#!/bin/bash # # Copyright (c) 2008 - 2011, Apple Inc. All rights reserved.
# Copyright (c) 2010, Intel Corporation. All rights reserved.
# # This program and the accompanying materials # are licensed and made available under the terms and conditions of the BSD License # which accompanies this distribution. The full text of the license may be found at # http://opensource.org/licenses/bsd-license.php # # THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, # WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. # set -e shopt -s nocasematch # # Setup workspace if it is not set # if [ -z "$WORKSPACE" ] then echo Initializing workspace if [ ! -e `pwd`/edksetup.sh ] then cd ../.. fi # This version is for the tools in the BaseTools project. # this assumes svn pulls have the same root dir # export EDK_TOOLS_PATH=`pwd`/../BaseTools # This version is for the tools source in edk2 export EDK_TOOLS_PATH=`pwd`/BaseTools echo $EDK_TOOLS_PATH source edksetup.sh BaseTools else echo Building from: $WORKSPACE fi # # Pick a default tool type for a given OS # UNIXPKG_TOOLS=GCC44 NETWORK_SUPPORT= BUILD_NEW_SHELL= BUILD_FAT= case `uname` in CYGWIN*) echo Cygwin not fully supported yet. ;; Darwin*) Major=$(uname -r | cut -f 1 -d '.') if [[ $Major == 9 ]] then echo UnixPkg requires Snow Leopard or later OS exit 1 else TARGET_TOOLS=XCODE32 UNIXPKG_TOOLS=XCLANG fi BUILD_NEW_SHELL="-D BUILD_NEW_SHELL" BUILD_FAT="-D BUILD_FAT" ;; esac if [ -d /lib32 ] then export LIB_ARCH_SFX=32 fi if [ -z "$TARGET_TOOLS" ] then TARGET_TOOLS=$UNIXPKG_TOOLS fi BUILD_ROOT_ARCH=$WORKSPACE/Build/Emulator32/DEBUG_"$UNIXPKG_TOOLS"/IA32 if [[ ! -f `which build` || ! -f `which GenFv` ]]; then # build the tools if they don't yet exist. Bin scheme echo Building tools as they are not in the path make -C $WORKSPACE/BaseTools elif [[ ( -f `which build` || -f `which GenFv` ) && ! -d $EDK_TOOLS_PATH/Source/C/bin ]]; then # build the tools if they don't yet exist. BinWrapper scheme echo Building tools no $EDK_TOOLS_PATH/Source/C/bin directory make -C $WORKSPACE/BaseTools else echo using prebuilt tools fi for arg in "$@" do if [[ $arg == run ]]; then case `uname` in Darwin*) # # On Darwin we can't use dlopen, so we have to load the real PE/COFF images. # This .gdbinit script sets a breakpoint that loads symbols for the PE/COFFEE # images that get loaded in Host # cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit $WORKSPACE/Build/EmuUnixIa32/DEBUG_"$UNIXPKG_TOOLS"/IA32 ;; esac /usr/bin/gdb $BUILD_ROOT_ARCH/Host -q -cd=$BUILD_ROOT_ARCH -x $WORKSPACE/EmulatorPkg/Unix/GdbRun exit fi if [[ $arg == cleanall ]]; then make -C $WORKSPACE/BaseTools clean build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $TARGET_TOOLS -D SEC_ONLY -n 3 clean build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $UNIXPKG_TOOLS -n 3 clean build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -t $UNIXPKG_TOOLS -n 3 clean exit $? fi if [[ $arg == clean ]]; then build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $TARGET_TOOLS -D SEC_ONLY -n 3 clean build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $UNIXPKG_TOOLS -n 3 clean exit $? fi done # # Build the edk2 UnixPkg # if [[ $TARGET_TOOLS == $UNIXPKG_TOOLS ]]; then build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $UNIXPKG_TOOLS -D BUILD_32 -D UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 $1 $2 $3 $4 $5 $6 $7 $8 else build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $TARGET_TOOLS -D BUILD_32 -D UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 $1 $2 $3 $4 $5 $6 $7 $8 modules build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a IA32 -t $UNIXPKG_TOOLS -D BUILD_32 $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 $1 $2 $3 $4 $5 $6 $7 $8 cp $WORKSPACE/Build/EmuUnixIa32/DEBUG_"$TARGET_TOOLS"/IA32/Host $WORKSPACE/Build/EmuUnixIa32/DEBUG_"$UNIXPKG_TOOLS"/IA32 fi exit $?