audk/OvmfPkg/Include/IndustryStandard/VirtioGpu.h

211 lines
5.0 KiB
C

/** @file
Virtio GPU Device specific type and macro definitions.
At the time of this writing, the Virtio 1.0 specification has not
incorporated the GPU device yet. The following work-in-progress specification
is used as basis for the implementation:
- https://lists.oasis-open.org/archives/virtio-dev/201605/msg00002.html
- https://www.kraxel.org/virtio/
This header file is minimal, and only defines the types and macros that are
necessary for the OvmfPkg implementation.
Copyright (C) 2016, Red Hat, Inc.
SPDX-License-Identifier: BSD-2-Clause-Patent
**/
#ifndef _VIRTIO_GPU_H_
#define _VIRTIO_GPU_H_
#include <IndustryStandard/Virtio.h>
//
// Queue number for sending control commands.
//
#define VIRTIO_GPU_CONTROL_QUEUE 0
//
// Command and response types.
//
typedef enum {
//
// Commands related to mode setup:
//
// - create/release a host-side 2D resource,
//
VirtioGpuCmdResourceCreate2d = 0x0101,
VirtioGpuCmdResourceUnref = 0x0102,
//
// - attach/detach guest RAM to/from a host-side 2D resource,
//
VirtioGpuCmdResourceAttachBacking = 0x0106,
VirtioGpuCmdResourceDetachBacking = 0x0107,
//
// - assign/unassign a host-side 2D resource to/from a scanout ("head").
//
VirtioGpuCmdSetScanout = 0x0103,
//
// Commands related to drawing:
//
// - transfer a guest RAM update to the host-side 2D resource (does not imply
// host display refresh),
//
VirtioGpuCmdTransferToHost2d = 0x0105,
//
// - trigger a host display refresh from the 2D resource.
//
VirtioGpuCmdResourceFlush = 0x0104,
//
// Success code for all of the above commands.
//
VirtioGpuRespOkNodata = 0x1100,
} VIRTIO_GPU_CONTROL_TYPE;
//
// Common request/response header.
//
#define VIRTIO_GPU_FLAG_FENCE BIT0
#pragma pack (1)
typedef struct {
//
// The guest sets Type to VirtioGpuCmd* in the requests. The host sets Type
// to VirtioGpuResp* in the responses.
//
UINT32 Type;
//
// Fencing forces the host to complete the command before producing a
// response.
//
UINT32 Flags;
UINT64 FenceId;
//
// Unused.
//
UINT32 CtxId;
UINT32 Padding;
} VIRTIO_GPU_CONTROL_HEADER;
#pragma pack ()
//
// Rectangle structure used by several operations.
//
#pragma pack (1)
typedef struct {
UINT32 X;
UINT32 Y;
UINT32 Width;
UINT32 Height;
} VIRTIO_GPU_RECTANGLE;
#pragma pack ()
//
// Request structure for VirtioGpuCmdResourceCreate2d.
//
typedef enum {
//
// 32-bit depth, BGRX component order, X component ignored.
//
VirtioGpuFormatB8G8R8X8Unorm = 2,
} VIRTIO_GPU_FORMATS;
#pragma pack (1)
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
UINT32 ResourceId; // note: 0 is invalid
UINT32 Format; // from VIRTIO_GPU_FORMATS
UINT32 Width;
UINT32 Height;
} VIRTIO_GPU_RESOURCE_CREATE_2D;
#pragma pack ()
//
// Request structure for VirtioGpuCmdResourceUnref.
//
#pragma pack (1)
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
UINT32 ResourceId;
UINT32 Padding;
} VIRTIO_GPU_RESOURCE_UNREF;
#pragma pack ()
//
// Request structure for VirtioGpuCmdResourceAttachBacking.
//
// The spec allows for a scatter-gather list, but for simplicity we hard-code a
// single guest buffer.
//
#pragma pack (1)
typedef struct {
UINT64 Addr;
UINT32 Length;
UINT32 Padding;
} VIRTIO_GPU_MEM_ENTRY;
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
UINT32 ResourceId;
UINT32 NrEntries; // number of entries: constant 1
VIRTIO_GPU_MEM_ENTRY Entry;
} VIRTIO_GPU_RESOURCE_ATTACH_BACKING;
#pragma pack ()
//
// Request structure for VirtioGpuCmdResourceDetachBacking.
//
#pragma pack (1)
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
UINT32 ResourceId;
UINT32 Padding;
} VIRTIO_GPU_RESOURCE_DETACH_BACKING;
#pragma pack ()
//
// Request structure for VirtioGpuCmdSetScanout.
//
#pragma pack (1)
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
VIRTIO_GPU_RECTANGLE Rectangle;
UINT32 ScanoutId;
UINT32 ResourceId;
} VIRTIO_GPU_SET_SCANOUT;
#pragma pack ()
//
// Request structure for VirtioGpuCmdTransferToHost2d.
//
#pragma pack (1)
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
VIRTIO_GPU_RECTANGLE Rectangle;
UINT64 Offset;
UINT32 ResourceId;
UINT32 Padding;
} VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D;
#pragma pack ()
//
// Request structure for VirtioGpuCmdResourceFlush.
//
#pragma pack (1)
typedef struct {
VIRTIO_GPU_CONTROL_HEADER Header;
VIRTIO_GPU_RECTANGLE Rectangle;
UINT32 ResourceId;
UINT32 Padding;
} VIRTIO_GPU_RESOURCE_FLUSH;
#pragma pack ()
#endif // _VIRTIO_GPU_H_