/** @file Library used for sorting routines. Copyright (c) 2009, Intel Corporation
All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. **/ #include #include #include #include #include #include /** Worker function for QuickSorting. This function is identical to PerformQuickSort, except that is uses the pre-allocated buffer so the in place sorting does not need to allocate and free buffers constantly. Each element must be equal sized. if BufferToSort is NULL, then ASSERT. if CompareFunction is NULL, then ASSERT. if Buffer is NULL, then ASSERT. if Count is < 2 then perform no action. if Size is < 1 then perform no action. @param[in,out] BufferToSort on call a Buffer of (possibly sorted) elements on return a buffer of sorted elements @param[in] Count the number of elements in the buffer to sort @param[in] ElementSize Size of an element in bytes @param[in] CompareFunction The function to call to perform the comparison of any 2 elements @param[in] Buffer Buffer of size ElementSize for use in swapping **/ VOID EFIAPI QuickSortWorker ( IN OUT VOID *BufferToSort, IN CONST UINTN Count, IN CONST UINTN ElementSize, IN SORT_COMPARE CompareFunction, IN VOID *Buffer ) { VOID *Pivot; UINTN LoopCount; UINTN NextSwapLocation; ASSERT(BufferToSort != NULL); ASSERT(CompareFunction != NULL); ASSERT(Buffer != NULL); if ( Count < 2 || ElementSize < 1 ){ return; } NextSwapLocation = 0; // // pick a pivot (we choose last element) // Pivot = ((UINT8*)BufferToSort+((Count-1)*ElementSize)); // // Now get the pivot such that all on "left" are below it // and everything "right" are above it // for ( LoopCount = 0 ; LoopCount < Count -1 ; LoopCount++ ){ // // if the element is less than the pivot // if (CompareFunction((VOID*)((UINT8*)BufferToSort+((LoopCount)*ElementSize)),Pivot) <= 0){ // // swap // CopyMem (Buffer, (UINT8*)BufferToSort+(NextSwapLocation*ElementSize), ElementSize); CopyMem ((UINT8*)BufferToSort+(NextSwapLocation*ElementSize), (UINT8*)BufferToSort+((LoopCount)*ElementSize), ElementSize); CopyMem ((UINT8*)BufferToSort+((LoopCount)*ElementSize), Buffer, ElementSize); // // increment NextSwapLocation // NextSwapLocation++; } } // // swap pivot to it's final position (NextSwapLocaiton) // CopyMem (Buffer, Pivot, ElementSize); CopyMem (Pivot, (UINT8*)BufferToSort+(NextSwapLocation*ElementSize), ElementSize); CopyMem ((UINT8*)BufferToSort+(NextSwapLocation*ElementSize), Buffer, ElementSize); // // Now recurse on 2 paritial lists. neither of these will have the 'pivot' element // IE list is sorted left half, pivot element, sorted right half... // QuickSortWorker( BufferToSort, NextSwapLocation, ElementSize, CompareFunction, Buffer); QuickSortWorker( (UINT8 *)BufferToSort + (NextSwapLocation+1) * ElementSize, Count - NextSwapLocation - 1, ElementSize, CompareFunction, Buffer); return; } /** Function to perform a Quick Sort alogrithm on a buffer of comparable elements. Each element must be equal sized. if BufferToSort is NULL, then ASSERT. if CompareFunction is NULL, then ASSERT. if Count is < 2 then perform no action. if Size is < 1 then perform no action. @param[in,out] BufferToSort on call a Buffer of (possibly sorted) elements on return a buffer of sorted elements @param[in] Count the number of elements in the buffer to sort @param[in] ElementSize Size of an element in bytes @param[in] CompareFunction The function to call to perform the comparison of any 2 elements **/ VOID EFIAPI PerformQuickSort ( IN OUT VOID *BufferToSort, IN CONST UINTN Count, IN CONST UINTN ElementSize, IN SORT_COMPARE CompareFunction ) { VOID *Buffer; ASSERT(BufferToSort != NULL); ASSERT(CompareFunction != NULL); Buffer = AllocatePool(ElementSize); ASSERT(Buffer != NULL); QuickSortWorker( BufferToSort, Count, ElementSize, CompareFunction, Buffer); FreePool(Buffer); return; } /** Not supported in Base version. ASSERT and return 0. **/ INTN DevicePathCompare ( IN VOID *Buffer1, IN VOID *Buffer2 ) { ASSERT(FALSE); return 0; }