mirror of https://github.com/acidanthera/audk.git
991 lines
32 KiB
C
991 lines
32 KiB
C
/*++
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Copyright (c) 2006 - 2007, Intel Corporation
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All rights reserved. This program and the accompanying materials
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are licensed and made available under the terms and conditions of the BSD License
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which accompanies this distribution. The full text of the license may be found at
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http://opensource.org/licenses/bsd-license.php
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THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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Module Name:
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WinNtUgaScreen.c
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Abstract:
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This file produces the graphics abstration of UGA. It is called by
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WinNtUgaDriver.c file which deals with the EFI 1.1 driver model.
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This file just does graphics.
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--*/
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#include "WinNtUga.h"
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EFI_WIN_NT_THUNK_PROTOCOL *mWinNt;
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DWORD mTlsIndex = TLS_OUT_OF_INDEXES;
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DWORD mTlsIndexUseCount = 0; // lets us know when we can free mTlsIndex.
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static EFI_EVENT mUgaScreenExitBootServicesEvent;
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EFI_STATUS
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WinNtUgaStartWindow (
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IN UGA_PRIVATE_DATA *Private,
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IN UINT32 HorizontalResolution,
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IN UINT32 VerticalResolution,
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IN UINT32 ColorDepth,
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IN UINT32 RefreshRate
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);
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STATIC
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VOID
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EFIAPI
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KillNtUgaThread (
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IN EFI_EVENT Event,
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IN VOID *Context
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);
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//
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// UGA Protocol Member Functions
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//
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EFI_STATUS
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EFIAPI
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WinNtUgaGetMode (
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EFI_UGA_DRAW_PROTOCOL *This,
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UINT32 *HorizontalResolution,
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UINT32 *VerticalResolution,
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UINT32 *ColorDepth,
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UINT32 *RefreshRate
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)
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/*++
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Routine Description:
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Return the current video mode information.
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Arguments:
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This - Protocol instance pointer.
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HorizontalResolution - Current video horizontal resolution in pixels
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VerticalResolution - Current video Vertical resolution in pixels
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ColorDepth - Current video color depth in bits per pixel
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RefreshRate - Current video refresh rate in Hz.
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Returns:
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EFI_SUCCESS - Mode information returned.
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EFI_NOT_STARTED - Video display is not initialized. Call SetMode ()
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EFI_INVALID_PARAMETER - One of the input args was NULL.
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--*/
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// TODO: ADD IN/OUT description here
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{
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UGA_PRIVATE_DATA *Private;
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Private = UGA_DRAW_PRIVATE_DATA_FROM_THIS (This);
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if (Private->HardwareNeedsStarting) {
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return EFI_NOT_STARTED;
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}
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if ((HorizontalResolution == NULL) ||
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(VerticalResolution == NULL) ||
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(ColorDepth == NULL) ||
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(RefreshRate == NULL)) {
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return EFI_INVALID_PARAMETER;
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}
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*HorizontalResolution = Private->HorizontalResolution;
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*VerticalResolution = Private->VerticalResolution;
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*ColorDepth = Private->ColorDepth;
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*RefreshRate = Private->RefreshRate;
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return EFI_SUCCESS;
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}
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EFI_STATUS
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EFIAPI
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WinNtUgaSetMode (
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EFI_UGA_DRAW_PROTOCOL *This,
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UINT32 HorizontalResolution,
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UINT32 VerticalResolution,
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UINT32 ColorDepth,
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UINT32 RefreshRate
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)
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/*++
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Routine Description:
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Return the current video mode information.
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Arguments:
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This - Protocol instance pointer.
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HorizontalResolution - Current video horizontal resolution in pixels
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VerticalResolution - Current video Vertical resolution in pixels
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ColorDepth - Current video color depth in bits per pixel
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RefreshRate - Current video refresh rate in Hz.
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Returns:
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EFI_SUCCESS - Mode information returned.
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EFI_NOT_STARTED - Video display is not initialized. Call SetMode ()
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EFI_INVALID_PARAMETER - One of the input args was NULL.
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--*/
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// TODO: EFI_DEVICE_ERROR - add return value to function comment
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// TODO: EFI_DEVICE_ERROR - add return value to function comment
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// TODO: ADD IN/OUT description here
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{
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EFI_STATUS Status;
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UGA_PRIVATE_DATA *Private;
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EFI_UGA_PIXEL Fill;
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EFI_UGA_PIXEL *NewFillLine;
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RECT Rect;
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UINTN Size;
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UINTN Width;
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UINTN Height;
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Private = UGA_DRAW_PRIVATE_DATA_FROM_THIS (This);
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if (Private->HardwareNeedsStarting) {
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Status = WinNtUgaStartWindow (
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Private,
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HorizontalResolution,
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VerticalResolution,
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ColorDepth,
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RefreshRate
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);
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if (EFI_ERROR (Status)) {
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return EFI_DEVICE_ERROR;
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}
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Private->HardwareNeedsStarting = FALSE;
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} else {
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//
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// Change the resolution and resize of the window
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//
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//
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// Free the old buffer. We do not save the content of the old buffer since the
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// screen is to be cleared anyway. Clearing the screen is required by the EFI spec.
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// See EFI spec chepter 10.5-EFI_UGA_DRAW_PROTOCOL.SetMode()
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//
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Private->WinNtThunk->HeapFree (Private->WinNtThunk->GetProcessHeap (), 0, Private->VirtualScreenInfo);
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//
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// Allocate DIB frame buffer directly from NT for performance enhancement
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// This buffer is the virtual screen/frame buffer. This buffer is not the
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// same a a frame buffer. The first row of this buffer will be the bottom
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// line of the image. This is an artifact of the way we draw to the screen.
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//
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Size = HorizontalResolution * VerticalResolution * sizeof (RGBQUAD) + sizeof (BITMAPV4HEADER);
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Private->VirtualScreenInfo = Private->WinNtThunk->HeapAlloc (
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Private->WinNtThunk->GetProcessHeap (),
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HEAP_ZERO_MEMORY,
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Size
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);
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//
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// Update the virtual screen info data structure
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//
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Private->VirtualScreenInfo->bV4Size = sizeof (BITMAPV4HEADER);
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Private->VirtualScreenInfo->bV4Width = HorizontalResolution;
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Private->VirtualScreenInfo->bV4Height = VerticalResolution;
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Private->VirtualScreenInfo->bV4Planes = 1;
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Private->VirtualScreenInfo->bV4BitCount = 32;
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//
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// uncompressed
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//
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Private->VirtualScreenInfo->bV4V4Compression = BI_RGB;
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//
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// The rest of the allocated memory block is the virtual screen buffer
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//
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Private->VirtualScreen = (RGBQUAD *) (Private->VirtualScreenInfo + 1);
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//
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// Use the AdjuctWindowRect fuction to calculate the real width and height
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// of the new window including the border and caption
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//
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Rect.left = 0;
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Rect.top = 0;
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Rect.right = HorizontalResolution;
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Rect.bottom = VerticalResolution;
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Private->WinNtThunk->AdjustWindowRect (&Rect, WS_OVERLAPPEDWINDOW, 0);
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Width = Rect.right - Rect.left;
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Height = Rect.bottom - Rect.top;
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//
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// Retrieve the original window position information
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//
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Private->WinNtThunk->GetWindowRect (Private->WindowHandle, &Rect);
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//
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// Adjust the window size
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//
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Private->WinNtThunk->MoveWindow (Private->WindowHandle, Rect.left, Rect.top, Width, Height, TRUE);
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}
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NewFillLine = AllocatePool (sizeof (EFI_UGA_PIXEL) * HorizontalResolution);
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if (NewFillLine == NULL) {
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return EFI_DEVICE_ERROR;
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}
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if (Private->FillLine != NULL) {
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FreePool (Private->FillLine);
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}
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Private->FillLine = NewFillLine;
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Private->HorizontalResolution = HorizontalResolution;
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Private->VerticalResolution = VerticalResolution;
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Private->ColorDepth = ColorDepth;
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Private->RefreshRate = RefreshRate;
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Fill.Red = 0x00;
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Fill.Green = 0x00;
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Fill.Blue = 0x00;
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This->Blt (
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This,
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&Fill,
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EfiUgaVideoFill,
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0,
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0,
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0,
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0,
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HorizontalResolution,
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VerticalResolution,
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HorizontalResolution * sizeof (EFI_UGA_PIXEL)
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);
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return EFI_SUCCESS;
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}
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EFI_STATUS
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EFIAPI
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WinNtUgaBlt (
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IN EFI_UGA_DRAW_PROTOCOL *This,
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IN EFI_UGA_PIXEL *BltBuffer, OPTIONAL
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IN EFI_UGA_BLT_OPERATION BltOperation,
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IN UINTN SourceX,
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IN UINTN SourceY,
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IN UINTN DestinationX,
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IN UINTN DestinationY,
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IN UINTN Width,
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IN UINTN Height,
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IN UINTN Delta OPTIONAL
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)
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/*++
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Routine Description:
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Blt pixels from the rectangle (Width X Height) formed by the BltBuffer
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onto the graphics screen starting a location (X, Y). (0, 0) is defined as
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the upper left hand side of the screen. (X, Y) can be outside of the
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current screen geometry and the BltBuffer will be cliped when it is
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displayed. X and Y can be negative or positive. If Width or Height is
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bigger than the current video screen the image will be clipped.
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Arguments:
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This - Protocol instance pointer.
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X - X location on graphics screen.
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Y - Y location on the graphics screen.
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Width - Width of BltBuffer.
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Height - Hight of BltBuffer
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BltOperation - Operation to perform on BltBuffer and video memory
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BltBuffer - Buffer containing data to blt into video buffer. This
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buffer has a size of Width*Height*sizeof(EFI_UGA_PIXEL)
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SourceX - If the BltOperation is a EfiCopyBlt this is the source
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of the copy. For other BLT operations this argument is not
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used.
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SourceX - If the BltOperation is a EfiCopyBlt this is the source
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of the copy. For other BLT operations this argument is not
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used.
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Returns:
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EFI_SUCCESS - The palette is updated with PaletteArray.
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EFI_INVALID_PARAMETER - BltOperation is not valid.
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EFI_DEVICE_ERROR - A hardware error occured writting to the video
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buffer.
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--*/
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// TODO: SourceY - add argument and description to function comment
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// TODO: DestinationX - add argument and description to function comment
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// TODO: DestinationY - add argument and description to function comment
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// TODO: Delta - add argument and description to function comment
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{
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UGA_PRIVATE_DATA *Private;
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EFI_TPL OriginalTPL;
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UINTN DstY;
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UINTN SrcY;
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RGBQUAD *VScreen;
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RGBQUAD *VScreenSrc;
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EFI_UGA_PIXEL *Blt;
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UINTN Index;
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RECT Rect;
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EFI_UGA_PIXEL *FillPixel;
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Private = UGA_DRAW_PRIVATE_DATA_FROM_THIS (This);
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if ((BltOperation < 0) || (BltOperation >= EfiUgaBltMax)) {
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return EFI_INVALID_PARAMETER;
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}
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if (Width == 0 || Height == 0) {
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return EFI_INVALID_PARAMETER;
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}
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//
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// If Delta is zero, then the entire BltBuffer is being used, so Delta
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// is the number of bytes in each row of BltBuffer. Since BltBuffer is Width pixels size,
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// the number of bytes in each row can be computed.
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//
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if (Delta == 0) {
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Delta = Width * sizeof (EFI_UGA_PIXEL);
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}
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//
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// We need to fill the Virtual Screen buffer with the blt data.
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// The virtual screen is upside down, as the first row is the bootom row of
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// the image.
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//
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if (BltOperation == EfiUgaVideoToBltBuffer) {
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//
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// Video to BltBuffer: Source is Video, destination is BltBuffer
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//
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if (SourceY + Height > Private->VerticalResolution) {
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return EFI_INVALID_PARAMETER;
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}
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if (SourceX + Width > Private->HorizontalResolution) {
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return EFI_INVALID_PARAMETER;
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}
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//
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// We have to raise to TPL Notify, so we make an atomic write the frame buffer.
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// We would not want a timer based event (Cursor, ...) to come in while we are
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// doing this operation.
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//
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OriginalTPL = gBS->RaiseTPL (TPL_NOTIFY);
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for (SrcY = SourceY, DstY = DestinationY; DstY < (Height + DestinationY); SrcY++, DstY++) {
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Blt = (EFI_UGA_PIXEL *) ((UINT8 *) BltBuffer + (DstY * Delta) + DestinationX * sizeof (EFI_UGA_PIXEL));
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VScreen = &Private->VirtualScreen[(Private->VerticalResolution - SrcY - 1) * Private->HorizontalResolution + SourceX];
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CopyMem (Blt, VScreen, sizeof (EFI_UGA_PIXEL) * Width);
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}
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} else {
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//
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// BltBuffer to Video: Source is BltBuffer, destination is Video
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//
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if (DestinationY + Height > Private->VerticalResolution) {
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return EFI_INVALID_PARAMETER;
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}
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if (DestinationX + Width > Private->HorizontalResolution) {
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return EFI_INVALID_PARAMETER;
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}
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//
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// We have to raise to TPL Notify, so we make an atomic write the frame buffer.
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// We would not want a timer based event (Cursor, ...) to come in while we are
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// doing this operation.
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//
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OriginalTPL = gBS->RaiseTPL (TPL_NOTIFY);
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if (BltOperation == EfiUgaVideoFill) {
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FillPixel = BltBuffer;
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for (Index = 0; Index < Width; Index++) {
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Private->FillLine[Index] = *FillPixel;
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}
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}
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for (Index = 0; Index < Height; Index++) {
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if (DestinationY <= SourceY) {
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SrcY = SourceY + Index;
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DstY = DestinationY + Index;
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} else {
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SrcY = SourceY + Height - Index - 1;
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DstY = DestinationY + Height - Index - 1;
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}
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VScreen = &Private->VirtualScreen[(Private->VerticalResolution - DstY - 1) * Private->HorizontalResolution + DestinationX];
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switch (BltOperation) {
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case EfiUgaBltBufferToVideo:
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Blt = (EFI_UGA_PIXEL *) ((UINT8 *) BltBuffer + (SrcY * Delta) + SourceX * sizeof (EFI_UGA_PIXEL));
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CopyMem (VScreen, Blt, Width * sizeof (EFI_UGA_PIXEL));
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break;
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case EfiUgaVideoToVideo:
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VScreenSrc = &Private->VirtualScreen[(Private->VerticalResolution - SrcY - 1) * Private->HorizontalResolution + SourceX];
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CopyMem (VScreen, VScreenSrc, Width * sizeof (EFI_UGA_PIXEL));
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break;
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case EfiUgaVideoFill:
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CopyMem (VScreen, Private->FillLine, Width * sizeof (EFI_UGA_PIXEL));
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break;
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}
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}
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}
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if (BltOperation != EfiUgaVideoToBltBuffer) {
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//
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// Mark the area we just blted as Invalid so WM_PAINT will update.
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//
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Rect.left = DestinationX;
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Rect.top = DestinationY;
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Rect.right = DestinationX + Width;
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Rect.bottom = DestinationY + Height;
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Private->WinNtThunk->InvalidateRect (Private->WindowHandle, &Rect, FALSE);
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//
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// Send the WM_PAINT message to the thread that is drawing the window. We
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// are in the main thread and the window drawing is in a child thread.
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// There is a child thread per window. We have no CriticalSection or Mutex
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// since we write the data and the other thread displays the data. While
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// we may miss some data for a short period of time this is no different than
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// a write combining on writes to a frame buffer.
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//
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Private->WinNtThunk->UpdateWindow (Private->WindowHandle);
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}
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gBS->RestoreTPL (OriginalTPL);
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return EFI_SUCCESS;
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}
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//
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// Construction and Destruction functions
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//
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EFI_STATUS
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WinNtUgaSupported (
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IN EFI_WIN_NT_IO_PROTOCOL *WinNtIo
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)
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/*++
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Routine Description:
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Arguments:
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Returns:
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None
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--*/
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// TODO: WinNtIo - add argument and description to function comment
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// TODO: EFI_UNSUPPORTED - add return value to function comment
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// TODO: EFI_SUCCESS - add return value to function comment
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{
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//
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// Check to see if the IO abstraction represents a device type we support.
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//
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// This would be replaced a check of PCI subsystem ID, etc.
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//
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if (!CompareGuid (WinNtIo->TypeGuid, &gEfiWinNtUgaGuid)) {
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return EFI_UNSUPPORTED;
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}
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return EFI_SUCCESS;
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}
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LRESULT
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CALLBACK
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WinNtUgaThreadWindowProc (
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IN HWND hwnd,
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IN UINT iMsg,
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IN WPARAM wParam,
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IN LPARAM lParam
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)
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/*++
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Routine Description:
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Win32 Windows event handler.
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Arguments:
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See Win32 Book
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Returns:
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See Win32 Book
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--*/
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// TODO: hwnd - add argument and description to function comment
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// TODO: iMsg - add argument and description to function comment
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// TODO: wParam - add argument and description to function comment
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// TODO: lParam - add argument and description to function comment
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{
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UGA_PRIVATE_DATA *Private;
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UINTN Size;
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HDC Handle;
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PAINTSTRUCT PaintStruct;
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LPARAM Index;
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EFI_INPUT_KEY Key;
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//
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// BugBug - if there are two instances of this DLL in memory (such as is
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// the case for ERM), the correct instance of this function may not be called.
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// This also means that the address of the mTlsIndex value will be wrong, and
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// the value may be wrong too.
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//
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//
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// Use mTlsIndex global to get a Thread Local Storage version of Private.
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// This works since each Uga protocol has a unique Private data instance and
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// a unique thread.
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//
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Private = mWinNt->TlsGetValue (mTlsIndex);
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ASSERT (NULL != Private);
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switch (iMsg) {
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case WM_CREATE:
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Size = Private->HorizontalResolution * Private->VerticalResolution * sizeof (RGBQUAD);
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//
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|
// Allocate DIB frame buffer directly from NT for performance enhancement
|
|
// This buffer is the virtual screen/frame buffer. This buffer is not the
|
|
// same a a frame buffer. The first fow of this buffer will be the bottom
|
|
// line of the image. This is an artifact of the way we draw to the screen.
|
|
//
|
|
Private->VirtualScreenInfo = Private->WinNtThunk->HeapAlloc (
|
|
Private->WinNtThunk->GetProcessHeap (),
|
|
HEAP_ZERO_MEMORY,
|
|
Size
|
|
);
|
|
|
|
Private->VirtualScreenInfo->bV4Size = sizeof (BITMAPV4HEADER);
|
|
Private->VirtualScreenInfo->bV4Width = Private->HorizontalResolution;
|
|
Private->VirtualScreenInfo->bV4Height = Private->VerticalResolution;
|
|
Private->VirtualScreenInfo->bV4Planes = 1;
|
|
Private->VirtualScreenInfo->bV4BitCount = 32;
|
|
//
|
|
// uncompressed
|
|
//
|
|
Private->VirtualScreenInfo->bV4V4Compression = BI_RGB;
|
|
Private->VirtualScreen = (RGBQUAD *) (Private->VirtualScreenInfo + 1);
|
|
return 0;
|
|
|
|
case WM_PAINT:
|
|
//
|
|
// I have not found a way to convert hwnd into a Private context. So for
|
|
// now we use this API to convert hwnd to Private data.
|
|
//
|
|
|
|
Handle = mWinNt->BeginPaint (hwnd, &PaintStruct);
|
|
|
|
mWinNt->SetDIBitsToDevice (
|
|
Handle, // Destination Device Context
|
|
0, // Destination X - 0
|
|
0, // Destination Y - 0
|
|
Private->HorizontalResolution, // Width
|
|
Private->VerticalResolution, // Height
|
|
0, // Source X
|
|
0, // Source Y
|
|
0, // DIB Start Scan Line
|
|
Private->VerticalResolution, // Number of scan lines
|
|
Private->VirtualScreen, // Address of array of DIB bits
|
|
(BITMAPINFO *) Private->VirtualScreenInfo, // Address of structure with bitmap info
|
|
DIB_RGB_COLORS // RGB or palette indexes
|
|
);
|
|
|
|
mWinNt->EndPaint (hwnd, &PaintStruct);
|
|
return 0;
|
|
|
|
//
|
|
// F10 and the ALT key do not create a WM_KEYDOWN message, thus this special case
|
|
//
|
|
case WM_SYSKEYDOWN:
|
|
Key.ScanCode = 0;
|
|
switch (wParam) {
|
|
case VK_F10:
|
|
Key.ScanCode = SCAN_F10;
|
|
Key.UnicodeChar = 0;
|
|
UgaPrivateAddQ (Private, Key);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
Key.ScanCode = 0;
|
|
switch (wParam) {
|
|
case VK_HOME: Key.ScanCode = SCAN_HOME; break;
|
|
case VK_END: Key.ScanCode = SCAN_END; break;
|
|
case VK_LEFT: Key.ScanCode = SCAN_LEFT; break;
|
|
case VK_RIGHT: Key.ScanCode = SCAN_RIGHT; break;
|
|
case VK_UP: Key.ScanCode = SCAN_UP; break;
|
|
case VK_DOWN: Key.ScanCode = SCAN_DOWN; break;
|
|
case VK_DELETE: Key.ScanCode = SCAN_DELETE; break;
|
|
case VK_INSERT: Key.ScanCode = SCAN_INSERT; break;
|
|
case VK_PRIOR: Key.ScanCode = SCAN_PAGE_UP; break;
|
|
case VK_NEXT: Key.ScanCode = SCAN_PAGE_DOWN; break;
|
|
case VK_ESCAPE: Key.ScanCode = SCAN_ESC; break;
|
|
|
|
case VK_F1: Key.ScanCode = SCAN_F1; break;
|
|
case VK_F2: Key.ScanCode = SCAN_F2; break;
|
|
case VK_F3: Key.ScanCode = SCAN_F3; break;
|
|
case VK_F4: Key.ScanCode = SCAN_F4; break;
|
|
case VK_F5: Key.ScanCode = SCAN_F5; break;
|
|
case VK_F6: Key.ScanCode = SCAN_F6; break;
|
|
case VK_F7: Key.ScanCode = SCAN_F7; break;
|
|
case VK_F8: Key.ScanCode = SCAN_F8; break;
|
|
case VK_F9: Key.ScanCode = SCAN_F9; break;
|
|
case VK_F11: Key.ScanCode = SCAN_F11; break;
|
|
case VK_F12: Key.ScanCode = SCAN_F12; break;
|
|
}
|
|
|
|
if (Key.ScanCode != 0) {
|
|
Key.UnicodeChar = 0;
|
|
UgaPrivateAddQ (Private, Key);
|
|
}
|
|
|
|
return 0;
|
|
|
|
case WM_CHAR:
|
|
//
|
|
// The ESC key also generate WM_CHAR.
|
|
//
|
|
if (wParam == 0x1B) {
|
|
return 0;
|
|
}
|
|
|
|
for (Index = 0; Index < (lParam & 0xffff); Index++) {
|
|
if (wParam != 0) {
|
|
Key.UnicodeChar = (CHAR16) wParam;
|
|
Key.ScanCode = 0;
|
|
UgaPrivateAddQ (Private, Key);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
|
|
case WM_CLOSE:
|
|
//
|
|
// This close message is issued by user, core is not aware of this,
|
|
// so don't release the window display resource, just hide the window.
|
|
//
|
|
Private->WinNtThunk->ShowWindow (Private->WindowHandle, SW_HIDE);
|
|
return 0;
|
|
|
|
case WM_DESTROY:
|
|
mWinNt->DestroyWindow (hwnd);
|
|
mWinNt->PostQuitMessage (0);
|
|
|
|
mWinNt->HeapFree (Private->WinNtThunk->GetProcessHeap (), 0, Private->VirtualScreenInfo);
|
|
|
|
mWinNt->ExitThread (0);
|
|
return 0;
|
|
|
|
default:
|
|
break;
|
|
};
|
|
|
|
return mWinNt->DefWindowProc (hwnd, iMsg, wParam, lParam);
|
|
}
|
|
|
|
DWORD
|
|
WINAPI
|
|
WinNtUgaThreadWinMain (
|
|
LPVOID lpParameter
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This thread simulates the end of WinMain () aplication. Each Winow nededs
|
|
to process it's events. The messages are dispatched to
|
|
WinNtUgaThreadWindowProc ().
|
|
|
|
Be very careful sine WinNtUgaThreadWinMain () and WinNtUgaThreadWindowProc ()
|
|
are running in a seperate thread. We have to do this to process the events.
|
|
|
|
Arguments:
|
|
|
|
lpParameter - Handle of window to manage.
|
|
|
|
Returns:
|
|
|
|
if a WM_QUIT message is returned exit.
|
|
|
|
--*/
|
|
{
|
|
MSG Message;
|
|
UGA_PRIVATE_DATA *Private;
|
|
ATOM Atom;
|
|
RECT Rect;
|
|
|
|
Private = (UGA_PRIVATE_DATA *) lpParameter;
|
|
ASSERT (NULL != Private);
|
|
|
|
//
|
|
// Since each thread has unique private data, save the private data in Thread
|
|
// Local Storage slot. Then the shared global mTlsIndex can be used to get
|
|
// thread specific context.
|
|
//
|
|
Private->WinNtThunk->TlsSetValue (mTlsIndex, Private);
|
|
|
|
Private->ThreadId = Private->WinNtThunk->GetCurrentThreadId ();
|
|
|
|
Private->WindowsClass.cbSize = sizeof (WNDCLASSEX);
|
|
Private->WindowsClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
Private->WindowsClass.lpfnWndProc = WinNtUgaThreadWindowProc;
|
|
Private->WindowsClass.cbClsExtra = 0;
|
|
Private->WindowsClass.cbWndExtra = 0;
|
|
Private->WindowsClass.hInstance = NULL;
|
|
Private->WindowsClass.hIcon = Private->WinNtThunk->LoadIcon (NULL, IDI_APPLICATION);
|
|
Private->WindowsClass.hCursor = Private->WinNtThunk->LoadCursor (NULL, IDC_ARROW);
|
|
Private->WindowsClass.hbrBackground = (HBRUSH) COLOR_WINDOW;
|
|
Private->WindowsClass.lpszMenuName = NULL;
|
|
Private->WindowsClass.lpszClassName = WIN_NT_UGA_CLASS_NAME;
|
|
Private->WindowsClass.hIconSm = Private->WinNtThunk->LoadIcon (NULL, IDI_APPLICATION);
|
|
|
|
//
|
|
// This call will fail after the first time, but thats O.K. since we only need
|
|
// WIN_NT_UGA_CLASS_NAME to exist to create the window.
|
|
//
|
|
// Note: Multiple instances of this DLL will use the same instance of this
|
|
// Class, including the callback function, unless the Class is unregistered and
|
|
// successfully registered again.
|
|
//
|
|
Atom = Private->WinNtThunk->RegisterClassEx (&Private->WindowsClass);
|
|
|
|
//
|
|
// Setting Rect values to allow for the AdjustWindowRect to provide
|
|
// us the correct sizes for the client area when doing the CreateWindowEx
|
|
//
|
|
Rect.top = 0;
|
|
Rect.bottom = Private->VerticalResolution;
|
|
Rect.left = 0;
|
|
Rect.right = Private->HorizontalResolution;
|
|
|
|
Private->WinNtThunk->AdjustWindowRect (&Rect, WS_OVERLAPPEDWINDOW, 0);
|
|
|
|
Private->WindowHandle = Private->WinNtThunk->CreateWindowEx (
|
|
0,
|
|
WIN_NT_UGA_CLASS_NAME,
|
|
Private->WindowName,
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
Rect.right - Rect.left,
|
|
Rect.bottom - Rect.top,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
&Private
|
|
);
|
|
|
|
//
|
|
// The reset of this thread is the standard winows program. We need a sperate
|
|
// thread since we must process the message loop to make windows act like
|
|
// windows.
|
|
//
|
|
|
|
Private->WinNtThunk->ShowWindow (Private->WindowHandle, SW_SHOW);
|
|
Private->WinNtThunk->UpdateWindow (Private->WindowHandle);
|
|
|
|
//
|
|
// Let the main thread get some work done
|
|
//
|
|
Private->WinNtThunk->ReleaseSemaphore (Private->ThreadInited, 1, NULL);
|
|
|
|
//
|
|
// This is the message loop that all Windows programs need.
|
|
//
|
|
while (Private->WinNtThunk->GetMessage (&Message, Private->WindowHandle, 0, 0)) {
|
|
Private->WinNtThunk->TranslateMessage (&Message);
|
|
Private->WinNtThunk->DispatchMessage (&Message);
|
|
}
|
|
|
|
return Message.wParam;
|
|
}
|
|
|
|
EFI_STATUS
|
|
WinNtUgaStartWindow (
|
|
IN UGA_PRIVATE_DATA *Private,
|
|
IN UINT32 HorizontalResolution,
|
|
IN UINT32 VerticalResolution,
|
|
IN UINT32 ColorDepth,
|
|
IN UINT32 RefreshRate
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
TODO: Add function description
|
|
|
|
Arguments:
|
|
|
|
Private - TODO: add argument description
|
|
HorizontalResolution - TODO: add argument description
|
|
VerticalResolution - TODO: add argument description
|
|
ColorDepth - TODO: add argument description
|
|
RefreshRate - TODO: add argument description
|
|
|
|
Returns:
|
|
|
|
TODO: add return values
|
|
|
|
--*/
|
|
{
|
|
EFI_STATUS Status;
|
|
DWORD NewThreadId;
|
|
|
|
|
|
mWinNt = Private->WinNtThunk;
|
|
|
|
//
|
|
// Initialize a Thread Local Storge variable slot. We use TLS to get the
|
|
// correct Private data instance into the windows thread.
|
|
//
|
|
if (mTlsIndex == TLS_OUT_OF_INDEXES) {
|
|
ASSERT (0 == mTlsIndexUseCount);
|
|
mTlsIndex = Private->WinNtThunk->TlsAlloc ();
|
|
}
|
|
|
|
//
|
|
// always increase the use count!
|
|
//
|
|
mTlsIndexUseCount++;
|
|
|
|
Private->HorizontalResolution = HorizontalResolution;
|
|
Private->VerticalResolution = VerticalResolution;
|
|
|
|
//
|
|
// Register to be notified on exit boot services so we can destroy the window.
|
|
//
|
|
Status = gBS->CreateEvent (
|
|
EVT_SIGNAL_EXIT_BOOT_SERVICES,
|
|
TPL_CALLBACK,
|
|
KillNtUgaThread,
|
|
Private,
|
|
&mUgaScreenExitBootServicesEvent
|
|
);
|
|
|
|
Private->ThreadInited = Private->WinNtThunk->CreateSemaphore (NULL, 0, 1, NULL);
|
|
Private->ThreadHandle = Private->WinNtThunk->CreateThread (
|
|
NULL,
|
|
0,
|
|
WinNtUgaThreadWinMain,
|
|
(VOID *) Private,
|
|
0,
|
|
&NewThreadId
|
|
);
|
|
|
|
//
|
|
// The other thread has entered the windows message loop so we can
|
|
// continue our initialization.
|
|
//
|
|
Private->WinNtThunk->WaitForSingleObject (Private->ThreadInited, INFINITE);
|
|
Private->WinNtThunk->CloseHandle (Private->ThreadInited);
|
|
|
|
return Status;
|
|
}
|
|
|
|
EFI_STATUS
|
|
WinNtUgaConstructor (
|
|
UGA_PRIVATE_DATA *Private
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Arguments:
|
|
|
|
Returns:
|
|
|
|
None
|
|
|
|
--*/
|
|
// TODO: Private - add argument and description to function comment
|
|
// TODO: EFI_SUCCESS - add return value to function comment
|
|
{
|
|
|
|
Private->UgaDraw.GetMode = WinNtUgaGetMode;
|
|
Private->UgaDraw.SetMode = WinNtUgaSetMode;
|
|
Private->UgaDraw.Blt = WinNtUgaBlt;
|
|
|
|
Private->HardwareNeedsStarting = TRUE;
|
|
Private->FillLine = NULL;
|
|
|
|
WinNtUgaInitializeSimpleTextInForWindow (Private);
|
|
|
|
return EFI_SUCCESS;
|
|
}
|
|
|
|
EFI_STATUS
|
|
WinNtUgaDestructor (
|
|
UGA_PRIVATE_DATA *Private
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
Arguments:
|
|
|
|
Returns:
|
|
|
|
None
|
|
|
|
--*/
|
|
// TODO: Private - add argument and description to function comment
|
|
// TODO: EFI_SUCCESS - add return value to function comment
|
|
{
|
|
UINT32 UnregisterReturn;
|
|
|
|
if (!Private->HardwareNeedsStarting) {
|
|
//
|
|
// BugBug: Shutdown Uga Hardware and any child devices.
|
|
//
|
|
Private->WinNtThunk->SendMessage (Private->WindowHandle, WM_DESTROY, 0, 0);
|
|
Private->WinNtThunk->CloseHandle (Private->ThreadHandle);
|
|
|
|
mTlsIndexUseCount--;
|
|
|
|
//
|
|
// The callback function for another window could still be called,
|
|
// so we need to make sure there are no more users of mTlsIndex.
|
|
//
|
|
if (0 == mTlsIndexUseCount) {
|
|
ASSERT (TLS_OUT_OF_INDEXES != mTlsIndex);
|
|
|
|
Private->WinNtThunk->TlsFree (mTlsIndex);
|
|
mTlsIndex = TLS_OUT_OF_INDEXES;
|
|
|
|
UnregisterReturn = Private->WinNtThunk->UnregisterClass (
|
|
Private->WindowsClass.lpszClassName,
|
|
Private->WindowsClass.hInstance
|
|
);
|
|
}
|
|
|
|
WinNtUgaDestroySimpleTextInForWindow (Private);
|
|
}
|
|
|
|
return EFI_SUCCESS;
|
|
}
|
|
|
|
STATIC
|
|
VOID
|
|
EFIAPI
|
|
KillNtUgaThread (
|
|
IN EFI_EVENT Event,
|
|
IN VOID *Context
|
|
)
|
|
/*++
|
|
|
|
Routine Description:
|
|
|
|
This is the UGA screen's callback notification function for exit-boot-services.
|
|
All we do here is call WinNtUgaDestructor().
|
|
|
|
Arguments:
|
|
|
|
Event - not used
|
|
Context - pointer to the Private structure.
|
|
|
|
Returns:
|
|
|
|
None.
|
|
|
|
--*/
|
|
{
|
|
EFI_STATUS Status;
|
|
Status = WinNtUgaDestructor (Context);
|
|
}
|