audk/BaseTools
Ard Biesheuvel 41203b9ab5 BaseTools/tools_def ARM: use softfloat target for CLANG3x
The 'arm-linux-gnueabihf' target triplet we use for CLANG35 and
CLANG38 specifies a hardfloat target, and so the binaries that are
emitted are annotated as using VFP registers for passing floating
point arguments, even though no VFP is used anywhere in the code.

This works fine as long as we don't try to link against code
that uses software floating point, but combining object files
with different floating point calling conventions is not permitted.

So switch to the softfloat arm-linux-gnueabi triplet instead.
This affects both the name Clang uses when invoking the linker,
and the arguments it passes to it, and we are mostly interested
in the latter (since any version of GNU ld.bfd will do the right
thing as long as it targets EABI ARM)

For native builds, this change has no effect, since the unprefixed
system linker will take priority, and so Clang will pass the right
arguments to whichever linker happens to be the system linker.

For cross builds, the fact that Clang composes the name of the
linker by prefixing '-ld' with the target triplet implies that
users will have to switch to a version of binutils that targets
arm-linux-gnueabi rather than arm-linux-gnueabihf. Note that the
GCCx toolchain targets can use either when building for ARM so this
does not create a need to install two versions of the ARM cross
toolchain. Also, note that all ARM toolchains in the GCC family
are already documented as requiring a toolchain that targets
arm-linux-gnueabi and not arm-linux-gnueabihf.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Reviewed-by: Liming Gao <liming.gao@intel.com>
Reviewed-by: Leif Lindholm <leif.lindholm@linaro.org>
2018-12-23 15:56:02 +01:00
..
2018-10-15 08:29:14 +08:00
2018-07-09 10:25:47 +08:00
2018-12-18 10:15:50 +08:00

This directory contains the next generation of EDK II build tools and template files.
Templates are located in the Conf directory, while the tools executables for
Microsoft Windows 32-bit Operating Systems are located in the Bin\Win32 directory, other
directory contatins tools source.

1. Build step to generate the binary tools.

=== Windows/Visual Studio Notes ===

To build the BaseTools, you should run the standard vsvars32.bat script
from your preferred Visual Studio installation or you can run get_vsvars.bat
to use latest automatically detected version.

In addition to this, you should set the following environment variables:

 * EDK_TOOLS_PATH - Path to the BaseTools sub directory under the edk2 tree
 * BASE_TOOLS_PATH - The directory where the BaseTools source is located.
   (It is the same directory where this README.txt is located.)

After this, you can run the toolsetup.bat file, which is in the same
directory as this file.  It should setup the remainder of the environment,
and build the tools if necessary.

Please also refer to the 'BuildNotes.txt' file for more information on
building under Windows.

=== Unix-like operating systems ===

To build on Unix-like operating systems, you only need to type 'make' in
the base directory of the project.

=== Ubuntu Notes ===

On Ubuntu, the following command should install all the necessary build
packages to build all the C BaseTools:

  sudo apt-get install build-essential uuid-dev

=== Python sqlite3 module ===
On Windows, the cx_freeze will not copy the sqlite3.dll to the frozen
binary directory (the same directory as build.exe and GenFds.exe).
Please copy it manually from <PythonHome>\DLLs.

The Python distributed with most recent Linux will have sqlite3 module
built in. If not, please install sqlit3 package separately.

26-OCT-2011