audk/EmulatorPkg/Unix/build.sh

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#!/bin/bash
#
# Copyright (c) 2008 - 2011, Apple Inc. All rights reserved.<BR>
# Copyright (c) 2010, Intel Corporation. All rights reserved.<BR>
#
# This program and the accompanying materials
# are licensed and made available under the terms and conditions of the BSD License
# which accompanies this distribution. The full text of the license may be found at
# http://opensource.org/licenses/bsd-license.php
#
# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
#
set -e
shopt -s nocasematch
#
# Setup workspace if it is not set
#
if [ -z "$WORKSPACE" ]
then
echo Initializing workspace
if [ ! -e `pwd`/edksetup.sh ]
then
cd ../..
fi
# This version is for the tools in the BaseTools project.
# this assumes svn pulls have the same root dir
# export EDK_TOOLS_PATH=`pwd`/../BaseTools
# This version is for the tools source in edk2
export EDK_TOOLS_PATH=`pwd`/BaseTools
echo $EDK_TOOLS_PATH
source edksetup.sh BaseTools
else
echo Building from: $WORKSPACE
fi
#
# Pick a default tool type for a given OS
#
UNIXPKG_TOOLS=GCC44
NETWORK_SUPPORT=
BUILD_NEW_SHELL=
BUILD_FAT=
case `uname` in
CYGWIN*) echo Cygwin not fully supported yet. ;;
Darwin*)
Major=$(uname -r | cut -f 1 -d '.')
if [[ $Major == 9 ]]
then
echo UnixPkg requires Snow Leopard or later OS
exit 1
else
TARGET_TOOLS=XCODE32
UNIXPKG_TOOLS=XCLANG
fi
BUILD_NEW_SHELL="-D BUILD_NEW_SHELL"
BUILD_FAT="-D BUILD_FAT"
;;
esac
if [ -d /lib32 ]
then
export LIB_ARCH_SFX=32
fi
if [ -z "$TARGET_TOOLS" ]
then
TARGET_TOOLS=$UNIXPKG_TOOLS
fi
BUILD_ROOT_ARCH=$WORKSPACE/Build/EmuUnixIa32/DEBUG_"$UNIXPKG_TOOLS"/IA32
if [[ ! -f `which build` || ! -f `which GenFv` ]];
then
# build the tools if they don't yet exist. Bin scheme
echo Building tools as they are not in the path
make -C $WORKSPACE/BaseTools
elif [[ ( -f `which build` || -f `which GenFv` ) && ! -d $EDK_TOOLS_PATH/Source/C/bin ]];
then
# build the tools if they don't yet exist. BinWrapper scheme
echo Building tools no $EDK_TOOLS_PATH/Source/C/bin directory
make -C $WORKSPACE/BaseTools
else
echo using prebuilt tools
fi
for arg in "$@"
do
if [[ $arg == run ]]; then
case `uname` in
Darwin*)
#
# On Darwin we can't use dlopen, so we have to load the real PE/COFF images.
# This .gdbinit script sets a breakpoint that loads symbols for the PE/COFFEE
# images that get loaded in SecMain
#
cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit $WORKSPACE/Build/EmuUnixIa32/DEBUG_"$UNIXPKG_TOOLS"/IA32
;;
esac
/usr/bin/gdb $BUILD_ROOT_ARCH/SecMain -q -cd=$BUILD_ROOT_ARCH -x $WORKSPACE/EmulatorPkg/Unix/GdbRun
exit
fi
if [[ $arg == cleanall ]]; then
make -C $WORKSPACE/BaseTools clean
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $TARGET_TOOLS -D SEC_ONLY -n 3 clean
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $UNIXPKG_TOOLS -n 3 clean
build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -t $UNIXPKG_TOOLS -n 3 clean
exit $?
fi
if [[ $arg == clean ]]; then
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $TARGET_TOOLS -D SEC_ONLY -n 3 clean
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $UNIXPKG_TOOLS -n 3 clean
exit $?
fi
done
#
# Build the edk2 UnixPkg
#
if [[ $TARGET_TOOLS == $UNIXPKG_TOOLS ]]; then
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $UNIXPKG_TOOLS -D BUILD_32 -D UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 $1 $2 $3 $4 $5 $6 $7 $8
else
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $TARGET_TOOLS -D BUILD_32 -D UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 $1 $2 $3 $4 $5 $6 $7 $8 modules
build -p $WORKSPACE/EmulatorPkg/Unix/UnixX64.dsc -a IA32 -t $UNIXPKG_TOOLS -D BUILD_32 $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3 $1 $2 $3 $4 $5 $6 $7 $8
cp $WORKSPACE/Build/EmuUnixIa32/DEBUG_"$TARGET_TOOLS"/IA32/SecMain $WORKSPACE/Build/EmuUnixIa32/DEBUG_"$UNIXPKG_TOOLS"/IA32
fi
exit $?