audk/EmulatorPkg
Liming Gao 110d4729b5 EmulatorPkg: Add NetworkPkg/NetworkPkg.dec as the package dependency
NetLib will be moved from MdeModulePkg and NetworkPkg.
So, the module that consumes NetLib need to depend on NetworkPkg.dec.

Signed-off-by: Liming Gao <liming.gao@intel.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Ray Ni <ray.ni@intel.com>
Reviewed-by: Ray Ni <ray.ni@intel.com>
2019-05-21 10:35:33 +08:00
..
AutoScanPei EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
BootModePei EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
CpuRuntimeDxe EmulatorPkg: Change the cpu frequency to a non-zero value 2019-05-10 10:48:51 +08:00
EmuBlockIoDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
EmuBusDriverDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
EmuGopDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
EmuSimpleFileSystemDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
EmuSnpDxe EmulatorPkg: Add NetworkPkg/NetworkPkg.dec as the package dependency 2019-05-21 10:35:33 +08:00
EmuThunkDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
FirmwareVolumePei EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
FlashMapPei EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
FvbServicesRuntimeDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
Include EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
Library EmulatorPkg: Make the shell be the first boot option 2019-05-10 10:49:45 +08:00
MiscSubClassPlatformDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
PlatformSmbiosDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
RealTimeClockRuntimeDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
ResetRuntimeDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
Sec EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
ThunkPpiToProtocolPei EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
TimerDxe EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
Unix EmulatorPkg/Unix: Rename GdbRun to GdbRun.sh 2019-04-15 14:54:08 -07:00
Win EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
EmulatorPkg.dec EmulatorPkg: Replace BSD License with BSD+Patent License 2019-04-09 10:57:59 -07:00
EmulatorPkg.dsc EmulatorPkg: Update DSC/FDF to use NetworkPkg's include fragment file. 2019-05-16 16:45:38 +02:00
EmulatorPkg.fdf EmulatorPkg: Update DSC/FDF to use NetworkPkg's include fragment file. 2019-05-16 16:45:38 +02:00
Readme.md EmulatorPkg: Update package level Readme.md 2018-09-10 10:29:34 +08:00
build.sh EmulatorPkg/Unix: Rename GdbRun to GdbRun.sh 2019-04-15 14:54:08 -07:00

Readme.md

Overview

EmulatorPkg provides an environment where a UEFI environment can be emulated under an environment where a full UEFI compatible environment is not possible. (For example, running under an OS where an OS process hosts the UEFI emulation environment.)

https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg

Status

  • Builds and runs under
    • a posix-like environment with X windows
      • Linux
      • OS X
    • Windows environment
      • Win10 (verified)
      • Win8 (not verified)

How to Build & Run

You can use the following command to build.

  • 32bit emulator in Windows:

    build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a IA32

  • 64bit emulator in Windows:

    build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -D WIN_SEC_BUILD -a X64

  • 32bit emulator in Linux:

    build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a IA32

  • 64bit emulator in Linux:

    build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -D UNIX_SEC_BUILD -a X64

You can start/run the emulator using the following command:

  • 32bit emulator in Windows:

    cd Build\EmulatorIA32\DEBUG_VS2017\IA32\ && WinHost.exe

  • 64bit emulator in Windows:

    cd Build\EmulatorX64\DEBUG_VS2017\X64\ && WinHost.exe

  • 32bit emulator in Linux:

    cd Build/EmulatorIA32/DEBUG_GCC5/IA32/ && ./Host

  • 64bit emulator in Linux:

    cd Build/EmulatorX64/DEBUG_GCC5/X64/ && ./Host

On posix-like environment with the bash shell you can use EmulatorPkg/build.sh to simplify building and running emulator.

For example, to build + run:

$ EmulatorPkg/build.sh
$ EmulatorPkg/build.sh run

The build architecture will match your host machine's architecture.

On X64 host machines, you can build + run IA32 mode as well:

$ EmulatorPkg/build.sh -a IA32
$ EmulatorPkg/build.sh -a IA32 run