mirror of https://github.com/acidanthera/audk.git
207 lines
6.1 KiB
ArmAsm
207 lines
6.1 KiB
ArmAsm
///** @file
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//
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// Contains low level routines for the Virtual Machine implementation
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// on an Itanium-based platform.
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//
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// Copyright (c) 2006 - 2011, Intel Corporation. All rights reserved.<BR>
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// This program and the accompanying materials
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// are licensed and made available under the terms and conditions of the BSD License
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// which accompanies this distribution. The full text of the license may be found at
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// http://opensource.org/licenses/bsd-license.php
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//
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// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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//
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//**/
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.file "EbcLowLevel.s"
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#define PROCEDURE_ENTRY(name) .##text; \
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.##type name, @function; \
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.##proc name; \
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name::
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#define PROCEDURE_EXIT(name) .##endp name
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// Note: use of NESTED_SETUP requires number of locals (l) >= 3
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#define NESTED_SETUP(i,l,o,r) \
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alloc loc1=ar##.##pfs,i,l,o,r ;\
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mov loc0=b0
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#define NESTED_RETURN \
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mov b0=loc0 ;\
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mov ar##.##pfs=loc1 ;;\
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br##.##ret##.##dpnt b0;;
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.type CopyMem, @function;
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//-----------------------------------------------------------------------------
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//++
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// EbcAsmLLCALLEX
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//
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// Implements the low level EBC CALLEX instruction. Sets up the
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// stack pointer, does the spill of function arguments, and
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// calls the native function. On return it restores the original
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// stack pointer and returns to the caller.
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//
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// Arguments :
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//
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// On Entry :
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// in0 = Address of native code to call
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// in1 = New stack pointer
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//
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// Return Value:
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//
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// As per static calling conventions.
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//
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//--
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//---------------------------------------------------------------------------
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;// void EbcAsmLLCALLEX (UINTN FunctionAddr, UINTN EbcStackPointer)
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PROCEDURE_ENTRY(EbcAsmLLCALLEX)
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NESTED_SETUP (2,6,8,0)
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// NESTED_SETUP uses loc0 and loc1 for context save
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//
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// Save a copy of the EBC VM stack pointer
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//
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mov r8 = in1;;
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//
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// Copy stack arguments from EBC stack into registers.
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// Assume worst case and copy 8.
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//
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ld8 out0 = [r8], 8;;
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ld8 out1 = [r8], 8;;
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ld8 out2 = [r8], 8;;
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ld8 out3 = [r8], 8;;
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ld8 out4 = [r8], 8;;
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ld8 out5 = [r8], 8;;
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ld8 out6 = [r8], 8;;
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ld8 out7 = [r8], 8;;
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//
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// Save the original stack pointer
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//
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mov loc2 = r12;
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//
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// Save the gp
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//
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or loc3 = r1, r0
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//
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// Set the new aligned stack pointer. Reserve space for the required
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// 16-bytes of scratch area as well.
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//
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add r12 = 48, in1
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//
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// Now call the function. Load up the function address from the descriptor
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// pointed to by in0. Then get the gp from the descriptor at the following
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// address in the descriptor.
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//
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ld8 r31 = [in0], 8;;
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ld8 r30 = [in0];;
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mov b1 = r31
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mov r1 = r30
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(p0) br.call.dptk.many b0 = b1;;
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//
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// Restore the original stack pointer and gp
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//
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mov r12 = loc2
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or r1 = loc3, r0
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//
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// Now return
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//
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NESTED_RETURN
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PROCEDURE_EXIT(EbcAsmLLCALLEX)
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//-----------------------------------------------------------------------------
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//++
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// EbcLLCALLEXNative
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//
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// This function is called to execute an EBC CALLEX instruction.
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// This instruction requires that we thunk out to external native
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// code. On return, we restore the stack pointer to its original location.
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// Destroys no working registers. For IPF, at least 8 register slots
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// must be allocated on the stack frame to support any number of
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// arguments beiung passed to the external native function. The
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// size of the stack frame is FramePtr - EbcSp. If this size is less
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// than 64-bytes, the amount of stack frame allocated is rounded up
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// to 64-bytes
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//
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// Arguments On Entry :
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// in0 = CallAddr The function address.
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// in1 = EbcSp The new EBC stack pointer.
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// in2 = FramePtr The frame pointer.
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//
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// Return Value:
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// None
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//
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// C Function Prototype:
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// VOID
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// EFIAPI
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// EbcLLCALLEXNative (
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// IN UINTN CallAddr,
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// IN UINTN EbcSp,
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// IN VOID *FramePtr
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// );
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//--
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//---------------------------------------------------------------------------
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PROCEDURE_ENTRY(EbcLLCALLEXNative)
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NESTED_SETUP (3,6,3,0)
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mov loc2 = in2;; // loc2 = in2 = FramePtr
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mov loc3 = in1;; // loc3 = in1 = EbcSp
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sub loc2 = loc2, loc3;; // loc2 = loc2 - loc3 = FramePtr - EbcSp
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mov out2 = loc2;; // out2 = loc2 = FramePtr - EbcSp
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mov loc4 = 0x40;; // loc4 = 0x40
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cmp.leu p6 = out2, loc4;; // IF out2 < loc4 THEN P6=1 ELSE P6=0; IF (FramePtr - EbcSp) < 0x40 THEN P6 = 1 ELSE P6=0
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(p6) mov loc2 = loc4;; // IF P6==1 THEN loc2 = loc4 = 0x40
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mov loc4 = r12;; // save sp
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or loc5 = r1, r0 // save gp
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sub r12 = r12, loc2;; // sp = sp - loc2 = sp - MAX (0x40, FramePtr - EbcSp)
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and r12 = -0x10, r12 // Round sp down to the nearest 16-byte boundary
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mov out1 = in1;; // out1 = EbcSp
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mov out0 = r12;; // out0 = sp
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adds r12 = -0x8, r12
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(p0) br.call.dptk.many b0 = CopyMem;; // CopyMem (sp, EbcSp, (FramePtr - EbcSp))
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adds r12 = 0x8, r12
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mov out0 = in0;; // out0 = CallAddr
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mov out1 = r12;; // out1 = sp
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(p0) br.call.dptk.many b0 = EbcAsmLLCALLEX;; // EbcAsmLLCALLEX (CallAddr, sp)
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mov r12 = loc4;; // restore sp
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or r1 = loc5, r0 // restore gp
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NESTED_RETURN
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PROCEDURE_EXIT(EbcLLCALLEXNative)
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//
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// UINTN EbcLLGetEbcEntryPoint(VOID)
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//
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// Description:
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// Simply return, so that the caller retrieves the return register
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// contents (R8). That's where the thunk-to-ebc code stuffed the
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// EBC entry point.
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//
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PROCEDURE_ENTRY(EbcLLGetEbcEntryPoint)
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br.ret.sptk b0 ;;
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PROCEDURE_EXIT(EbcLLGetEbcEntryPoint)
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