mirror of https://github.com/acidanthera/audk.git
148 lines
4.8 KiB
C
148 lines
4.8 KiB
C
/*++
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Copyright (c) 2006, Intel Corporation
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All rights reserved. This program and the accompanying materials
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are licensed and made available under the terms and conditions of the BSD License
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which accompanies this distribution. The full text of the license may be found at
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http://opensource.org/licenses/bsd-license.php
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THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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Module Name:
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VirtualMemory.h
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Abstract:
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x64 Long Mode Virtual Memory Management Definitions
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References:
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1) IA-32 Intel(R) Atchitecture Software Developer's Manual Volume 1:Basic Architecture, Intel
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2) IA-32 Intel(R) Atchitecture Software Developer's Manual Volume 2:Instruction Set Reference, Intel
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3) IA-32 Intel(R) Atchitecture Software Developer's Manual Volume 3:System Programmer's Guide, Intel
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4) AMD64 Architecture Programmer's Manual Volume 2: System Programming
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--*/
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#ifndef _VIRTUAL_MEMORY_H_
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#define _VIRTUAL_MEMORY_H_
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#define SYS_CODE64_SEL 0x38
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#pragma pack(1)
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typedef union {
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struct {
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UINT32 LimitLow : 16;
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UINT32 BaseLow : 16;
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UINT32 BaseMid : 8;
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UINT32 Type : 4;
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UINT32 System : 1;
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UINT32 Dpl : 2;
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UINT32 Present : 1;
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UINT32 LimitHigh : 4;
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UINT32 Software : 1;
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UINT32 Reserved : 1;
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UINT32 DefaultSize : 1;
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UINT32 Granularity : 1;
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UINT32 BaseHigh : 8;
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} Bits;
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UINT64 Uint64;
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} IA32_GDT;
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typedef struct {
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IA32_IDT_GATE_DESCRIPTOR Ia32IdtEntry;
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UINT32 Offset32To63;
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UINT32 Reserved;
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} X64_IDT_GATE_DESCRIPTOR;
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//
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// Page-Map Level-4 Offset (PML4) and
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// Page-Directory-Pointer Offset (PDPE) entries 4K & 2MB
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//
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typedef union {
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struct {
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UINT64 Present:1; // 0 = Not present in memory, 1 = Present in memory
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UINT64 ReadWrite:1; // 0 = Read-Only, 1= Read/Write
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UINT64 UserSupervisor:1; // 0 = Supervisor, 1=User
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UINT64 WriteThrough:1; // 0 = Write-Back caching, 1=Write-Through caching
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UINT64 CacheDisabled:1; // 0 = Cached, 1=Non-Cached
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UINT64 Accessed:1; // 0 = Not accessed, 1 = Accessed (set by CPU)
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UINT64 Reserved:1; // Reserved
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UINT64 MustBeZero:2; // Must Be Zero
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UINT64 Available:3; // Available for use by system software
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UINT64 PageTableBaseAddress:40; // Page Table Base Address
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UINT64 AvabilableHigh:11; // Available for use by system software
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UINT64 Nx:1; // No Execute bit
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} Bits;
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UINT64 Uint64;
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} PAGE_MAP_AND_DIRECTORY_POINTER;
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//
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// Page Table Entry 2MB
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//
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typedef union {
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struct {
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UINT64 Present:1; // 0 = Not present in memory, 1 = Present in memory
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UINT64 ReadWrite:1; // 0 = Read-Only, 1= Read/Write
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UINT64 UserSupervisor:1; // 0 = Supervisor, 1=User
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UINT64 WriteThrough:1; // 0 = Write-Back caching, 1=Write-Through caching
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UINT64 CacheDisabled:1; // 0 = Cached, 1=Non-Cached
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UINT64 Accessed:1; // 0 = Not accessed, 1 = Accessed (set by CPU)
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UINT64 Dirty:1; // 0 = Not Dirty, 1 = written by processor on access to page
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UINT64 MustBe1:1; // Must be 1
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UINT64 Global:1; // 0 = Not global page, 1 = global page TLB not cleared on CR3 write
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UINT64 Available:3; // Available for use by system software
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UINT64 PAT:1; //
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UINT64 MustBeZero:8; // Must be zero;
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UINT64 PageTableBaseAddress:31; // Page Table Base Address
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UINT64 AvabilableHigh:11; // Available for use by system software
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UINT64 Nx:1; // 0 = Execute Code, 1 = No Code Execution
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} Bits;
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UINT64 Uint64;
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} PAGE_TABLE_ENTRY;
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#pragma pack()
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UINTN
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CreateIdentityMappingPageTables (
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VOID
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)
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;
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/**
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Fix up the vector number in the vector code.
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@param VectorBase Base address of the vector handler.
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@param VectorNum Index of vector.
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**/
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VOID
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EFIAPI
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AsmVectorFixup (
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VOID *VectorBase,
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UINT8 VectorNum
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);
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/**
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Get the information of vector template.
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@param TemplateBase Base address of the template code.
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@return Size of the Template code.
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**/
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UINTN
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EFIAPI
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AsmGetVectorTemplatInfo (
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OUT VOID **TemplateBase
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);
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#endif
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