audk/EmulatorPkg
andrewfish dd6f7d02a1 Add a PcdEmulatorLazyLoadSymbols that allows non-lazy symbol loading. The problem with lazy symbol loading is it only happens after you hit a breakpoint. This means you can't add breakpoints from the GUI and have them hit, this requires symbols being loaded as modules load so the breakpoints can get resolved.
Added arguments to SecGdbScriptBreak() to enable lldb python symbol load/unload script. 

signed-off-by:andrewfish



git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12879 6f19259b-4bc3-4df7-8a09-765794883524
2011-12-15 22:26:15 +00:00
..
AutoScanPei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
BootModePei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
CpuRuntimeDxe According to PI errata 0000654 and 000811, we need use 0xFFFE to instead of 0 for EFI_SMBIOS_PROTOCOL.Add() SmbiosHandle parameter to assign a unique handle to the SMBIOS record, and for EFI_SMBIOS_PROTOCOL.GetNext() SmbiosHandle parameter to get the first matched SMBIOS handle or indicate no more SMBIOS record. 2011-11-21 09:32:09 +00:00
EmuBlockIoDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
EmuBusDriverDxe EmulatorPkg: Fix bug with missing &. Causes a link failure on TOT clang. 2011-07-15 19:01:16 +00:00
EmuGopDxe EmulatorPkg: Remove variables that are set, but not used 2011-10-31 15:56:44 +00:00
EmuSimpleFileSystemDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
EmuSnpDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
EmuThunkDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
FirmwareVolumePei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
FlashMapPei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
FvbServicesRuntimeDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Include EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Library EmulatorPkg: Make the library work with DXE Core. 2011-08-11 03:24:35 +00:00
MiscSubClassPlatformDxe According to PI errata 0000654 and 000811, we need use 0xFFFE to instead of 0 for EFI_SMBIOS_PROTOCOL.Add() SmbiosHandle parameter to assign a unique handle to the SMBIOS record, and for EFI_SMBIOS_PROTOCOL.GetNext() SmbiosHandle parameter to get the first matched SMBIOS handle or indicate no more SMBIOS record. 2011-11-21 09:32:09 +00:00
RealTimeClockRuntimeDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
ResetRuntimeDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Sec EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
ThunkPpiToProtocolPei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
TimerDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Unix Add a PcdEmulatorLazyLoadSymbols that allows non-lazy symbol loading. The problem with lazy symbol loading is it only happens after you hit a breakpoint. This means you can't add breakpoints from the GUI and have them hit, this requires symbols being loaded as modules load so the breakpoints can get resolved. 2011-12-15 22:26:15 +00:00
EmulatorPkg.dec Add a PcdEmulatorLazyLoadSymbols that allows non-lazy symbol loading. The problem with lazy symbol loading is it only happens after you hit a breakpoint. This means you can't add breakpoints from the GUI and have them hit, this requires symbols being loaded as modules load so the breakpoints can get resolved. 2011-12-15 22:26:15 +00:00
EmulatorPkg.dsc EmulatorPkg: Fix DSC_SPECIFICATION typo in dsc 2011-10-31 15:58:29 +00:00
EmulatorPkg.fdf EmulatorPkg: Move Unix/UnixX64.* to EmulatorPkg.* 2011-06-29 05:13:54 +00:00
README EmulatorPkg: Add README file 2011-06-29 16:30:51 +00:00
build.sh EmulatorPkg, OvmfPkg: Remove debug code in build.sh 2011-11-08 00:39:05 +00:00

README

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=== EmulatorPkg Overview ===

EmulatorPkg provides an environment where a UEFI environment can be
emulated under an environment where a full UEFI compatible
environment is not possible.  (For example, running under an OS
where an OS process hosts the UEFI emulation environment.)

http://sourceforge.net/apps/mediawiki/tianocore/index.php?title=EmulatorPkg

=== Status ===

* Builds and runs under a posix-like environment with X windows
  - Linux
  - OS X

=== Future Plans ===

* Win32 and Win64 support

=== Build Scripts ===

On systems with the bash shell you can use EmulatorPkg/build.sh to simplify
building and running EmulatorPkg.

For example, to build + run:
$ EmulatorPkg/build.sh
$ EmulatorPkg/build.sh run

The build architecture will match your host machine's architecture.

On X64 host machines, you can build + run IA32 mode as well:
$ EmulatorPkg/build.sh -a IA32
$ EmulatorPkg/build.sh -a IA32 run