audk/StdLib/BsdSocketLib/socket.c

302 lines
7.9 KiB
C

/** @file
Implement the socket API.
Copyright (c) 2011, Intel Corporation
All rights reserved. This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#include <SocketInternals.h>
/**
File system interface for the socket layer.
This data structure defines the routines for the various
file system functions associated with the socket layer.
**/
const struct fileops SocketOperations = {
BslSocketClose, // close
BslSocketRead, // read
BslSocketWrite, // write
//
// Not supported
//
fnullop_fcntl, // fcntl
BslSocketPoll, // poll
fnullop_flush, // flush
fbadop_stat, // stat
fbadop_ioctl, // ioctl
fbadop_delete, // delete
fbadop_rmdir, // rmdir
fbadop_mkdir, // mkdir
fbadop_rename, // rename
NULL // lseek
};
/**
Translate from the socket file descriptor to the socket protocol.
@param [in] s Socket file descriptor returned from ::socket.
@param [in] ppDescriptor Address to receive the descriptor structure
address for the file
@param [in] pErrno Address of the errno variable
@return A pointer to the EFI_SOCKET_PROTOCOL structure or NULL if
an invalid file descriptor was passed in.
**/
EFI_SOCKET_PROTOCOL *
BslFdToSocketProtocol (
int s,
struct __filedes ** ppDescriptor,
int * pErrno
)
{
struct __filedes * pDescriptor;
EFI_SOCKET_PROTOCOL * pSocketProtocol;
//
// Assume failure
//
pSocketProtocol = NULL;
//
// Validate the file descriptor
//
if ( !ValidateFD ( s, TRUE )) {
//
// Bad file descriptor
//
*pErrno = EBADF;
}
else {
//
// Get the descriptor for the file
//
pDescriptor = &gMD->fdarray[ s ];
//
// Validate that the descriptor is associated with sockets
//
pSocketProtocol = BslValidateSocketFd ( pDescriptor, pErrno );
if (( NULL != ppDescriptor ) && ( NULL != pSocketProtocol )) {
*ppDescriptor = pDescriptor;
}
}
//
// Return the socket protocol
//
return pSocketProtocol;
}
/**
Build a file descriptor for a socket.
@param [in] pSocketProtocol Socket protocol structure address
@param [in] pErrno Address of the errno variable
@return The file descriptor for the socket or -1 if an error occurs.
**/
int
BslSocketProtocolToFd (
IN EFI_SOCKET_PROTOCOL * pSocketProtocol,
IN int * pErrno
)
{
int FileDescriptor;
struct __filedes * pDescriptor;
//
// Assume failure
//
FileDescriptor = -1;
//
// Locate a file descriptor
//
FileDescriptor = FindFreeFD ( VALID_CLOSED );
if ( FileDescriptor < 0 ) {
//
// All available FDs are in use
//
errno = EMFILE;
}
else {
//
// Initialize the file descriptor
//
pDescriptor = &gMD->fdarray[ FileDescriptor ];
pDescriptor->f_offset = 0;
pDescriptor->f_flag = 0;
pDescriptor->f_iflags = DTYPE_SOCKET;
pDescriptor->MyFD = (UINT16)FileDescriptor;
pDescriptor->Oflags = 0;
pDescriptor->Omode = S_ACC_READ | S_ACC_WRITE;
pDescriptor->RefCount = 1;
FILE_SET_MATURE ( pDescriptor );
//
// Socket specific file descriptor initialization
//
pDescriptor->devdata = pSocketProtocol;
pDescriptor->f_ops = &SocketOperations;
}
//
// Return the socket's file descriptor
//
return FileDescriptor;
}
/**
Creates an endpoint for network communication.
The socket routine initializes the communication endpoint and returns a
file descriptor.
The
<a href="http://pubs.opengroup.org/onlinepubs/9699919799/functions/socket.html">POSIX</a>
documentation is available online.
@param [in] domain Select the family of protocols for the client or server
application. The supported values are:
<ul>
<li>AF_INET - Version 4 UEFI network stack</li>
</ul>
@param [in] type Specifies how to make the network connection. The following values
are supported:
<ul>
<li>
SOCK_DGRAM - Connect to UDP, provides a datagram service that is
manipulated by recvfrom and sendto.
</li>
<li>
SOCK_STREAM - Connect to TCP, provides a byte stream
that is manipluated by read, recv, send and write.
</li>
<li>
SOCK_RAW - Connect to IP, provides a datagram service that
is manipulated by recvfrom and sendto.
</li>
</ul>
@param [in] protocol Specifies the lower layer protocol to use. The following
values are supported:
<ul>
<li>IPPROTO_TCP</li> - This value must be combined with SOCK_STREAM.</li>
<li>IPPROTO_UDP</li> - This value must be combined with SOCK_DGRAM.</li>
<li>0 - 254</li> - An assigned
<a href="http://www.iana.org/assignments/protocol-numbers/protocol-numbers.xml">protocol number</a>
is combined with SOCK_RAW.
</li>
</ul>
@return This routine returns a file descriptor for the socket. If an error
occurs -1 is returned and ::errno contains more details.
**/
INT32
socket (
IN INT32 domain,
IN INT32 type,
IN INT32 protocol
)
{
INT32 FileDescriptor;
EFI_SOCKET_PROTOCOL * pSocketProtocol;
EFI_STATUS Status;
//
// Assume failure
//
FileDescriptor = -1;
//
// Locate the socket protocol
//
errno = EslServiceGetProtocol ( &pSocketProtocol );
if ( 0 == errno ) {
//
// Initialize the socket
//
Status = pSocketProtocol->pfnSocket ( pSocketProtocol,
domain,
type,
protocol,
&errno );
if ( !EFI_ERROR ( Status )) {
//
// Build the file descriptor for the socket
//
FileDescriptor = BslSocketProtocolToFd ( pSocketProtocol,
&errno );
}
}
//
// Return the socket's file descriptor
//
return FileDescriptor;
}
/**
Validate the socket's file descriptor
@param [in] pDescriptor Descriptor for the file
@param [in] pErrno Address of the errno variable
@return A pointer to the EFI_SOCKET_PROTOCOL structure or NULL if
an invalid file descriptor was passed in.
**/
EFI_SOCKET_PROTOCOL *
BslValidateSocketFd (
struct __filedes * pDescriptor,
int * pErrno
)
{
EFI_SOCKET_PROTOCOL * pSocketProtocol;
//
// Assume failure
//
*pErrno = ENOTSOCK;
pSocketProtocol = NULL;
//
// Validate that the descriptor is associated with sockets
//
if ( DTYPE_SOCKET == ( pDescriptor->f_iflags & DTYPE_MASK )) {
//
// Locate the socket protocol
//
pSocketProtocol = pDescriptor->devdata;
*pErrno = 0;
}
//
// Return the socket protocol
//
return pSocketProtocol;
}