mirror of https://github.com/acidanthera/audk.git
Xcode5 retired gdb, so this patch adds support for using, and loading symbols in, lldb. It also supports building with Xcode 5. The lldb script also supports dumping out the build generated guid database and it prints guids out with thier Cname if available. lldbefi.py also contains some EFI specific type formatters. Symbols are loaded via the lldbefi.py script setting a breakpoint on SecGdbScriptBreak() and runing a breakpoint action Python function that uses the arguments to SecGdbScriptBreak() to load symbols. The location of SecGdbScriptBreak() in Host.c was updated to move symbol loading control into the lldb Python script, since lldb only uses the arguments to SecGdbScriptBreak() and not the files generated by the emulator. The +1 on the SecGdbScriptBreak() argument makes it string size, not string length, as this is what the lldb script is looking for. Contributed-under: TianoCore Contribution Agreement 1.0 Signed-off-by: Anderw Fish <afish@apple.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> git-svn-id: https://svn.code.sf.net/p/edk2/code/trunk/edk2@15982 6f19259b-4bc3-4df7-8a09-765794883524 |
||
---|---|---|
.. | ||
AutoScanPei | ||
BootModePei | ||
CpuRuntimeDxe | ||
EmuBlockIoDxe | ||
EmuBusDriverDxe | ||
EmuGopDxe | ||
EmuSimpleFileSystemDxe | ||
EmuSnpDxe | ||
EmuThunkDxe | ||
FirmwareVolumePei | ||
FlashMapPei | ||
FvbServicesRuntimeDxe | ||
Include | ||
Library | ||
MiscSubClassPlatformDxe | ||
PlatformSmbiosDxe | ||
RealTimeClockRuntimeDxe | ||
ResetRuntimeDxe | ||
Sec | ||
ThunkPpiToProtocolPei | ||
TimerDxe | ||
Unix | ||
Contributions.txt | ||
EmulatorPkg.dec | ||
EmulatorPkg.dsc | ||
EmulatorPkg.fdf | ||
License.txt | ||
README | ||
build.sh |
README
=== EmulatorPkg Overview === EmulatorPkg provides an environment where a UEFI environment can be emulated under an environment where a full UEFI compatible environment is not possible. (For example, running under an OS where an OS process hosts the UEFI emulation environment.) http://sourceforge.net/apps/mediawiki/tianocore/index.php?title=EmulatorPkg === Status === * Builds and runs under a posix-like environment with X windows - Linux - OS X === Future Plans === * Win32 and Win64 support === Build Scripts === On systems with the bash shell you can use EmulatorPkg/build.sh to simplify building and running EmulatorPkg. For example, to build + run: $ EmulatorPkg/build.sh $ EmulatorPkg/build.sh run The build architecture will match your host machine's architecture. On X64 host machines, you can build + run IA32 mode as well: $ EmulatorPkg/build.sh -a IA32 $ EmulatorPkg/build.sh -a IA32 run