audk/EmulatorPkg
Gerd Hoffmann 843f2d0964 EmulatorPkg: fix build error.
GasketSecSetTime is EMU_SET_TIME and returns EFI_STATUS.  Fix the
declaration accordingly.  Fixes build error with gcc 14.

    /home/kraxel/projects/edk2/EmulatorPkg/Unix/Host/EmuThunk.c:429:3: error: initialization of ‘EFI_STATUS (__attribute__((ms_abi)) *)(EFI_TIME *)’ {aka ‘long long unsigned int (__attribute__((ms_abi)) *)(EFI_TIME *)’} from incompatible pointer type ‘void (__attribute__((ms_abi)) *)(EFI_TIME *)’ [-Wincompatible-pointer-types]
      429 |   GasketSecSetTime,
          |   ^~~~~~~~~~~~~~~~

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2024-05-30 04:18:49 +00:00
..
Application/RedfishPlatformConfig
AutoScanPei
BootModePei
CpuRuntimeDxe
EmuBlockIoDxe
EmuBusDriverDxe
EmuGopDxe EmulatorPkg: Update the comments of ReadKeyStroke and ReadKeyStrokeEx 2024-04-03 10:25:06 +08:00
EmuSimpleFileSystemDxe
EmuSnpDxe
EmuThunkDxe
FirmwareVolumePei
FlashMapPei
FvbServicesRuntimeDxe
Include Add EFI_STATUS return to EMU_THUNK_PROTOCOL.SetTime() 2024-01-05 20:32:08 +00:00
Library
PlatformCI
PlatformSmbiosDxe
RealTimeClockRuntimeDxe
ResetRuntimeDxe
Sec EmulatorPkg: auto-generate SEC ProcessLibraryConstructorList() decl 2024-03-08 09:09:22 +00:00
ThunkPpiToProtocolPei
TimerDxe
Unix EmulatorPkg: fix build error. 2024-05-30 04:18:49 +00:00
Win EmulatorPkg: Update MMTimerThread() signature 2024-01-05 20:32:08 +00:00
EmulatorPkg.ci.yaml
EmulatorPkg.dec
EmulatorPkg.dsc EmulatorPkg: Add Hash2DxeCrypto to EmulatorPkg 2024-05-24 15:48:52 +00:00
EmulatorPkg.fdf EmulatorPkg: Add Hash2DxeCrypto to EmulatorPkg 2024-05-24 15:48:52 +00:00
Readme.md
build.sh

Readme.md

Overview

EmulatorPkg provides an environment where a UEFI environment can be emulated under an environment where a full UEFI compatible environment is not possible. (For example, running under an OS where an OS process hosts the UEFI emulation environment.)

https://github.com/tianocore/tianocore.github.io/wiki/EmulatorPkg

Status

  • Builds and runs under
    • a posix-like environment with X windows
      • Linux
      • OS X
    • Windows environment
      • Win10 (verified)
      • Win8 (not verified)

How to Build & Run

You can use the following command to build.

  • 32bit emulator in Windows:

    build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a IA32

  • 64bit emulator in Windows:

    build -p EmulatorPkg\EmulatorPkg.dsc -t VS2017 -a X64

  • 32bit emulator in Linux:

    build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a IA32

  • 64bit emulator in Linux:

    build -p EmulatorPkg\EmulatorPkg.dsc -t GCC5 -a X64

You can start/run the emulator using the following command:

  • 32bit emulator in Windows:

    cd Build\EmulatorIA32\DEBUG_VS2017\IA32\ && WinHost.exe

  • 64bit emulator in Windows:

    cd Build\EmulatorX64\DEBUG_VS2017\X64\ && WinHost.exe

  • 32bit emulator in Linux:

    cd Build/EmulatorIA32/DEBUG_GCC5/IA32/ && ./Host

  • 64bit emulator in Linux:

    cd Build/EmulatorX64/DEBUG_GCC5/X64/ && ./Host

On posix-like environment with the bash shell you can use EmulatorPkg/build.sh to simplify building and running emulator.

For example, to build + run:

$ EmulatorPkg/build.sh $ EmulatorPkg/build.sh run

The build architecture will match your host machine's architecture.

On X64 host machines, you can build + run IA32 mode as well:

$ EmulatorPkg/build.sh -a IA32 $ EmulatorPkg/build.sh -a IA32 run