audk/Nt32Pkg/Library/PlatformBootManagerLib/PlatformBootManager.h

145 lines
4.0 KiB
C

/**@file
Head file for BDS Platform specific code
Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
SPDX-License-Identifier: BSD-2-Clause-Patent
**/
#ifndef _PLATFORM_BOOT_MANAGER_H
#define _PLATFORM_BOOT_MANAGER_H
#include <PiDxe.h>
#include <Guid/WinNtSystemConfig.h>
#include <Protocol/GenericMemoryTest.h>
#include <Protocol/WinNtThunk.h>
#include <Protocol/WinNtIo.h>
#include <Protocol/LoadedImage.h>
#include <Protocol/FirmwareVolume2.h>
#include <Library/DebugLib.h>
#include <Library/BaseMemoryLib.h>
#include <Library/UefiBootServicesTableLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Library/MemoryAllocationLib.h>
#include <Library/BaseLib.h>
#include <Library/UefiRuntimeServicesTableLib.h>
#include <Library/UefiLib.h>
#include <Library/UefiBootManagerLib.h>
#include <Library/PcdLib.h>
#include <Library/DevicePathLib.h>
#include <Library/HiiLib.h>
#include <Library/PrintLib.h>
#include <Library/DxeServicesLib.h>
#include <Library/BootLogoLib.h>
typedef struct {
EFI_DEVICE_PATH_PROTOCOL *DevicePath;
UINTN ConnectType;
} PLATFORM_CONSOLE_CONNECT_ENTRY;
extern PLATFORM_CONSOLE_CONNECT_ENTRY gPlatformConsole[];
#define gEndEntire \
{ \
END_DEVICE_PATH_TYPE,\
END_ENTIRE_DEVICE_PATH_SUBTYPE,\
END_DEVICE_PATH_LENGTH,\
0\
}
#define CONSOLE_OUT BIT0
#define CONSOLE_IN BIT1
#define STD_ERROR BIT2
typedef struct {
VENDOR_DEVICE_PATH VendorDevicePath;
UINT32 Instance;
} WIN_NT_VENDOR_DEVICE_PATH_NODE;
//
// Below is the platform console device path
//
typedef struct {
VENDOR_DEVICE_PATH NtBus;
WIN_NT_VENDOR_DEVICE_PATH_NODE SerialDevice;
UART_DEVICE_PATH Uart;
VENDOR_DEVICE_PATH TerminalType;
EFI_DEVICE_PATH_PROTOCOL End;
} NT_ISA_SERIAL_DEVICE_PATH;
typedef struct {
VENDOR_DEVICE_PATH NtBus;
WIN_NT_VENDOR_DEVICE_PATH_NODE NtGopDevice;
EFI_DEVICE_PATH_PROTOCOL End;
} NT_PLATFORM_GOP_DEVICE_PATH;
/**
Use SystemTable Conout to stop video based Simple Text Out consoles from going
to the video device. Put up LogoFile on every video device that is a console.
@param[in] LogoFile File name of logo to display on the center of the screen.
@retval EFI_SUCCESS ConsoleControl has been flipped to graphics and logo displayed.
@retval EFI_UNSUPPORTED Logo not found
**/
EFI_STATUS
PlatformBootManagerEnableQuietBoot (
IN EFI_GUID *LogoFile
);
/**
Use SystemTable Conout to turn on video based Simple Text Out consoles. The
Simple Text Out screens will now be synced up with all non video output devices
@retval EFI_SUCCESS UGA devices are back in text mode and synced up.
**/
EFI_STATUS
PlatformBootManagerDisableQuietBoot (
VOID
);
/**
Perform the memory test base on the memory test intensive level,
and update the memory resource.
@param Level The memory test intensive level.
@retval EFI_STATUS Success test all the system memory and update
the memory resource
**/
EFI_STATUS
PlatformBootManagerMemoryTest (
IN EXTENDMEM_COVERAGE_LEVEL Level
);
/**
Show progress bar with title above it. It only works in Graphics mode.
@param TitleForeground Foreground color for Title.
@param TitleBackground Background color for Title.
@param Title Title above progress bar.
@param ProgressColor Progress bar color.
@param Progress Progress (0-100)
@param PreviousValue The previous value of the progress.
@retval EFI_STATUS Success update the progress bar
**/
EFI_STATUS
PlatformBootManagerShowProgress (
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL TitleForeground,
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL TitleBackground,
IN CHAR16 *Title,
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL ProgressColor,
IN UINTN Progress,
IN UINTN PreviousValue
);
#endif // _PLATFORM_BOOT_MANAGER_H