audk/EdkCompatibilityPkg/Sample/Tools/Source/ProcessDsc/MultiThread.h

117 lines
2.8 KiB
C

/*++
Copyright (c) 2008 - 2010, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
Module Name:
MultiThread.h
Abstract:
Defines and function prototypes for the ProcessDsc utility.
--*/
#ifndef _MULTI_THREAD_H_
#define _MULTI_THREAD_H_
typedef struct _COMPONENTS_ITEM COMPONENTS_ITEM;
typedef struct _BUILD_ITEM BUILD_ITEM;
typedef struct _SOURCE_FILE_ITEM SOURCE_FILE_ITEM;
typedef struct _DEPENDENCY_ITEM DEPENDENCY_ITEM;
//
// Use this structure to keep track of module build items
//
typedef struct _BUILD_ITEM {
BUILD_ITEM *Next;
INT8 *BaseName;
INT8 *Processor;
INT8 *Makefile;
UINT32 Index;
UINT32 CompleteFlag;
SOURCE_FILE_ITEM *SourceFileList;
DEPENDENCY_ITEM *DependencyList;
} BUILD_ITEM;
//
// Use this structure to keep track of module source files
//
typedef struct _SOURCE_FILE_ITEM {
SOURCE_FILE_ITEM *Next;
INT8 *FileName;
} SOURCE_FILE_ITEM;
//
// Use this structure to keep track of module build dependencies
//
typedef struct _DEPENDENCY_ITEM {
DEPENDENCY_ITEM *Next;
BUILD_ITEM *Dependency;
} DEPENDENCY_ITEM;
//
// Use this structure to keep track of [components] and [components.n] sections
//
typedef struct _COMPONENTS_ITEM {
COMPONENTS_ITEM *Next;
BUILD_ITEM *BuildList;
} COMPONENTS_ITEM;
//
// Function prototypes
//
BUILD_ITEM *
AddBuildItem (
BUILD_ITEM **BuildList,
INT8 *BaseName,
INT8 *Processor,
INT8 *Makefile
);
SOURCE_FILE_ITEM *
AddSourceFile (
BUILD_ITEM *BuildItem,
INT8 *FileName
);
DEPENDENCY_ITEM *
AddDependency (
BUILD_ITEM *BuildList,
BUILD_ITEM *BuildItem,
INT8 *BaseName,
INT8 AdjustIndex
);
void
FreeBuildList (
BUILD_ITEM *BuildList
);
COMPONENTS_ITEM *
AddComponentsItem (
COMPONENTS_ITEM **ComponentsList
);
void
FreeComponentsList (
COMPONENTS_ITEM *ComponentsList
);
INT8
StartMultiThreadBuild (
BUILD_ITEM **BuildList,
UINT32 ThreadNumber,
INT8 *BuildDir
);
#endif // ifndef _MULTI_THREAD_H_