audk/EmulatorPkg
andrewfish 46e5da2c26 Remove unused PCD entry that generates warning on a build.
signed-off-by:andrewfish



git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12477 6f19259b-4bc3-4df7-8a09-765794883524
2011-09-29 18:51:06 +00:00
..
AutoScanPei
BootModePei
CpuRuntimeDxe
EmuBlockIoDxe
EmuBusDriverDxe EmulatorPkg: Fix bug with missing &. Causes a link failure on TOT clang. 2011-07-15 19:01:16 +00:00
EmuGopDxe EmulatorPkg: Fix issue with ReadKeyStroke returning EFI_SUCCESS when only a modifier key is pressed. 2011-06-28 18:11:34 +00:00
EmuSimpleFileSystemDxe
EmuSnpDxe
EmuThunkDxe
FirmwareVolumePei
FlashMapPei
FvbServicesRuntimeDxe
Include
Library EmulatorPkg: Make the library work with DXE Core. 2011-08-11 03:24:35 +00:00
MiscSubClassPlatformDxe
RealTimeClockRuntimeDxe
ResetRuntimeDxe
Sec
ThunkPpiToProtocolPei
TimerDxe
Unix EmulatorPkg: Match paths/names for Xcode with new package naming scheme. 2011-06-29 17:27:55 +00:00
EmulatorPkg.dec
EmulatorPkg.dsc Remove unused PCD entry that generates warning on a build. 2011-09-29 18:51:06 +00:00
EmulatorPkg.fdf EmulatorPkg: Move Unix/UnixX64.* to EmulatorPkg.* 2011-06-29 05:13:54 +00:00
README EmulatorPkg: Add README file 2011-06-29 16:30:51 +00:00
build.sh EmulatorPkg/build.sh: Pass extra build options to the build command 2011-08-13 22:54:50 +00:00

README

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=== EmulatorPkg Overview ===

EmulatorPkg provides an environment where a UEFI environment can be
emulated under an environment where a full UEFI compatible
environment is not possible.  (For example, running under an OS
where an OS process hosts the UEFI emulation environment.)

http://sourceforge.net/apps/mediawiki/tianocore/index.php?title=EmulatorPkg

=== Status ===

* Builds and runs under a posix-like environment with X windows
  - Linux
  - OS X

=== Future Plans ===

* Win32 and Win64 support

=== Build Scripts ===

On systems with the bash shell you can use EmulatorPkg/build.sh to simplify
building and running EmulatorPkg.

For example, to build + run:
$ EmulatorPkg/build.sh
$ EmulatorPkg/build.sh run

The build architecture will match your host machine's architecture.

On X64 host machines, you can build + run IA32 mode as well:
$ EmulatorPkg/build.sh -a IA32
$ EmulatorPkg/build.sh -a IA32 run