audk/Tools/CCode/Source/Pccts/h/DLG_stream_input.h

99 lines
1.9 KiB
C++

/************************************************************/
/* */
/* Predefined char stream: Input from (c++) stream. */
/* */
/* By Hubert Holin (Hubert.Holin@Bigfoot.com), 1998. */
/* */
/* This is completely free stuff, do whatever you want with */
/* it (but then, I will take no responsability for whatever */
/* may happen if you do either... caveat emptor!). */
/* */
/************************************************************/
#ifndef _DLG_STREAM_INPUT_H
#define _DLG_STREAM_INPUT_H
#include "pccts_istream.h"
PCCTS_NAMESPACE_STD
#ifndef DLGX_H
#include "DLexerBase.h"
#endif
// NOTES: The semantics of the copy constructor
// and the affectation operator may be unwaranted...
// and the stream may not be reset.
//
// It would have been so much nicer for nextChar()
// to throw (of for the DLGInputStream to change status)
// upon hiting EOF than to return an "int"...
template <
class E,
class T = ::std::char_traits<E>
>
class DLG_stream_input : public DLGInputStream
{
public:
DLG_stream_input(::std::basic_istream<E,T> * p_input_stream)
: input(p_input_stream)
{
// nothing to do!
};
DLG_stream_input(const DLG_stream_input & a_recopier)
: input(a_recopier.input)
{
// nothing to do!
};
virtual ~DLG_stream_input()
{
this->purge(); // bloody templarized lookup...
};
DLG_stream_input operator = (const DLG_stream_input & a_affecter)
{
if (this != &a_affecter)
{
input = a_affecter.input;
}
return(*this);
};
virtual int nextChar()
{
E extracted_stuff;
input->get(extracted_stuff);
if (*input)
{
return(int(extracted_stuff));
}
else
{
return(EOF);
}
};
protected:
::std::basic_istream<E,T> * input;
private:
void purge()
{
// nothing to do!
};
};
#endif /* _DLG_STREAM_INPUT_H */