audk/SourceLevelDebugPkg/Library/DebugAgent/DebugAgentCommon/DebugMp.c

372 lines
8.6 KiB
C

/** @file
Multi-Processor support functions implementation.
Copyright (c) 2010 - 2013, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#include "DebugAgent.h"
DEBUG_MP_CONTEXT volatile mDebugMpContext = {0,0,0,{0},{0},0,0,0,0,FALSE,FALSE};
DEBUG_CPU_DATA volatile mDebugCpuData = {0};
/**
Acquire a spin lock when Multi-processor supported.
It will block in the function if cannot get the access control.
If Multi-processor is not supported, return directly.
@param[in, out] MpSpinLock A pointer to the spin lock.
**/
VOID
AcquireMpSpinLock (
IN OUT SPIN_LOCK *MpSpinLock
)
{
if (!MultiProcessorDebugSupport()) {
return;
}
while (TRUE) {
if (AcquireSpinLockOrFail (MpSpinLock)) {
break;
}
CpuPause ();
continue;
}
}
/**
Release a spin lock when Multi-processor supported.
@param[in, out] MpSpinLock A pointer to the spin lock.
**/
VOID
ReleaseMpSpinLock (
IN OUT SPIN_LOCK *MpSpinLock
)
{
if (!MultiProcessorDebugSupport()) {
return;
}
ReleaseSpinLock (MpSpinLock);
}
/**
Break the other processor by send IPI.
@param[in] CurrentProcessorIndex Current processor index value.
**/
VOID
HaltOtherProcessors (
IN UINT32 CurrentProcessorIndex
)
{
DebugAgentMsgPrint (DEBUG_AGENT_INFO, "processor[%x]:Try to halt other processors.\n", CurrentProcessorIndex);
if (!IsBsp (CurrentProcessorIndex)) {
SetIpiSentByApFlag (TRUE);;
}
mDebugMpContext.BreakAtCpuIndex = CurrentProcessorIndex;
//
// Set the debug viewpoint to the current breaking CPU.
//
SetDebugViewPoint (CurrentProcessorIndex);
//
// Send fixed IPI to other processors.
//
SendFixedIpiAllExcludingSelf (DEBUG_TIMER_VECTOR);
}
/**
Get the current processor's index.
@return Processor index value.
**/
UINT32
GetProcessorIndex (
VOID
)
{
UINT32 Index;
UINT16 LocalApicID;
LocalApicID = (UINT16) GetApicId ();
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
for (Index = 0; Index < mDebugCpuData.CpuCount; Index ++) {
if (mDebugCpuData.ApicID[Index] == LocalApicID) {
break;
}
}
if (Index == mDebugCpuData.CpuCount) {
mDebugCpuData.ApicID[Index] = LocalApicID;
mDebugCpuData.CpuCount ++ ;
}
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
return Index;
}
/**
Check if the specified processor is BSP or not.
@param[in] ProcessorIndex Processor index value.
@retval TRUE It is BSP.
@retval FALSE It isn't BSP.
**/
BOOLEAN
IsBsp (
IN UINT32 ProcessorIndex
)
{
if (AsmMsrBitFieldRead64 (MSR_IA32_APIC_BASE_ADDRESS, 8, 8) == 1) {
if (mDebugMpContext.BspIndex != ProcessorIndex) {
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
mDebugMpContext.BspIndex = ProcessorIndex;
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
}
return TRUE;
} else {
return FALSE;
}
}
/**
Set processor stop flag bitmask in MP context.
@param[in] ProcessorIndex Processor index value.
@param[in] StopFlag TRUE means set stop flag.
FALSE means clean break flag.
**/
VOID
SetCpuStopFlagByIndex (
IN UINT32 ProcessorIndex,
IN BOOLEAN StopFlag
)
{
UINT8 Value;
UINTN Index;
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
Value = mDebugMpContext.CpuStopStatusMask[ProcessorIndex / 8];
Index = ProcessorIndex % 8;
if (StopFlag) {
Value = BitFieldWrite8 (Value, Index, Index, 1);
} else {
Value = BitFieldWrite8 (Value, Index, Index, 0);
}
mDebugMpContext.CpuStopStatusMask[ProcessorIndex / 8] = Value;
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
}
/**
Set processor break flag bitmask in MP context.
@param[in] ProcessorIndex Processor index value.
@param[in] BreakFlag TRUE means set break flag.
FALSE means clean break flag.
**/
VOID
SetCpuBreakFlagByIndex (
IN UINT32 ProcessorIndex,
IN BOOLEAN BreakFlag
)
{
UINT8 Value;
UINTN Index;
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
Value = mDebugMpContext.CpuBreakMask[ProcessorIndex / 8];
Index = ProcessorIndex % 8;
if (BreakFlag) {
Value = BitFieldWrite8 (Value, Index, Index, 1);
} else {
Value = BitFieldWrite8 (Value, Index, Index, 0);
}
mDebugMpContext.CpuBreakMask[ProcessorIndex / 8] = Value;
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
}
/**
Check if processor is stopped already.
@param[in] ProcessorIndex Processor index value.
@retval TRUE Processor is stopped already.
@retval TRUE Processor isn't stopped.
**/
BOOLEAN
IsCpuStopped (
IN UINT32 ProcessorIndex
)
{
UINT8 CpuMask;
CpuMask = (UINT8) (1 << (ProcessorIndex % 8));
if ((mDebugMpContext.CpuStopStatusMask[ProcessorIndex / 8] & CpuMask) != 0) {
return TRUE;
} else {
return FALSE;
}
}
/**
Set the run command flag.
@param[in] RunningFlag TRUE means run command flag is set.
FALSE means run command flag is cleared.
**/
VOID
SetCpuRunningFlag (
IN BOOLEAN RunningFlag
)
{
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
mDebugMpContext.RunCommandSet = RunningFlag;
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
}
/**
Set the current view point to be debugged.
@param[in] ProcessorIndex Processor index value.
**/
VOID
SetDebugViewPoint (
IN UINT32 ProcessorIndex
)
{
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
mDebugMpContext.ViewPointIndex = ProcessorIndex;
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
}
/**
Set the IPI send by BPS/AP flag.
@param[in] IpiSentByApFlag TRUE means this IPI is sent by AP.
FALSE means this IPI is sent by BSP.
**/
VOID
SetIpiSentByApFlag (
IN BOOLEAN IpiSentByApFlag
)
{
AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
mDebugMpContext.IpiSentByAp = IpiSentByApFlag;
ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
}
/**
Check the next pending breaking CPU.
@retval others There is at least one processor broken, the minimum
index number of Processor returned.
@retval -1 No any processor broken.
**/
UINT32
FindNextPendingBreakCpu (
VOID
)
{
UINT32 Index;
for (Index = 0; Index < DEBUG_CPU_MAX_COUNT / 8; Index ++) {
if (mDebugMpContext.CpuBreakMask[Index] != 0) {
return (UINT32) LowBitSet32 (mDebugMpContext.CpuBreakMask[Index]) + Index * 8;
}
}
return (UINT32)-1;
}
/**
Check if all processors are in running status.
@retval TRUE All processors run.
@retval FALSE At least one processor does not run.
**/
BOOLEAN
IsAllCpuRunning (
VOID
)
{
UINTN Index;
for (Index = 0; Index < DEBUG_CPU_MAX_COUNT / 8; Index ++) {
if (mDebugMpContext.CpuStopStatusMask[Index] != 0) {
return FALSE;
}
}
return TRUE;
}
/**
Check if the current processor is the first breaking processor.
If yes, halt other processors.
@param[in] ProcessorIndex Processor index value.
@return TRUE This processor is the first breaking processor.
@return FALSE This processor is not the first breaking processor.
**/
BOOLEAN
IsFirstBreakProcessor (
IN UINT32 ProcessorIndex
)
{
if (MultiProcessorDebugSupport()) {
if (mDebugMpContext.BreakAtCpuIndex != (UINT32) -1) {
//
// The current processor is not the first breaking one.
//
SetCpuBreakFlagByIndex (ProcessorIndex, TRUE);
return FALSE;
} else {
//
// If no any processor breaks, try to halt other processors
//
HaltOtherProcessors (ProcessorIndex);
return TRUE;
}
}
return TRUE;
}