirtIo GPU head (scanout), namely
head#0. This means that, with regard to a specific VirtIo GPU device, the
driver may be in one of three states, at any time:
[1] VirtioGpuDxe has not bound the device at all,
[2] VirtioGpuDxe has bound the device, but not produced the sole child
handle for head#0,
[3] VirtioGpuDxe has bound the device, and produced the sole child handle
for head#0, with a GOP instance on the child handle.
(Which state the driver is in wrt. a given VirtIo GPU device depends on
the VirtioGpuDriverBindingStart() / VirtioGpuDriverBindingStop()
invocations issued by the ConnectController() / DisconnectController()
boot services. In turn those come from BDS or e.g. the UEFI shell.)
The concept of "current video mode" is technically tied to the GOP (i.e.,
the child handle, state [3] only), not the VirtIo GPU controller handle.
This is why we manage the storage that backs the current video mode in our
EFI_GRAPHICS_OUTPUT_PROTOCOL.SetMode() member implementation.
GopSetMode() is first called *internally*, when we enter state [3] (that
is, when we produce the child handle + GOP on it):
VirtioGpuDriverBindingStart() [DriverBinding.c]
InitVgpuGop() [DriverBinding.c]
VgpuGop->Gop.SetMode() [Gop.c]
When this happens, we allocate the backing store *without* having a
preexistent backing store (due to no preexistent video mode and GOP).
Skipping VirtIo GPU details not relevant for this patch, we just note that
the backing store is exposed *permanently* to the VirtIo GPU device, with
the RESOURCE_ATTACH_BACKING command.
When external clients call the EFI_GRAPHICS_OUTPUT_PROTOCOL.Blt() member
function -- called GopBlt() in this driver --, in state [3], the function
operates on the backing store, and sends only small messages to the VirtIo
GPU device.
When external clients call GopSetMode() for switching between video modes
-- in state [3] --, then
- a new backing store is allocated and exposed to the device (attached to
a new host-side VirtIo GPU resource),
- head#0 is flipped to the new backing store,
- on success, the ReleaseGopResources() function both detaches the
previous backing store from the VirtIo GPU device, an releases it. The
new backing store address and size are saved in our GOP object. (In
other words, we "commit" to the new video mode.)
When the DisconnectController() boot service asks us to leave state [3] --
we can leave it directly only for state [2] --, then the
ReleaseGopResources() function is called on a different path:
VirtioGpuDriverBindingStop() [DriverBinding.c]
UninitVgpuGop() [DriverBinding.c]
ReleaseGopResources() [Gop.c]
In this case, the backing store being released is still in use (we're not
leaving it for a new mode -- head#0 has not been flipped "away" from it),
so in ReleaseGopResources() we disable head#0 first.
(The ReleaseGopResources() function is called the same way on the error
path in InitVgpuGop(), if the first -- internal -- VgpuGop->Gop.SetMode()
call succeeds, but the rest of InitVgpuGop() fails.)
Based on the above, for IOMMU-compatibility,
- in GopSetMode(), don't just allocate, but also map the backing store of
the nascent video mode to a device address, for bus master common buffer
operation,
- (the VirtioGpuAllocateZeroAndMapBackingStore() helper function
introduced in the last patch takes care of zeroing internally,)
- pass the device address to the VirtIo GPU device in the
RESOURCE_ATTACH_BACKING command,
- if GopSetMode() succeeds, save the mapping token,
- if GopSetMode() fails, don't just free but also unmap the still-born
backing store,
- in ReleaseGopResources(), don't just free but also unmap the backing
store -- which is the previous backing store if we're mode-switching,
and the current backing store if we're leaving state [3].
Finally, ExitBootServices() may be called when the driver is in either
state [1], [2] or [3], wrt. a given VirtIo GPU device. (Of course we are
only notified in states [2] and [3].) If we get the notification in state
[3], then the current video mode's backing store has to be unmapped, but
not released. (We must not change the UEFI memory map.)
Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Cc: Brijesh Singh <brijesh.singh@amd.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Tom Lendacky <thomas.lendacky@amd.com>
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Tested-by: Brijesh Singh <brijesh.singh@amd.com>
Introduce the VirtioGpuAllocateZeroAndMapBackingStore() and
VirtioGpuUnmapAndFreeBackingStore() helper functions. These functions tie
together the allocation, zeroing and mapping, and unmapping and
deallocation, respectively, of memory that the virtio GPU will permanently
reference after receiving the RESOURCE_ATTACH_BACKING command.
With these functions we can keep the next patch simpler -- the GOP
implementation in "Gop.c" retains its error handling structure, and
remains oblivious to VIRTIO_DEVICE_PROTOCOL and VirtioLib.
Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Cc: Brijesh Singh <brijesh.singh@amd.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Tom Lendacky <thomas.lendacky@amd.com>
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Tested-by: Brijesh Singh <brijesh.singh@amd.com>
The RESOURCE_ATTACH_BACKING virtio GPU command assigns guest-side backing
pages to a host-side resource that was created earlier with the
RESOURCE_CREATE_2D command.
We compose the RESOURCE_ATTACH_BACKING command in the
VirtioGpuResourceAttachBacking() function. Currently this function takes
the parameter
IN VOID *FirstBackingPage
This is only appropriate as long as we pass a (guest-phys) system memory
address to the device. In preparation for a mapped bus master device
address, change the above parameter to
IN EFI_PHYSICAL_ADDRESS BackingStoreDeviceAddress
In order to keep the current call site functional, move the (VOID*) to
(UINTN) conversion out of the function, to the call site.
The "Request.Entry.Addr" field already has type UINT64.
This patch is similar to commit 4b725858de ("OvmfPkg/VirtioLib: change
the parameter of VirtioAppendDesc() to UINT64", 2017-08-23).
Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Cc: Brijesh Singh <brijesh.singh@amd.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Tom Lendacky <thomas.lendacky@amd.com>
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Tested-by: Brijesh Singh <brijesh.singh@amd.com>
Convert the remaining pieces to make the code shorter and more readable.
Cc: Justen Jordan <jordan.l.justen@intel.com>
Cc: Laszlo Ersek <lersek@redhat.com>
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Gary Lin <glin@suse.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
[lersek@redhat.com: tweak subject line]
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
In this patch we replace our "dummy" Graphics Output Protocol interface
with the real one. We exploit that EFI_GRAPHICS_OUTPUT_BLT_PIXEL and
VirtioGpuFormatB8G8R8X8Unorm have identical representations; this lets us
forego any pixel format conversions in the guest. For messaging the VirtIo
GPU device, we use the primitives introduced in the previous patch.
Cc: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Ref: https://tianocore.acgmultimedia.com/show_bug.cgi?id=66
Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Laszlo Ersek <lersek@redhat.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>