mirror of https://github.com/acidanthera/audk.git
41203b9ab5
The 'arm-linux-gnueabihf' target triplet we use for CLANG35 and CLANG38 specifies a hardfloat target, and so the binaries that are emitted are annotated as using VFP registers for passing floating point arguments, even though no VFP is used anywhere in the code. This works fine as long as we don't try to link against code that uses software floating point, but combining object files with different floating point calling conventions is not permitted. So switch to the softfloat arm-linux-gnueabi triplet instead. This affects both the name Clang uses when invoking the linker, and the arguments it passes to it, and we are mostly interested in the latter (since any version of GNU ld.bfd will do the right thing as long as it targets EABI ARM) For native builds, this change has no effect, since the unprefixed system linker will take priority, and so Clang will pass the right arguments to whichever linker happens to be the system linker. For cross builds, the fact that Clang composes the name of the linker by prefixing '-ld' with the target triplet implies that users will have to switch to a version of binutils that targets arm-linux-gnueabi rather than arm-linux-gnueabihf. Note that the GCCx toolchain targets can use either when building for ARM so this does not create a need to install two versions of the ARM cross toolchain. Also, note that all ARM toolchains in the GCC family are already documented as requiring a toolchain that targets arm-linux-gnueabi and not arm-linux-gnueabihf. Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Ard Biesheuvel <ard.biesheuvel@linaro.org> Reviewed-by: Liming Gao <liming.gao@intel.com> Reviewed-by: Leif Lindholm <leif.lindholm@linaro.org> |
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Bin | ||
BinWrappers | ||
Conf | ||
Scripts | ||
Source | ||
Tests | ||
UserManuals | ||
gcc | ||
.gitignore | ||
BuildEnv | ||
BuildNotes.txt | ||
GNUmakefile | ||
Makefile | ||
ReadMe.txt | ||
building-gcc.txt | ||
get_vsvars.bat | ||
set_vsprefix_envs.bat | ||
toolsetup.bat |
ReadMe.txt
This directory contains the next generation of EDK II build tools and template files. Templates are located in the Conf directory, while the tools executables for Microsoft Windows 32-bit Operating Systems are located in the Bin\Win32 directory, other directory contatins tools source. 1. Build step to generate the binary tools. === Windows/Visual Studio Notes === To build the BaseTools, you should run the standard vsvars32.bat script from your preferred Visual Studio installation or you can run get_vsvars.bat to use latest automatically detected version. In addition to this, you should set the following environment variables: * EDK_TOOLS_PATH - Path to the BaseTools sub directory under the edk2 tree * BASE_TOOLS_PATH - The directory where the BaseTools source is located. (It is the same directory where this README.txt is located.) After this, you can run the toolsetup.bat file, which is in the same directory as this file. It should setup the remainder of the environment, and build the tools if necessary. Please also refer to the 'BuildNotes.txt' file for more information on building under Windows. === Unix-like operating systems === To build on Unix-like operating systems, you only need to type 'make' in the base directory of the project. === Ubuntu Notes === On Ubuntu, the following command should install all the necessary build packages to build all the C BaseTools: sudo apt-get install build-essential uuid-dev === Python sqlite3 module === On Windows, the cx_freeze will not copy the sqlite3.dll to the frozen binary directory (the same directory as build.exe and GenFds.exe). Please copy it manually from <PythonHome>\DLLs. The Python distributed with most recent Linux will have sqlite3 module built in. If not, please install sqlit3 package separately. 26-OCT-2011