Michael D Kinney 9d510e61fc MdeModulePkg: Replace BSD License with BSD+Patent License
https://bugzilla.tianocore.org/show_bug.cgi?id=1373

Replace BSD 2-Clause License with BSD+Patent License.  This change is
based on the following emails:

  https://lists.01.org/pipermail/edk2-devel/2019-February/036260.html
  https://lists.01.org/pipermail/edk2-devel/2018-October/030385.html

RFCs with detailed process for the license change:

  V3: https://lists.01.org/pipermail/edk2-devel/2019-March/038116.html
  V2: https://lists.01.org/pipermail/edk2-devel/2019-March/037669.html
  V1: https://lists.01.org/pipermail/edk2-devel/2019-March/037500.html

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Hao Wu <hao.a.wu@intel.com>
Reviewed-by: Jian J Wang <jian.j.wang@intel.com>
2019-04-09 10:58:08 -07:00

67 lines
1.9 KiB
C

/** @file
Debug Agent library implementition with empty functions.
Copyright (c) 2010, Intel Corporation. All rights reserved.<BR>
SPDX-License-Identifier: BSD-2-Clause-Patent
**/
#include <Library/DebugAgentLib.h>
/**
Initialize debug agent.
This function is used to set up debug environment to support source level debugging.
If certain Debug Agent Library instance has to save some private data in the stack,
this function must work on the mode that doesn't return to the caller, then
the caller needs to wrap up all rest of logic after InitializeDebugAgent() into one
function and pass it into InitializeDebugAgent(). InitializeDebugAgent() is
responsible to invoke the passing-in function at the end of InitializeDebugAgent().
If the parameter Function is not NULL, Debug Agent Library instance will invoke it by
passing in the Context to be its parameter.
If Function() is NULL, Debug Agent Library instance will return after setup debug
environment.
@param[in] InitFlag Init flag is used to decide the initialize process.
@param[in] Context Context needed according to InitFlag; it was optional.
@param[in] Function Continue function called by debug agent library; it was
optional.
**/
VOID
EFIAPI
InitializeDebugAgent (
IN UINT32 InitFlag,
IN VOID *Context, OPTIONAL
IN DEBUG_AGENT_CONTINUE Function OPTIONAL
)
{
if (Function != NULL) {
Function (Context);
}
}
/**
Enable/Disable the interrupt of debug timer and return the interrupt state
prior to the operation.
If EnableStatus is TRUE, enable the interrupt of debug timer.
If EnableStatus is FALSE, disable the interrupt of debug timer.
@param[in] EnableStatus Enable/Disable.
@return FALSE always.
**/
BOOLEAN
EFIAPI
SaveAndSetDebugTimerInterrupt (
IN BOOLEAN EnableStatus
)
{
return FALSE;
}