mirror of https://github.com/acidanthera/audk.git
378 lines
8.6 KiB
C
378 lines
8.6 KiB
C
/** @file
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Multi-Processor support functions implementation.
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Copyright (c) 2010 - 2018, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include "DebugAgent.h"
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GLOBAL_REMOVE_IF_UNREFERENCED DEBUG_MP_CONTEXT volatile mDebugMpContext = {0,0,0,{0},{0},0,0,0,0,FALSE,FALSE};
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GLOBAL_REMOVE_IF_UNREFERENCED DEBUG_CPU_DATA volatile mDebugCpuData = {0};
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/**
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Acquire a spin lock when Multi-processor supported.
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It will block in the function if cannot get the access control.
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If Multi-processor is not supported, return directly.
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@param[in, out] MpSpinLock A pointer to the spin lock.
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**/
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VOID
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AcquireMpSpinLock (
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IN OUT SPIN_LOCK *MpSpinLock
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)
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{
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if (!MultiProcessorDebugSupport()) {
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return;
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}
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while (TRUE) {
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if (AcquireSpinLockOrFail (MpSpinLock)) {
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break;
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}
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CpuPause ();
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continue;
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}
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}
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/**
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Release a spin lock when Multi-processor supported.
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@param[in, out] MpSpinLock A pointer to the spin lock.
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**/
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VOID
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ReleaseMpSpinLock (
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IN OUT SPIN_LOCK *MpSpinLock
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)
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{
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if (!MultiProcessorDebugSupport()) {
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return;
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}
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ReleaseSpinLock (MpSpinLock);
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}
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/**
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Break the other processor by send IPI.
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@param[in] CurrentProcessorIndex Current processor index value.
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**/
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VOID
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HaltOtherProcessors (
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IN UINT32 CurrentProcessorIndex
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)
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{
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DebugAgentMsgPrint (DEBUG_AGENT_INFO, "processor[%x]:Try to halt other processors.\n", CurrentProcessorIndex);
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if (!DebugAgentIsBsp (CurrentProcessorIndex)) {
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SetIpiSentByApFlag (TRUE);;
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}
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mDebugMpContext.BreakAtCpuIndex = CurrentProcessorIndex;
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//
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// Set the debug viewpoint to the current breaking CPU.
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//
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SetDebugViewPoint (CurrentProcessorIndex);
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//
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// Send fixed IPI to other processors.
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//
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SendFixedIpiAllExcludingSelf (DEBUG_TIMER_VECTOR);
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}
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/**
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Get the current processor's index.
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@return Processor index value.
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**/
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UINT32
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GetProcessorIndex (
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VOID
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)
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{
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UINT32 Index;
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UINT16 LocalApicID;
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LocalApicID = (UINT16) GetApicId ();
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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for (Index = 0; Index < mDebugCpuData.CpuCount; Index ++) {
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if (mDebugCpuData.ApicID[Index] == LocalApicID) {
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break;
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}
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}
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if (Index == mDebugCpuData.CpuCount) {
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mDebugCpuData.ApicID[Index] = LocalApicID;
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mDebugCpuData.CpuCount ++ ;
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}
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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return Index;
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}
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/**
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Check if the specified processor is BSP or not.
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@param[in] ProcessorIndex Processor index value.
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@retval TRUE It is BSP.
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@retval FALSE It isn't BSP.
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**/
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BOOLEAN
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DebugAgentIsBsp (
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IN UINT32 ProcessorIndex
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)
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{
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MSR_IA32_APIC_BASE_REGISTER MsrApicBase;
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//
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// If there are less than 2 CPUs detected, then the currently executing CPU
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// must be the BSP. This avoids an access to an MSR that may not be supported
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// on single core CPUs.
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//
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if (mDebugCpuData.CpuCount < 2) {
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return TRUE;
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}
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MsrApicBase.Uint64 = AsmReadMsr64 (MSR_IA32_APIC_BASE);
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if (MsrApicBase.Bits.BSP == 1) {
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if (mDebugMpContext.BspIndex != ProcessorIndex) {
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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mDebugMpContext.BspIndex = ProcessorIndex;
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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}
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return TRUE;
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} else {
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return FALSE;
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}
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}
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/**
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Set processor stop flag bitmask in MP context.
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@param[in] ProcessorIndex Processor index value.
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@param[in] StopFlag TRUE means set stop flag.
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FALSE means clean break flag.
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**/
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VOID
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SetCpuStopFlagByIndex (
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IN UINT32 ProcessorIndex,
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IN BOOLEAN StopFlag
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)
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{
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UINT8 Value;
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UINTN Index;
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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Value = mDebugMpContext.CpuStopStatusMask[ProcessorIndex / 8];
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Index = ProcessorIndex % 8;
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if (StopFlag) {
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Value = BitFieldWrite8 (Value, Index, Index, 1);
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} else {
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Value = BitFieldWrite8 (Value, Index, Index, 0);
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}
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mDebugMpContext.CpuStopStatusMask[ProcessorIndex / 8] = Value;
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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}
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/**
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Set processor break flag bitmask in MP context.
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@param[in] ProcessorIndex Processor index value.
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@param[in] BreakFlag TRUE means set break flag.
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FALSE means clean break flag.
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**/
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VOID
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SetCpuBreakFlagByIndex (
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IN UINT32 ProcessorIndex,
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IN BOOLEAN BreakFlag
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)
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{
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UINT8 Value;
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UINTN Index;
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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Value = mDebugMpContext.CpuBreakMask[ProcessorIndex / 8];
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Index = ProcessorIndex % 8;
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if (BreakFlag) {
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Value = BitFieldWrite8 (Value, Index, Index, 1);
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} else {
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Value = BitFieldWrite8 (Value, Index, Index, 0);
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}
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mDebugMpContext.CpuBreakMask[ProcessorIndex / 8] = Value;
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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}
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/**
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Check if processor is stopped already.
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@param[in] ProcessorIndex Processor index value.
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@retval TRUE Processor is stopped already.
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@retval TRUE Processor isn't stopped.
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**/
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BOOLEAN
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IsCpuStopped (
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IN UINT32 ProcessorIndex
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)
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{
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UINT8 CpuMask;
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CpuMask = (UINT8) (1 << (ProcessorIndex % 8));
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if ((mDebugMpContext.CpuStopStatusMask[ProcessorIndex / 8] & CpuMask) != 0) {
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return TRUE;
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} else {
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return FALSE;
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}
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}
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/**
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Set the run command flag.
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@param[in] RunningFlag TRUE means run command flag is set.
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FALSE means run command flag is cleared.
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**/
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VOID
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SetCpuRunningFlag (
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IN BOOLEAN RunningFlag
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)
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{
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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mDebugMpContext.RunCommandSet = RunningFlag;
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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}
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/**
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Set the current view point to be debugged.
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@param[in] ProcessorIndex Processor index value.
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**/
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VOID
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SetDebugViewPoint (
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IN UINT32 ProcessorIndex
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)
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{
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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mDebugMpContext.ViewPointIndex = ProcessorIndex;
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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}
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/**
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Set the IPI send by BPS/AP flag.
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@param[in] IpiSentByApFlag TRUE means this IPI is sent by AP.
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FALSE means this IPI is sent by BSP.
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**/
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VOID
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SetIpiSentByApFlag (
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IN BOOLEAN IpiSentByApFlag
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)
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{
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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mDebugMpContext.IpiSentByAp = IpiSentByApFlag;
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ReleaseMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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}
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/**
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Check the next pending breaking CPU.
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@retval others There is at least one processor broken, the minimum
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index number of Processor returned.
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@retval -1 No any processor broken.
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**/
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UINT32
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FindNextPendingBreakCpu (
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VOID
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)
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{
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UINT32 Index;
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for (Index = 0; Index < DEBUG_CPU_MAX_COUNT / 8; Index ++) {
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if (mDebugMpContext.CpuBreakMask[Index] != 0) {
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return (UINT32) LowBitSet32 (mDebugMpContext.CpuBreakMask[Index]) + Index * 8;
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}
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}
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return (UINT32)-1;
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}
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/**
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Check if all processors are in running status.
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@retval TRUE All processors run.
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@retval FALSE At least one processor does not run.
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**/
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BOOLEAN
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IsAllCpuRunning (
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VOID
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)
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{
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UINTN Index;
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for (Index = 0; Index < DEBUG_CPU_MAX_COUNT / 8; Index ++) {
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if (mDebugMpContext.CpuStopStatusMask[Index] != 0) {
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return FALSE;
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}
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}
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return TRUE;
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}
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/**
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Check if the current processor is the first breaking processor.
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If yes, halt other processors.
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@param[in] ProcessorIndex Processor index value.
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@return TRUE This processor is the first breaking processor.
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@return FALSE This processor is not the first breaking processor.
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**/
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BOOLEAN
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IsFirstBreakProcessor (
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IN UINT32 ProcessorIndex
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)
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{
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if (MultiProcessorDebugSupport()) {
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if (mDebugMpContext.BreakAtCpuIndex != (UINT32) -1) {
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//
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// The current processor is not the first breaking one.
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//
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SetCpuBreakFlagByIndex (ProcessorIndex, TRUE);
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return FALSE;
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} else {
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//
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// If no any processor breaks, try to halt other processors
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//
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HaltOtherProcessors (ProcessorIndex);
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return TRUE;
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}
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}
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return TRUE;
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}
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