mirror of https://github.com/acidanthera/audk.git
211 lines
5.0 KiB
C
211 lines
5.0 KiB
C
/** @file
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Virtio GPU Device specific type and macro definitions.
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At the time of this writing, the Virtio 1.0 specification has not
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incorporated the GPU device yet. The following work-in-progress specification
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is used as basis for the implementation:
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- https://lists.oasis-open.org/archives/virtio-dev/201605/msg00002.html
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- https://www.kraxel.org/virtio/
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This header file is minimal, and only defines the types and macros that are
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necessary for the OvmfPkg implementation.
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Copyright (C) 2016, Red Hat, Inc.
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#ifndef _VIRTIO_GPU_H_
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#define _VIRTIO_GPU_H_
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#include <IndustryStandard/Virtio.h>
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//
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// Queue number for sending control commands.
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//
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#define VIRTIO_GPU_CONTROL_QUEUE 0
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//
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// Command and response types.
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//
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typedef enum {
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//
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// Commands related to mode setup:
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//
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// - create/release a host-side 2D resource,
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//
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VirtioGpuCmdResourceCreate2d = 0x0101,
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VirtioGpuCmdResourceUnref = 0x0102,
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//
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// - attach/detach guest RAM to/from a host-side 2D resource,
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//
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VirtioGpuCmdResourceAttachBacking = 0x0106,
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VirtioGpuCmdResourceDetachBacking = 0x0107,
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//
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// - assign/unassign a host-side 2D resource to/from a scanout ("head").
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//
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VirtioGpuCmdSetScanout = 0x0103,
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//
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// Commands related to drawing:
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//
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// - transfer a guest RAM update to the host-side 2D resource (does not imply
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// host display refresh),
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//
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VirtioGpuCmdTransferToHost2d = 0x0105,
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//
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// - trigger a host display refresh from the 2D resource.
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//
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VirtioGpuCmdResourceFlush = 0x0104,
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//
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// Success code for all of the above commands.
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//
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VirtioGpuRespOkNodata = 0x1100,
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} VIRTIO_GPU_CONTROL_TYPE;
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//
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// Common request/response header.
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//
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#define VIRTIO_GPU_FLAG_FENCE BIT0
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#pragma pack (1)
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typedef struct {
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//
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// The guest sets Type to VirtioGpuCmd* in the requests. The host sets Type
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// to VirtioGpuResp* in the responses.
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//
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UINT32 Type;
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//
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// Fencing forces the host to complete the command before producing a
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// response.
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//
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UINT32 Flags;
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UINT64 FenceId;
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//
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// Unused.
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//
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UINT32 CtxId;
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UINT32 Padding;
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} VIRTIO_GPU_CONTROL_HEADER;
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#pragma pack ()
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//
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// Rectangle structure used by several operations.
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//
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#pragma pack (1)
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typedef struct {
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UINT32 X;
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UINT32 Y;
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UINT32 Width;
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UINT32 Height;
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} VIRTIO_GPU_RECTANGLE;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdResourceCreate2d.
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//
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typedef enum {
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//
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// 32-bit depth, BGRX component order, X component ignored.
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//
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VirtioGpuFormatB8G8R8X8Unorm = 2,
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} VIRTIO_GPU_FORMATS;
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#pragma pack (1)
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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UINT32 ResourceId; // note: 0 is invalid
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UINT32 Format; // from VIRTIO_GPU_FORMATS
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UINT32 Width;
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UINT32 Height;
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} VIRTIO_GPU_RESOURCE_CREATE_2D;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdResourceUnref.
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//
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#pragma pack (1)
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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UINT32 ResourceId;
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UINT32 Padding;
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} VIRTIO_GPU_RESOURCE_UNREF;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdResourceAttachBacking.
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//
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// The spec allows for a scatter-gather list, but for simplicity we hard-code a
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// single guest buffer.
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//
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#pragma pack (1)
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typedef struct {
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UINT64 Addr;
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UINT32 Length;
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UINT32 Padding;
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} VIRTIO_GPU_MEM_ENTRY;
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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UINT32 ResourceId;
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UINT32 NrEntries; // number of entries: constant 1
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VIRTIO_GPU_MEM_ENTRY Entry;
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} VIRTIO_GPU_RESOURCE_ATTACH_BACKING;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdResourceDetachBacking.
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//
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#pragma pack (1)
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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UINT32 ResourceId;
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UINT32 Padding;
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} VIRTIO_GPU_RESOURCE_DETACH_BACKING;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdSetScanout.
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//
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#pragma pack (1)
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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VIRTIO_GPU_RECTANGLE Rectangle;
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UINT32 ScanoutId;
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UINT32 ResourceId;
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} VIRTIO_GPU_SET_SCANOUT;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdTransferToHost2d.
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//
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#pragma pack (1)
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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VIRTIO_GPU_RECTANGLE Rectangle;
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UINT64 Offset;
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UINT32 ResourceId;
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UINT32 Padding;
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} VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D;
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#pragma pack ()
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//
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// Request structure for VirtioGpuCmdResourceFlush.
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//
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#pragma pack (1)
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typedef struct {
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VIRTIO_GPU_CONTROL_HEADER Header;
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VIRTIO_GPU_RECTANGLE Rectangle;
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UINT32 ResourceId;
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UINT32 Padding;
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} VIRTIO_GPU_RESOURCE_FLUSH;
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#pragma pack ()
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#endif // _VIRTIO_GPU_H_
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