mirror of https://github.com/acidanthera/audk.git
163 lines
6.1 KiB
ArmAsm
163 lines
6.1 KiB
ArmAsm
///** @file
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//
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// This code provides low level routines that support the Virtual Machine
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// for option ROMs.
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//
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// Copyright (c) 2016, Linaro, Ltd. All rights reserved.<BR>
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// Copyright (c) 2015, The Linux Foundation. All rights reserved.<BR>
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// Copyright (c) 2007 - 2014, Intel Corporation. All rights reserved.<BR>
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//
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// This program and the accompanying materials
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// are licensed and made available under the terms and conditions of the BSD License
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// which accompanies this distribution. The full text of the license may be found at
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// http://opensource.org/licenses/bsd-license.php
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//
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// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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//
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//**/
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ASM_GLOBAL ASM_PFX(EbcLLCALLEXNative)
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ASM_GLOBAL ASM_PFX(EbcLLEbcInterpret)
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ASM_GLOBAL ASM_PFX(EbcLLExecuteEbcImageEntryPoint)
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ASM_GLOBAL ASM_PFX(mEbcInstructionBufferTemplate)
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//****************************************************************************
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// EbcLLCALLEX
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//
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// This function is called to execute an EBC CALLEX instruction.
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// This instruction requires that we thunk out to external native
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// code. For AArch64, we copy the VM stack into the main stack and then pop
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// the first 8 arguments off according to the AArch64 Procedure Call Standard
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// On return, we restore the stack pointer to its original location.
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//
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//****************************************************************************
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// UINTN EbcLLCALLEXNative(UINTN FuncAddr, UINTN NewStackPointer, VOID *FramePtr)
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ASM_PFX(EbcLLCALLEXNative):
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mov x8, x0 // Preserve x0
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mov x9, x1 // Preserve x1
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//
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// If the EBC stack frame is smaller than or equal to 64 bytes, we know there
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// are no stacked arguments #9 and beyond that we need to copy to the native
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// stack. In this case, we can perform a tail call which is much more
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// efficient, since there is no need to touch the native stack at all.
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//
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sub x3, x2, x1 // Length = NewStackPointer - FramePtr
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cmp x3, #64
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b.gt 1f
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//
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// While probably harmless in practice, we should not access the VM stack
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// outside of the interval [NewStackPointer, FramePtr), which means we
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// should not blindly fill all 8 argument registers with VM stack data.
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// So instead, calculate how many argument registers we can fill based on
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// the size of the VM stack frame, and skip the remaining ones.
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//
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adr x0, 0f // Take address of 'br' instruction below
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bic x3, x3, #7 // Ensure correct alignment
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sub x0, x0, x3, lsr #1 // Subtract 4 bytes for each arg to unstack
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br x0 // Skip remaining argument registers
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ldr x7, [x9, #56] // Call with 8 arguments
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ldr x6, [x9, #48] // |
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ldr x5, [x9, #40] // |
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ldr x4, [x9, #32] // |
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ldr x3, [x9, #24] // |
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ldr x2, [x9, #16] // |
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ldr x1, [x9, #8] // V
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ldr x0, [x9] // Call with 1 argument
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0: br x8 // Call with no arguments
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//
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// More than 64 bytes: we need to build the full native stack frame and copy
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// the part of the VM stack exceeding 64 bytes (which may contain stacked
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// arguments) to the native stack
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//
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1: stp x29, x30, [sp, #-16]!
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mov x29, sp
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//
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// Ensure that the stack pointer remains 16 byte aligned,
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// even if the size of the VM stack frame is not a multiple of 16
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//
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add x1, x1, #64 // Skip over [potential] reg params
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tbz x3, #3, 2f // Multiple of 16?
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ldr x4, [x2, #-8]! // No? Then push one word
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str x4, [sp, #-16]! // ... but use two slots
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b 3f
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2: ldp x4, x5, [x2, #-16]!
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stp x4, x5, [sp, #-16]!
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3: cmp x2, x1
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b.gt 2b
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ldp x0, x1, [x9]
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ldp x2, x3, [x9, #16]
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ldp x4, x5, [x9, #32]
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ldp x6, x7, [x9, #48]
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blr x8
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mov sp, x29
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ldp x29, x30, [sp], #16
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ret
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//****************************************************************************
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// EbcLLEbcInterpret
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//
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// This function is called by the thunk code to handle an Native to EBC call
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// This can handle up to 16 arguments (1-8 on in x0-x7, 9-16 are on the stack)
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// x16 contains the Entry point that will be the first stacked argument when
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// EBCInterpret is called.
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//
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//****************************************************************************
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ASM_PFX(EbcLLEbcInterpret):
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stp x29, x30, [sp, #-16]!
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mov x29, sp
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// push the entry point and the address of args #9 - #16 onto the stack
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add x17, sp, #16
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stp x16, x17, [sp, #-16]!
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// call C-code
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bl ASM_PFX(EbcInterpret)
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add sp, sp, #16
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ldp x29, x30, [sp], #16
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ret
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//****************************************************************************
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// EbcLLExecuteEbcImageEntryPoint
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//
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// This function is called by the thunk code to handle the image entry point
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// x16 contains the Entry point that will be the third argument when
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// ExecuteEbcImageEntryPoint is called.
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//
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//****************************************************************************
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ASM_PFX(EbcLLExecuteEbcImageEntryPoint):
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mov x2, x16
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// tail call to C code
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b ASM_PFX(ExecuteEbcImageEntryPoint)
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//****************************************************************************
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// mEbcInstructionBufferTemplate
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//****************************************************************************
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.section ".rodata", "a"
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.align 3
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ASM_PFX(mEbcInstructionBufferTemplate):
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adr x17, 0f
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ldp x16, x17, [x17]
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br x17
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//
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// Add a magic code here to help the VM recognize the thunk.
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//
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hlt #0xEBC
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0: .quad 0 // EBC_ENTRYPOINT_SIGNATURE
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.quad 0 // EBC_LL_EBC_ENTRYPOINT_SIGNATURE
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