/** @file Implement the UDP4 driver support for the socket layer. Copyright (c) 2011, Intel Corporation All rights reserved. This program and the accompanying materials are licensed and made available under the terms and conditions of the BSD License which accompanies this distribution. The full text of the license may be found at http://opensource.org/licenses/bsd-license.php THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. **/ #include "Socket.h" /** Get the local socket address This routine returns the IPv4 address and UDP port number associated with the local socket. This routine is called by ::EslSocketGetLocalAddress to determine the network address for the SOCK_DGRAM socket. @param [in] pPort Address of an ::ESL_PORT structure. @param [out] pSockAddr Network address to receive the local system address **/ VOID EslUdp4LocalAddressGet ( IN ESL_PORT * pPort, OUT struct sockaddr * pSockAddr ) { struct sockaddr_in * pLocalAddress; ESL_UDP4_CONTEXT * pUdp4; DBG_ENTER ( ); // // Return the local address // pUdp4 = &pPort->Context.Udp4; pLocalAddress = (struct sockaddr_in *)pSockAddr; pLocalAddress->sin_family = AF_INET; pLocalAddress->sin_port = SwapBytes16 ( pUdp4->ConfigData.StationPort ); CopyMem ( &pLocalAddress->sin_addr, &pUdp4->ConfigData.StationAddress.Addr[0], sizeof ( pLocalAddress->sin_addr )); DBG_EXIT ( ); } /** Set the local port address. This routine sets the local port address. This support routine is called by ::EslSocketPortAllocate. @param [in] pPort Address of an ESL_PORT structure @param [in] pSockAddr Address of a sockaddr structure that contains the connection point on the local machine. An IPv4 address of INADDR_ANY specifies that the connection is made to all of the network stacks on the platform. Specifying a specific IPv4 address restricts the connection to the network stack supporting that address. Specifying zero for the port causes the network layer to assign a port number from the dynamic range. Specifying a specific port number causes the network layer to use that port. @param [in] bBindTest TRUE = run bind testing @retval EFI_SUCCESS The operation was successful **/ EFI_STATUS EslUdp4LocalAddressSet ( IN ESL_PORT * pPort, IN CONST struct sockaddr * pSockAddr, IN BOOLEAN bBindTest ) { EFI_UDP4_CONFIG_DATA * pConfig; CONST struct sockaddr_in * pIpAddress; CONST UINT8 * pIpv4Address; EFI_STATUS Status; DBG_ENTER ( ); // // Validate the address // pIpAddress = (struct sockaddr_in *)pSockAddr; if ( INADDR_BROADCAST == pIpAddress->sin_addr.s_addr ) { // // The local address must not be the broadcast address // Status = EFI_INVALID_PARAMETER; pPort->pSocket->errno = EADDRNOTAVAIL; } else { // // Set the local address // pIpAddress = (struct sockaddr_in *)pSockAddr; pIpv4Address = (UINT8 *)&pIpAddress->sin_addr.s_addr; pConfig = &pPort->Context.Udp4.ConfigData; pConfig->StationAddress.Addr[0] = pIpv4Address[0]; pConfig->StationAddress.Addr[1] = pIpv4Address[1]; pConfig->StationAddress.Addr[2] = pIpv4Address[2]; pConfig->StationAddress.Addr[3] = pIpv4Address[3]; // // Determine if the default address is used // pConfig->UseDefaultAddress = (BOOLEAN)( 0 == pIpAddress->sin_addr.s_addr ); // // Set the subnet mask // if ( pConfig->UseDefaultAddress ) { pConfig->SubnetMask.Addr[0] = 0; pConfig->SubnetMask.Addr[1] = 0; pConfig->SubnetMask.Addr[2] = 0; pConfig->SubnetMask.Addr[3] = 0; } else { pConfig->SubnetMask.Addr[0] = 0xff; pConfig->SubnetMask.Addr[1] = ( 128 <= pConfig->StationAddress.Addr[0]) ? 0xff : 0; pConfig->SubnetMask.Addr[2] = ( 192 <= pConfig->StationAddress.Addr[0]) ? 0xff : 0; pConfig->SubnetMask.Addr[3] = ( 224 <= pConfig->StationAddress.Addr[0]) ? 0xff : 0; } // // Validate the IP address // pConfig->StationPort = 0; Status = bBindTest ? EslSocketBindTest ( pPort, EADDRNOTAVAIL ) : EFI_SUCCESS; if ( !EFI_ERROR ( Status )) { // // Set the port number // pConfig->StationPort = SwapBytes16 ( pIpAddress->sin_port ); // // Display the local address // DEBUG (( DEBUG_BIND, "0x%08x: Port, Local UDP4 Address: %d.%d.%d.%d:%d\r\n", pPort, pConfig->StationAddress.Addr[0], pConfig->StationAddress.Addr[1], pConfig->StationAddress.Addr[2], pConfig->StationAddress.Addr[3], pConfig->StationPort )); } } // // Return the operation status // DBG_EXIT_STATUS ( Status ); return Status; } /** Free a receive packet This routine performs the network specific operations necessary to free a receive packet. This routine is called by ::EslSocketPortCloseTxDone to free a receive packet. @param [in] pPacket Address of an ::ESL_PACKET structure. @param [in, out] pRxBytes Address of the count of RX bytes **/ VOID EslUdp4PacketFree ( IN ESL_PACKET * pPacket, IN OUT size_t * pRxBytes ) { EFI_UDP4_RECEIVE_DATA * pRxData; DBG_ENTER ( ); // // Account for the receive bytes // pRxData = pPacket->Op.Udp4Rx.pRxData; *pRxBytes -= pRxData->DataLength; // // Disconnect the buffer from the packet // pPacket->Op.Udp4Rx.pRxData = NULL; // // Return the buffer to the UDP4 driver // gBS->SignalEvent ( pRxData->RecycleSignal ); DBG_EXIT ( ); } /** Initialize the network specific portions of an ::ESL_PORT structure. This routine initializes the network specific portions of an ::ESL_PORT structure for use by the socket. This support routine is called by ::EslSocketPortAllocate to connect the socket with the underlying network adapter running the UDPv4 protocol. @param [in] pPort Address of an ESL_PORT structure @param [in] DebugFlags Flags for debug messages @retval EFI_SUCCESS - Socket successfully created **/ EFI_STATUS EslUdp4PortAllocate ( IN ESL_PORT * pPort, IN UINTN DebugFlags ) { EFI_UDP4_CONFIG_DATA * pConfig; ESL_SOCKET * pSocket; EFI_STATUS Status; DBG_ENTER ( ); // // Initialize the port // pSocket = pPort->pSocket; pSocket->TxPacketOffset = OFFSET_OF ( ESL_PACKET, Op.Udp4Tx.TxData ); pSocket->TxTokenEventOffset = OFFSET_OF ( ESL_IO_MGMT, Token.Udp4Tx.Event ); pSocket->TxTokenOffset = OFFSET_OF ( EFI_UDP4_COMPLETION_TOKEN, Packet.TxData ); // // Save the cancel, receive and transmit addresses // pPort->pfnConfigure = (PFN_NET_CONFIGURE)pPort->pProtocol.UDPv4->Configure; pPort->pfnRxCancel = (PFN_NET_IO_START)pPort->pProtocol.UDPv4->Cancel; pPort->pfnRxPoll = (PFN_NET_POLL)pPort->pProtocol.UDPv4->Poll; pPort->pfnRxStart = (PFN_NET_IO_START)pPort->pProtocol.UDPv4->Receive; pPort->pfnTxStart = (PFN_NET_IO_START)pPort->pProtocol.UDPv4->Transmit; // // Set the configuration flags // pConfig = &pPort->Context.Udp4.ConfigData; pConfig->TimeToLive = 255; pConfig->AcceptAnyPort = FALSE; pConfig->AcceptBroadcast = FALSE; pConfig->AcceptPromiscuous = FALSE; pConfig->AllowDuplicatePort = TRUE; pConfig->DoNotFragment = TRUE; Status = EFI_SUCCESS; // // Return the operation status // DBG_EXIT_STATUS ( Status ); return Status; } /** Receive data from a network connection. This routine attempts to return buffered data to the caller. The data is removed from the urgent queue if the message flag MSG_OOB is specified, otherwise data is removed from the normal queue. See the \ref ReceiveEngine section. This routine is called by ::EslSocketReceive to handle the network specific receive operation to support SOCK_DGRAM sockets. @param [in] pPort Address of an ::ESL_PORT structure. @param [in] pPacket Address of an ::ESL_PACKET structure. @param [in] pbConsumePacket Address of a BOOLEAN indicating if the packet is to be consumed @param [in] BufferLength Length of the the buffer @param [in] pBuffer Address of a buffer to receive the data. @param [in] pDataLength Number of received data bytes in the buffer. @param [out] pAddress Network address to receive the remote system address @param [out] pSkipBytes Address to receive the number of bytes skipped @return Returns the address of the next free byte in the buffer. **/ UINT8 * EslUdp4Receive ( IN ESL_PORT * pPort, IN ESL_PACKET * pPacket, IN BOOLEAN * pbConsumePacket, IN size_t BufferLength, IN UINT8 * pBuffer, OUT size_t * pDataLength, OUT struct sockaddr * pAddress, OUT size_t * pSkipBytes ) { size_t DataBytes; struct sockaddr_in * pRemoteAddress; EFI_UDP4_RECEIVE_DATA * pRxData; DBG_ENTER ( ); pRxData = pPacket->Op.Udp4Rx.pRxData; // // Return the remote system address if requested // if ( NULL != pAddress ) { // // Build the remote address // DEBUG (( DEBUG_RX, "Getting packet remote address: %d.%d.%d.%d:%d\r\n", pRxData->UdpSession.SourceAddress.Addr[0], pRxData->UdpSession.SourceAddress.Addr[1], pRxData->UdpSession.SourceAddress.Addr[2], pRxData->UdpSession.SourceAddress.Addr[3], pRxData->UdpSession.SourcePort )); pRemoteAddress = (struct sockaddr_in *)pAddress; CopyMem ( &pRemoteAddress->sin_addr, &pRxData->UdpSession.SourceAddress.Addr[0], sizeof ( pRemoteAddress->sin_addr )); pRemoteAddress->sin_port = SwapBytes16 ( pRxData->UdpSession.SourcePort ); } // // Copy the received data // pBuffer = EslSocketCopyFragmentedBuffer ( pRxData->FragmentCount, (EFI_IP4_FRAGMENT_DATA *)&pRxData->FragmentTable[0], BufferLength, pBuffer, &DataBytes ); // // Determine if the data is being read // if ( *pbConsumePacket ) { // // Display for the bytes consumed // DEBUG (( DEBUG_RX, "0x%08x: Port account for 0x%08x bytes\r\n", pPort, DataBytes )); // // Account for any discarded data // *pSkipBytes = pRxData->DataLength - DataBytes; } // // Return the data length and the buffer address // *pDataLength = DataBytes; DBG_EXIT_HEX ( pBuffer ); return pBuffer; } /** Get the remote socket address This routine returns the address of the remote connection point associated with the SOCK_DGRAM socket. This routine is called by ::EslSocketGetPeerAddress to detemine the UDPv4 address and port number associated with the network adapter. @param [in] pPort Address of an ::ESL_PORT structure. @param [out] pAddress Network address to receive the remote system address **/ VOID EslUdp4RemoteAddressGet ( IN ESL_PORT * pPort, OUT struct sockaddr * pAddress ) { struct sockaddr_in * pRemoteAddress; ESL_UDP4_CONTEXT * pUdp4; DBG_ENTER ( ); // // Return the remote address // pUdp4 = &pPort->Context.Udp4; pRemoteAddress = (struct sockaddr_in *)pAddress; pRemoteAddress->sin_family = AF_INET; pRemoteAddress->sin_port = SwapBytes16 ( pUdp4->ConfigData.RemotePort ); CopyMem ( &pRemoteAddress->sin_addr, &pUdp4->ConfigData.RemoteAddress.Addr[0], sizeof ( pRemoteAddress->sin_addr )); DBG_EXIT ( ); } /** Set the remote address This routine sets the remote address in the port. This routine is called by ::EslSocketConnect to specify the remote network address. @param [in] pPort Address of an ::ESL_PORT structure. @param [in] pSockAddr Network address of the remote system. @param [in] SockAddrLength Length in bytes of the network address. @retval EFI_SUCCESS The operation was successful **/ EFI_STATUS EslUdp4RemoteAddressSet ( IN ESL_PORT * pPort, IN CONST struct sockaddr * pSockAddr, IN socklen_t SockAddrLength ) { CONST struct sockaddr_in * pRemoteAddress; ESL_UDP4_CONTEXT * pUdp4; EFI_STATUS Status; DBG_ENTER ( ); // // Set the remote address // pUdp4 = &pPort->Context.Udp4; pRemoteAddress = (struct sockaddr_in *)pSockAddr; pUdp4->ConfigData.RemoteAddress.Addr[0] = (UINT8)( pRemoteAddress->sin_addr.s_addr ); pUdp4->ConfigData.RemoteAddress.Addr[1] = (UINT8)( pRemoteAddress->sin_addr.s_addr >> 8 ); pUdp4->ConfigData.RemoteAddress.Addr[2] = (UINT8)( pRemoteAddress->sin_addr.s_addr >> 16 ); pUdp4->ConfigData.RemoteAddress.Addr[3] = (UINT8)( pRemoteAddress->sin_addr.s_addr >> 24 ); pUdp4->ConfigData.RemotePort = SwapBytes16 ( pRemoteAddress->sin_port ); pPort->pSocket->bAddressSet = TRUE; Status = EFI_SUCCESS; // // Return the operation status // DBG_EXIT_STATUS ( Status ); return Status; } /** Process the receive completion This routine keeps the UDPv4 driver's buffer and queues it in in FIFO order to the data queue. The UDP4 driver's buffer will be returned by either ::EslUdp4Receive or ::EslSocketPortCloseTxDone. See the \ref ReceiveEngine section. This routine is called by the UDPv4 driver when data is received. @param [in] Event The receive completion event @param [in] pIo Address of an ::ESL_IO_MGMT structure **/ VOID EslUdp4RxComplete ( IN EFI_EVENT Event, IN ESL_IO_MGMT * pIo ) { size_t LengthInBytes; ESL_PACKET * pPacket; EFI_UDP4_RECEIVE_DATA * pRxData; EFI_STATUS Status; DBG_ENTER ( ); // // Get the operation status. // Status = pIo->Token.Udp4Rx.Status; // // Get the packet length // pRxData = pIo->Token.Udp4Rx.Packet.RxData; LengthInBytes = pRxData->DataLength; // // +--------------------+ +-----------------------+ // | ESL_IO_MGMT | | Data Buffer | // | | | (Driver owned) | // | +---------------+ +-----------------------+ // | | Token | ^ // | | Rx Event | | // | | | +-----------------------+ // | | RxData --> | EFI_UDP4_RECEIVE_DATA | // +----+---------------+ | (Driver owned) | // +-----------------------+ // +--------------------+ ^ // | ESL_PACKET | . // | | . // | +---------------+ . // | | pRxData --> NULL ....... // +----+---------------+ // // // Save the data in the packet // pPacket = pIo->pPacket; pPacket->Op.Udp4Rx.pRxData = pRxData; // // Complete this request // EslSocketRxComplete ( pIo, Status, LengthInBytes, FALSE ); DBG_EXIT ( ); } /** Determine if the socket is configured. This routine uses the flag ESL_SOCKET::bConfigured to determine if the network layer's configuration routine has been called. This routine calls the bind and configuration routines if they were not already called. After the port is configured, the \ref ReceiveEngine is started. This routine is called by EslSocketIsConfigured to verify that the socket is configured. @param [in] pSocket Address of an ::ESL_SOCKET structure @retval EFI_SUCCESS - The port is connected @retval EFI_NOT_STARTED - The port is not connected **/ EFI_STATUS EslUdp4SocketIsConfigured ( IN ESL_SOCKET * pSocket ) { EFI_UDP4_CONFIG_DATA * pConfigData; ESL_PORT * pPort; ESL_PORT * pNextPort; ESL_UDP4_CONTEXT * pUdp4; EFI_UDP4_PROTOCOL * pUdp4Protocol; EFI_STATUS Status; struct sockaddr_in LocalAddress; DBG_ENTER ( ); // // Assume success // Status = EFI_SUCCESS; // // Configure the port if necessary // if ( !pSocket->bConfigured ) { // // Fill in the port list if necessary // pSocket->errno = ENETDOWN; if ( NULL == pSocket->pPortList ) { LocalAddress.sin_len = sizeof ( LocalAddress ); LocalAddress.sin_family = AF_INET; LocalAddress.sin_addr.s_addr = 0; LocalAddress.sin_port = 0; Status = EslSocketBind ( &pSocket->SocketProtocol, (struct sockaddr *)&LocalAddress, LocalAddress.sin_len, &pSocket->errno ); } // // Walk the port list // pPort = pSocket->pPortList; while ( NULL != pPort ) { // // Attempt to configure the port // pNextPort = pPort->pLinkSocket; pUdp4 = &pPort->Context.Udp4; pUdp4Protocol = pPort->pProtocol.UDPv4; pConfigData = &pUdp4->ConfigData; DEBUG (( DEBUG_TX, "0x%08x: pPort Configuring for %d.%d.%d.%d:%d --> %d.%d.%d.%d:%d\r\n", pPort, pConfigData->StationAddress.Addr[0], pConfigData->StationAddress.Addr[1], pConfigData->StationAddress.Addr[2], pConfigData->StationAddress.Addr[3], pConfigData->StationPort, pConfigData->RemoteAddress.Addr[0], pConfigData->RemoteAddress.Addr[1], pConfigData->RemoteAddress.Addr[2], pConfigData->RemoteAddress.Addr[3], pConfigData->RemotePort )); Status = pUdp4Protocol->Configure ( pUdp4Protocol, pConfigData ); if ( !EFI_ERROR ( Status )) { // // Update the configuration data // Status = pUdp4Protocol->GetModeData ( pUdp4Protocol, pConfigData, NULL, NULL, NULL ); } if ( EFI_ERROR ( Status )) { if ( !pSocket->bConfigured ) { DEBUG (( DEBUG_LISTEN, "ERROR - Failed to configure the Udp4 port, Status: %r\r\n", Status )); switch ( Status ) { case EFI_ACCESS_DENIED: pSocket->errno = EACCES; break; default: case EFI_DEVICE_ERROR: pSocket->errno = EIO; break; case EFI_INVALID_PARAMETER: pSocket->errno = EADDRNOTAVAIL; break; case EFI_NO_MAPPING: pSocket->errno = EAFNOSUPPORT; break; case EFI_OUT_OF_RESOURCES: pSocket->errno = ENOBUFS; break; case EFI_UNSUPPORTED: pSocket->errno = EOPNOTSUPP; break; } } } else { DEBUG (( DEBUG_TX, "0x%08x: pPort Configured for %d.%d.%d.%d:%d --> %d.%d.%d.%d:%d\r\n", pPort, pConfigData->StationAddress.Addr[0], pConfigData->StationAddress.Addr[1], pConfigData->StationAddress.Addr[2], pConfigData->StationAddress.Addr[3], pConfigData->StationPort, pConfigData->RemoteAddress.Addr[0], pConfigData->RemoteAddress.Addr[1], pConfigData->RemoteAddress.Addr[2], pConfigData->RemoteAddress.Addr[3], pConfigData->RemotePort )); pPort->bConfigured = TRUE; pSocket->bConfigured = TRUE; // // Start the first read on the port // EslSocketRxStart ( pPort ); // // The socket is connected // pSocket->State = SOCKET_STATE_CONNECTED; pSocket->errno = 0; } // // Set the next port // pPort = pNextPort; } } // // Determine the socket configuration status // Status = pSocket->bConfigured ? EFI_SUCCESS : EFI_NOT_STARTED; // // Return the port connected state. // DBG_EXIT_STATUS ( Status ); return Status; } /** Buffer data for transmission over a network connection. This routine buffers data for the transmit engine in the normal data queue. When the \ref TransmitEngine has resources, this routine will start the transmission of the next buffer on the network connection. This routine is called by ::EslSocketTransmit to buffer data for transmission. The data is copied into a local buffer freeing the application buffer for reuse upon return. When necessary, this routine starts the transmit engine that performs the data transmission on the network connection. The transmit engine transmits the data a packet at a time over the network connection. Transmission errors are returned during the next transmission or during the close operation. Only buffering errors are returned during the current transmission attempt. @param [in] pSocket Address of an ::ESL_SOCKET structure @param [in] Flags Message control flags @param [in] BufferLength Length of the the buffer @param [in] pBuffer Address of a buffer to receive the data. @param [in] pDataLength Number of received data bytes in the buffer. @param [in] pAddress Network address of the remote system address @param [in] AddressLength Length of the remote network address structure @retval EFI_SUCCESS - Socket data successfully buffered **/ EFI_STATUS EslUdp4TxBuffer ( IN ESL_SOCKET * pSocket, IN int Flags, IN size_t BufferLength, IN CONST UINT8 * pBuffer, OUT size_t * pDataLength, IN const struct sockaddr * pAddress, IN socklen_t AddressLength ) { ESL_PACKET * pPacket; ESL_PACKET * pPreviousPacket; ESL_PORT * pPort; const struct sockaddr_in * pRemoteAddress; ESL_UDP4_CONTEXT * pUdp4; size_t * pTxBytes; ESL_UDP4_TX_DATA * pTxData; EFI_STATUS Status; EFI_TPL TplPrevious; DBG_ENTER ( ); // // Assume failure // Status = EFI_UNSUPPORTED; pSocket->errno = ENOTCONN; *pDataLength = 0; // // Verify that the socket is connected // if ( SOCKET_STATE_CONNECTED == pSocket->State ) { // // Locate the port // pPort = pSocket->pPortList; if ( NULL != pPort ) { // // Determine the queue head // pUdp4 = &pPort->Context.Udp4; pTxBytes = &pSocket->TxBytes; // // Verify that there is enough room to buffer another // transmit operation // if ( pSocket->MaxTxBuf > *pTxBytes ) { // // Attempt to allocate the packet // Status = EslSocketPacketAllocate ( &pPacket, sizeof ( pPacket->Op.Udp4Tx ) - sizeof ( pPacket->Op.Udp4Tx.Buffer ) + BufferLength, 0, DEBUG_TX ); if ( !EFI_ERROR ( Status )) { // // Initialize the transmit operation // pTxData = &pPacket->Op.Udp4Tx; pTxData->TxData.GatewayAddress = NULL; pTxData->TxData.UdpSessionData = NULL; pTxData->TxData.DataLength = (UINT32) BufferLength; pTxData->TxData.FragmentCount = 1; pTxData->TxData.FragmentTable[0].FragmentLength = (UINT32) BufferLength; pTxData->TxData.FragmentTable[0].FragmentBuffer = &pPacket->Op.Udp4Tx.Buffer[0]; pTxData->RetransmitCount = 0; // // Set the remote system address if necessary // pTxData->TxData.UdpSessionData = NULL; if ( NULL != pAddress ) { pRemoteAddress = (const struct sockaddr_in *)pAddress; pTxData->Session.SourceAddress.Addr[0] = pUdp4->ConfigData.StationAddress.Addr[0]; pTxData->Session.SourceAddress.Addr[1] = pUdp4->ConfigData.StationAddress.Addr[1]; pTxData->Session.SourceAddress.Addr[2] = pUdp4->ConfigData.StationAddress.Addr[2]; pTxData->Session.SourceAddress.Addr[3] = pUdp4->ConfigData.StationAddress.Addr[3]; pTxData->Session.SourcePort = 0; pTxData->Session.DestinationAddress.Addr[0] = (UINT8)pRemoteAddress->sin_addr.s_addr; pTxData->Session.DestinationAddress.Addr[1] = (UINT8)( pRemoteAddress->sin_addr.s_addr >> 8 ); pTxData->Session.DestinationAddress.Addr[2] = (UINT8)( pRemoteAddress->sin_addr.s_addr >> 16 ); pTxData->Session.DestinationAddress.Addr[3] = (UINT8)( pRemoteAddress->sin_addr.s_addr >> 24 ); pTxData->Session.DestinationPort = SwapBytes16 ( pRemoteAddress->sin_port ); // // Use the remote system address when sending this packet // pTxData->TxData.UdpSessionData = &pTxData->Session; } // // Copy the data into the buffer // CopyMem ( &pPacket->Op.Udp4Tx.Buffer[0], pBuffer, BufferLength ); // // Synchronize with the socket layer // RAISE_TPL ( TplPrevious, TPL_SOCKETS ); // // Stop transmission after an error // if ( !EFI_ERROR ( pSocket->TxError )) { // // Display the request // DEBUG (( DEBUG_TX, "Send %d %s bytes from 0x%08x\r\n", BufferLength, pBuffer )); // // Queue the data for transmission // pPacket->pNext = NULL; pPreviousPacket = pSocket->pTxPacketListTail; if ( NULL == pPreviousPacket ) { pSocket->pTxPacketListHead = pPacket; } else { pPreviousPacket->pNext = pPacket; } pSocket->pTxPacketListTail = pPacket; DEBUG (( DEBUG_TX, "0x%08x: Packet on transmit list\r\n", pPacket )); // // Account for the buffered data // *pTxBytes += BufferLength; *pDataLength = BufferLength; // // Start the transmit engine if it is idle // if ( NULL != pPort->pTxFree ) { EslSocketTxStart ( pPort, &pSocket->pTxPacketListHead, &pSocket->pTxPacketListTail, &pPort->pTxActive, &pPort->pTxFree ); } } else { // // Previous transmit error // Stop transmission // Status = pSocket->TxError; pSocket->errno = EIO; // // Free the packet // EslSocketPacketFree ( pPacket, DEBUG_TX ); } // // Release the socket layer synchronization // RESTORE_TPL ( TplPrevious ); } else { // // Packet allocation failed // pSocket->errno = ENOMEM; } } else { // // Not enough buffer space available // pSocket->errno = EAGAIN; Status = EFI_NOT_READY; } } } // // Return the operation status // DBG_EXIT_STATUS ( Status ); return Status; } /** Process the transmit completion This routine use ::EslSocketTxComplete to perform the transmit completion processing for data packets. This routine is called by the UDPv4 network layer when a data transmit request completes. @param [in] Event The normal transmit completion event @param [in] pIo Address of an ::ESL_IO_MGMT structure **/ VOID EslUdp4TxComplete ( IN EFI_EVENT Event, IN ESL_IO_MGMT * pIo ) { UINT32 LengthInBytes; ESL_PORT * pPort; ESL_PACKET * pPacket; ESL_SOCKET * pSocket; EFI_STATUS Status; DBG_ENTER ( ); // // Locate the active transmit packet // pPacket = pIo->pPacket; pPort = pIo->pPort; pSocket = pPort->pSocket; // // Get the transmit length and status // LengthInBytes = pPacket->Op.Udp4Tx.TxData.DataLength; pSocket->TxBytes -= LengthInBytes; Status = pIo->Token.Udp4Tx.Status; // // Complete the transmit operation // EslSocketTxComplete ( pIo, LengthInBytes, Status, "UDP ", &pSocket->pTxPacketListHead, &pSocket->pTxPacketListTail, &pPort->pTxActive, &pPort->pTxFree ); DBG_EXIT ( ); } /** Interface between the socket layer and the network specific code that supports SOCK_DGRAM sockets over UDPv4. **/ CONST ESL_PROTOCOL_API cEslUdp4Api = { "UDPv4", IPPROTO_UDP, OFFSET_OF ( ESL_PORT, Context.Udp4.ConfigData ), OFFSET_OF ( ESL_LAYER, pUdp4List ), OFFSET_OF ( struct sockaddr_in, sin_zero ), sizeof ( struct sockaddr_in ), AF_INET, sizeof (((ESL_PACKET *)0 )->Op.Udp4Rx ), sizeof (((ESL_PACKET *)0 )->Op.Udp4Rx ), OFFSET_OF ( ESL_IO_MGMT, Token.Udp4Rx.Packet.RxData ), FALSE, EADDRINUSE, NULL, // Accept NULL, // ConnectPoll NULL, // ConnectStart EslUdp4SocketIsConfigured, EslUdp4LocalAddressGet, EslUdp4LocalAddressSet, NULL, // Listen NULL, // OptionGet NULL, // OptionSet EslUdp4PacketFree, EslUdp4PortAllocate, NULL, // PortClose, NULL, // PortCloseOp TRUE, EslUdp4Receive, EslUdp4RemoteAddressGet, EslUdp4RemoteAddressSet, EslUdp4RxComplete, NULL, // RxStart EslUdp4TxBuffer, EslUdp4TxComplete, NULL // TxOobComplete };