mirror of https://github.com/acidanthera/audk.git
828 lines
26 KiB
C
828 lines
26 KiB
C
/** @file
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Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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Module Name:
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WinGopScreen.c
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Abstract:
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This file produces the graphics abstration of GOP. It is called by
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WinNtGopDriver.c file which deals with the UEFI 2.0 driver model.
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This file just does graphics.
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**/
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#include "WinGop.h"
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DWORD mTlsIndex = TLS_OUT_OF_INDEXES;
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DWORD mTlsIndexUseCount = 0; // lets us know when we can free mTlsIndex.
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BOOLEAN
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WinNtGopConvertParamToEfiKeyShiftState (
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IN GRAPHICS_PRIVATE_DATA *Private,
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IN WPARAM *wParam,
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IN LPARAM *lParam,
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IN BOOLEAN Flag
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)
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{
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switch (*wParam) {
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//
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// BUGBUG: Only GetAsyncKeyState() and GetKeyState() can distinguish
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// left and right Ctrl, and Shift key.
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// Neither of the two is defined in EFI_WIN_NT_THUNK_PROTOCOL.
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// Therefor, we can not set the correct Shift state here.
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//
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case VK_SHIFT:
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if ((*lParam & GOP_EXTENDED_KEY) == GOP_EXTENDED_KEY) {
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Private->RightShift = Flag;
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} else {
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Private->LeftShift = Flag;
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}
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return TRUE;
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case VK_LSHIFT:
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Private->LeftShift = Flag;
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return TRUE;
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case VK_RSHIFT:
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Private->RightShift = Flag;
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return TRUE;
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case VK_CONTROL:
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if ((*lParam & GOP_EXTENDED_KEY) == GOP_EXTENDED_KEY) {
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Private->RightCtrl= Flag;
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} else {
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Private->LeftCtrl = Flag;
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}
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return TRUE;
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case VK_LCONTROL:
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Private->LeftCtrl = Flag;
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return TRUE;
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case VK_RCONTROL:
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Private->RightCtrl = Flag;
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return TRUE;
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case VK_LWIN:
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Private->LeftLogo = Flag;
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return TRUE;
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case VK_RWIN:
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Private->RightLogo = Flag;
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return TRUE;
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case VK_APPS:
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Private->Menu = Flag;
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return TRUE;
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//
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// BUGBUG: PrintScreen/SysRq can not trigger WM_KEYDOWN message,
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// so SySReq shift state is not supported here.
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//
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case VK_PRINT:
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Private->SysReq = Flag;
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return TRUE;
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//
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// For Alt Keystroke.
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//
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case VK_MENU:
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if ((*lParam & GOP_EXTENDED_KEY) == GOP_EXTENDED_KEY) {
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Private->RightAlt = Flag;
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} else {
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Private->LeftAlt = Flag;
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}
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return TRUE;
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default:
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return FALSE;
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}
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}
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BOOLEAN
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WinNtGopConvertParamToEfiKey (
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IN GRAPHICS_PRIVATE_DATA *Private,
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IN WPARAM *wParam,
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IN LPARAM *lParam,
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IN EFI_INPUT_KEY *Key
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)
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{
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BOOLEAN Flag;
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Flag = FALSE;
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switch (*wParam) {
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case VK_HOME: Key->ScanCode = SCAN_HOME; Flag = TRUE; break;
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case VK_END: Key->ScanCode = SCAN_END; Flag = TRUE; break;
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case VK_LEFT: Key->ScanCode = SCAN_LEFT; Flag = TRUE; break;
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case VK_RIGHT: Key->ScanCode = SCAN_RIGHT; Flag = TRUE; break;
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case VK_UP: Key->ScanCode = SCAN_UP; Flag = TRUE; break;
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case VK_DOWN: Key->ScanCode = SCAN_DOWN; Flag = TRUE; break;
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case VK_DELETE: Key->ScanCode = SCAN_DELETE; Flag = TRUE; break;
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case VK_INSERT: Key->ScanCode = SCAN_INSERT; Flag = TRUE; break;
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case VK_PRIOR: Key->ScanCode = SCAN_PAGE_UP; Flag = TRUE; break;
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case VK_NEXT: Key->ScanCode = SCAN_PAGE_DOWN; Flag = TRUE; break;
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case VK_ESCAPE: Key->ScanCode = SCAN_ESC; Flag = TRUE; break;
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case VK_F1: Key->ScanCode = SCAN_F1; Flag = TRUE; break;
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case VK_F2: Key->ScanCode = SCAN_F2; Flag = TRUE; break;
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case VK_F3: Key->ScanCode = SCAN_F3; Flag = TRUE; break;
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case VK_F4: Key->ScanCode = SCAN_F4; Flag = TRUE; break;
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case VK_F5: Key->ScanCode = SCAN_F5; Flag = TRUE; break;
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case VK_F6: Key->ScanCode = SCAN_F6; Flag = TRUE; break;
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case VK_F7: Key->ScanCode = SCAN_F7; Flag = TRUE; break;
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case VK_F8: Key->ScanCode = SCAN_F8; Flag = TRUE; break;
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case VK_F9: Key->ScanCode = SCAN_F9; Flag = TRUE; break;
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case VK_F11: Key->ScanCode = SCAN_F11; Flag = TRUE; break;
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case VK_F12: Key->ScanCode = SCAN_F12; Flag = TRUE; break;
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case VK_F13: Key->ScanCode = SCAN_F13; Flag = TRUE; break;
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case VK_F14: Key->ScanCode = SCAN_F14; Flag = TRUE; break;
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case VK_F15: Key->ScanCode = SCAN_F15; Flag = TRUE; break;
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case VK_F16: Key->ScanCode = SCAN_F16; Flag = TRUE; break;
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case VK_F17: Key->ScanCode = SCAN_F17; Flag = TRUE; break;
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case VK_F18: Key->ScanCode = SCAN_F18; Flag = TRUE; break;
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case VK_F19: Key->ScanCode = SCAN_F19; Flag = TRUE; break;
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case VK_F20: Key->ScanCode = SCAN_F20; Flag = TRUE; break;
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case VK_F21: Key->ScanCode = SCAN_F21; Flag = TRUE; break;
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case VK_F22: Key->ScanCode = SCAN_F22; Flag = TRUE; break;
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case VK_F23: Key->ScanCode = SCAN_F23; Flag = TRUE; break;
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case VK_F24: Key->ScanCode = SCAN_F24; Flag = TRUE; break;
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case VK_PAUSE: Key->ScanCode = SCAN_PAUSE; Flag = TRUE; break;
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//
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// Set toggle state
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//
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case VK_NUMLOCK:
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Private->NumLock = (BOOLEAN)(!Private->NumLock);
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Flag = TRUE;
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break;
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case VK_SCROLL:
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Private->ScrollLock = (BOOLEAN)(!Private->ScrollLock);
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Flag = TRUE;
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break;
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case VK_CAPITAL:
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Private->CapsLock = (BOOLEAN)(!Private->CapsLock);
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Flag = TRUE;
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break;
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}
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return (WinNtGopConvertParamToEfiKeyShiftState (Private, wParam, lParam, TRUE)) == TRUE ? TRUE : Flag;
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}
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//
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// GOP Protocol Member Functions
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//
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/**
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Change the resolution and resize of the window
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**/
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EFI_STATUS
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EFIAPI
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WinNtWndSize (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,
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IN UINT32 Width,
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IN UINT32 Height
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)
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{
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RETURN_STATUS RStatus;
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EFI_GRAPHICS_OUTPUT_MODE_INFORMATION Info;
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GRAPHICS_PRIVATE_DATA *Private;
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RECT Rect;
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BITMAPV4HEADER *VirtualScreenInfo;
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FRAME_BUFFER_CONFIGURE *FrameBufferConfigure;
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UINTN FrameBufferConfigureSize;
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Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);
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//
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// Allocate DIB frame buffer directly from NT for performance enhancement
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// This buffer is the virtual screen/frame buffer.
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//
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VirtualScreenInfo = HeapAlloc (
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GetProcessHeap (),
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HEAP_ZERO_MEMORY,
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Width * Height * sizeof (RGBQUAD) + sizeof (BITMAPV4HEADER)
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);
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if (VirtualScreenInfo == NULL) {
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return EFI_OUT_OF_RESOURCES;
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}
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//
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// Update the virtual screen info data structure
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// Use negative Height to make sure screen/buffer are using the same coordinate.
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//
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VirtualScreenInfo->bV4Size = sizeof (BITMAPV4HEADER);
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VirtualScreenInfo->bV4Width = Width;
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VirtualScreenInfo->bV4Height = -(LONG)Height;
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VirtualScreenInfo->bV4Planes = 1;
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VirtualScreenInfo->bV4BitCount = 32;
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//
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// uncompressed
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//
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VirtualScreenInfo->bV4V4Compression = BI_RGB;
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Info.HorizontalResolution = Width;
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Info.VerticalResolution = Height;
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Info.PixelFormat = PixelBlueGreenRedReserved8BitPerColor;
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Info.PixelsPerScanLine = Width;
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FrameBufferConfigureSize = 0;
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RStatus = FrameBufferBltConfigure (VirtualScreenInfo + 1, &Info, NULL, &FrameBufferConfigureSize);
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ASSERT (RStatus == EFI_BUFFER_TOO_SMALL);
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FrameBufferConfigure = AllocatePool (FrameBufferConfigureSize);
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if (FrameBufferConfigure == NULL) {
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HeapFree (GetProcessHeap (), 0, VirtualScreenInfo);
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return EFI_OUT_OF_RESOURCES;
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}
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RStatus = FrameBufferBltConfigure (VirtualScreenInfo + 1, &Info, FrameBufferConfigure, &FrameBufferConfigureSize);
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ASSERT_RETURN_ERROR (RStatus);
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if (Private->FrameBufferConfigure != NULL) {
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FreePool (Private->FrameBufferConfigure);
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}
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Private->FrameBufferConfigure = FrameBufferConfigure;
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//
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// Free the old buffer. We do not save the content of the old buffer since the
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// screen is to be cleared anyway. Clearing the screen is required by the EFI spec.
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// See UEFI spec -EFI_GRAPHICS_OUTPUT_PROTOCOL.SetMode()
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//
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if (Private->VirtualScreenInfo != NULL) {
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HeapFree (GetProcessHeap (), 0, Private->VirtualScreenInfo);
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}
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Private->VirtualScreenInfo = VirtualScreenInfo;
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Private->Width = Width;
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Private->Height = Height;
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//
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// Use the AdjuctWindowRect fuction to calculate the real width and height
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// of the new window including the border and caption
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//
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Rect.left = 0;
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Rect.top = 0;
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Rect.right = Width;
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Rect.bottom = Height;
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AdjustWindowRect (&Rect, WS_OVERLAPPEDWINDOW, 0);
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Width = Rect.right - Rect.left;
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Height = Rect.bottom - Rect.top;
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//
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// Retrieve the original window position information
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//
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GetWindowRect (Private->WindowHandle, &Rect);
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//
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// Adjust the window size
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//
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MoveWindow (Private->WindowHandle, Rect.left, Rect.top, (INT32)Width, (INT32)Height, TRUE);
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return EFI_SUCCESS;
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}
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/**
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Blt pixels from the rectangle (Width X Height) formed by the BltBuffer
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onto the graphics screen starting a location (X, Y). (0, 0) is defined as
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the upper left hand side of the screen. (X, Y) can be outside of the
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current screen geometry and the BltBuffer will be cliped when it is
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displayed. X and Y can be negative or positive. If Width or Height is
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bigger than the current video screen the image will be clipped.
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@param This Protocol instance pointer.
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@param X X location on graphics screen.
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@param Y Y location on the graphics screen.
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@param Width Width of BltBuffer.
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@param Height Height of BltBuffer
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@param BltOperation Operation to perform on BltBuffer and video memory
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@param BltBuffer Buffer containing data to blt into video buffer.
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This buffer has a size of
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Width*Height*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL)
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@param SourceX If the BltOperation is a EfiCopyBlt this is the
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source of the copy. For other BLT operations this
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argument is not used.
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@param SourceX If the BltOperation is a EfiCopyBlt this is the
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source of the copy. For other BLT operations this
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argument is not used.
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@retval EFI_SUCCESS The palette is updated with PaletteArray.
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@retval EFI_INVALID_PARAMETER BltOperation is not valid.
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@retval EFI_DEVICE_ERROR A hardware error occurred writing to the video
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buffer.
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**/
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// TODO: SourceY - add argument and description to function comment
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// TODO: DestinationX - add argument and description to function comment
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// TODO: DestinationY - add argument and description to function comment
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// TODO: Delta - add argument and description to function comment
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EFI_STATUS
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WinNtWndBlt (
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IN EMU_GRAPHICS_WINDOW_PROTOCOL *GraphicsIo,
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IN EFI_UGA_PIXEL *BltBuffer OPTIONAL,
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IN EFI_UGA_BLT_OPERATION BltOperation,
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IN EMU_GRAPHICS_WINDOWS__BLT_ARGS *Args
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)
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{
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RETURN_STATUS RStatus;
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GRAPHICS_PRIVATE_DATA *Private;
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RECT Rect;
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Private = GRAPHICS_PRIVATE_DATA_FROM_THIS (GraphicsIo);
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RStatus = FrameBufferBlt (
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Private->FrameBufferConfigure,
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BltBuffer,
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BltOperation,
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Args->SourceX, Args->SourceY,
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Args->DestinationX, Args->DestinationY,
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Args->Width, Args->Height,
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Args->Delta
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);
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if (RETURN_ERROR (RStatus)) {
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return (EFI_STATUS)RStatus;
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}
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if (BltOperation != EfiBltVideoToBltBuffer) {
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//
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// Mark the area we just blted as Invalid so WM_PAINT will update.
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//
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Rect.left = (LONG)Args->DestinationX;
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Rect.top = (LONG)Args->DestinationY;
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Rect.right = (LONG)(Args->DestinationX + Args->Width);
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Rect.bottom = (LONG)(Args->DestinationY + Args->Height);
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InvalidateRect (Private->WindowHandle, &Rect, FALSE);
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//
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// Send the WM_PAINT message to the thread that is drawing the window. We
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// are in the main thread and the window drawing is in a child thread.
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// There is a child thread per window. We have no CriticalSection or Mutex
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// since we write the data and the other thread displays the data. While
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// we may miss some data for a short period of time this is no different than
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// a write combining on writes to a frame buffer.
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//
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UpdateWindow (Private->WindowHandle);
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}
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return EFI_SUCCESS;
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}
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/**
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Win32 Windows event handler.
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See Win32 Book
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@return See Win32 Book
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**/
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// TODO: hwnd - add argument and description to function comment
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// TODO: iMsg - add argument and description to function comment
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// TODO: wParam - add argument and description to function comment
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// TODO: lParam - add argument and description to function comment
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LRESULT
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CALLBACK
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WinNtGopThreadWindowProc (
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IN HWND hwnd,
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IN UINT iMsg,
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IN WPARAM wParam,
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IN LPARAM lParam
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)
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{
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GRAPHICS_PRIVATE_DATA *Private;
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HDC Handle;
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PAINTSTRUCT PaintStruct;
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LPARAM Index;
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EFI_INPUT_KEY Key;
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BOOLEAN AltIsPress;
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INT32 PosX;
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INT32 PosY;
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//
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// Use mTlsIndex global to get a Thread Local Storage version of Private.
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// This works since each Gop protocol has a unique Private data instance and
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// a unique thread.
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//
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AltIsPress = FALSE;
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Private = TlsGetValue (mTlsIndex);
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ASSERT (NULL != Private);
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switch (iMsg) {
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case WM_PAINT:
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Handle = BeginPaint (hwnd, &PaintStruct);
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SetDIBitsToDevice (
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Handle, // Destination Device Context
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0, // Destination X - 0
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0, // Destination Y - 0
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Private->Width, // Width
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Private->Height, // Height
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0, // Source X
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0, // Source Y
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0, // DIB Start Scan Line
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Private->Height, // Number of scan lines
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Private->VirtualScreenInfo + 1, // Address of array of DIB bits
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(BITMAPINFO *) Private->VirtualScreenInfo, // Address of structure with bitmap info
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DIB_RGB_COLORS // RGB or palette indexes
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);
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EndPaint (hwnd, &PaintStruct);
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return 0;
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//
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// F10 and the ALT key do not create a WM_KEYDOWN message, thus this special case
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// WM_SYSKEYDOWN is posted when F10 is pressed or
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// holds down ALT key and then presses another key.
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//
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case WM_SYSKEYDOWN:
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Key.ScanCode = 0;
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Key.UnicodeChar = CHAR_NULL;
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switch (wParam) {
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case VK_F10:
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Key.ScanCode = SCAN_F10;
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Key.UnicodeChar = CHAR_NULL;
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GopPrivateAddKey (Private, Key);
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return 0;
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}
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//
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// If ALT or ALT + modifier key is pressed.
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//
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if (WinNtGopConvertParamToEfiKey (Private, &wParam, &lParam, &Key)) {
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if (Key.ScanCode != 0){
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//
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// If ALT is pressed with other ScanCode.
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// Always revers the left Alt for simple.
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//
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Private->LeftAlt = TRUE;
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}
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GopPrivateAddKey (Private, Key);
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//
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// When Alt is released there is no windoes message, so
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// clean it after using it.
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//
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Private->RightAlt = FALSE;
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Private->LeftAlt = FALSE;
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return 0;
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}
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AltIsPress = TRUE;
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case WM_CHAR:
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//
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// The ESC key also generate WM_CHAR.
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//
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if (wParam == 0x1B) {
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return 0;
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}
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if (AltIsPress == TRUE) {
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//
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// If AltIsPress is true that means the Alt key is pressed.
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//
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Private->LeftAlt = TRUE;
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}
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for (Index = 0; Index < (lParam & 0xffff); Index++) {
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if (wParam != 0) {
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Key.UnicodeChar = (CHAR16) wParam;
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Key.ScanCode = SCAN_NULL;
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GopPrivateAddKey (Private, Key);
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}
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}
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if (AltIsPress == TRUE) {
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//
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// When Alt is released there is no windoes message, so
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// clean it after using it.
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//
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Private->LeftAlt = FALSE;
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Private->RightAlt = FALSE;
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}
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return 0;
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case WM_SYSKEYUP:
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//
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// ALT is pressed with another key released
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//
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WinNtGopConvertParamToEfiKeyShiftState (Private, &wParam, &lParam, FALSE);
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return 0;
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case WM_KEYDOWN:
|
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Key.ScanCode = SCAN_NULL;
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Key.UnicodeChar = CHAR_NULL;
|
|
//
|
|
// A value key press will cause a WM_KEYDOWN first, then cause a WM_CHAR
|
|
// So if there is no modifier key updated, skip the WM_KEYDOWN even.
|
|
//
|
|
if (WinNtGopConvertParamToEfiKey (Private, &wParam, &lParam, &Key)) {
|
|
//
|
|
// Support the partial keystroke, add all keydown event into the queue.
|
|
//
|
|
GopPrivateAddKey (Private, Key);
|
|
}
|
|
return 0;
|
|
|
|
case WM_KEYUP:
|
|
WinNtGopConvertParamToEfiKeyShiftState (Private, &wParam, &lParam, FALSE);
|
|
return 0;
|
|
|
|
case WM_MOUSEMOVE:
|
|
PosX = GET_X_LPARAM (lParam);
|
|
PosY = GET_Y_LPARAM (lParam);
|
|
|
|
if (Private->PointerPreviousX != PosX) {
|
|
Private->PointerState.RelativeMovementX += (PosX - Private->PointerPreviousX);
|
|
Private->PointerPreviousX = PosX;
|
|
Private->PointerStateChanged = TRUE;
|
|
}
|
|
|
|
if (Private->PointerPreviousY != PosY) {
|
|
Private->PointerState.RelativeMovementY += (PosY - Private->PointerPreviousY);
|
|
Private->PointerPreviousY = PosY;
|
|
Private->PointerStateChanged = TRUE;
|
|
}
|
|
|
|
Private->PointerState.RelativeMovementZ = 0;
|
|
return 0;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
Private->PointerState.LeftButton = TRUE;
|
|
Private->PointerStateChanged = TRUE;
|
|
return 0;
|
|
|
|
case WM_LBUTTONUP:
|
|
Private->PointerState.LeftButton = FALSE;
|
|
Private->PointerStateChanged = TRUE;
|
|
return 0;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
Private->PointerState.RightButton = TRUE;
|
|
Private->PointerStateChanged = TRUE;
|
|
return 0;
|
|
|
|
case WM_RBUTTONUP:
|
|
Private->PointerState.RightButton = FALSE;
|
|
Private->PointerStateChanged = TRUE;
|
|
return 0;
|
|
|
|
case WM_CLOSE:
|
|
//
|
|
// This close message is issued by user, core is not aware of this,
|
|
// so don't release the window display resource, just hide the window.
|
|
//
|
|
ShowWindow (Private->WindowHandle, SW_HIDE);
|
|
return 0;
|
|
|
|
case WM_DESTROY:
|
|
DestroyWindow (hwnd);
|
|
PostQuitMessage (0);
|
|
|
|
HeapFree (GetProcessHeap (), 0, Private->VirtualScreenInfo);
|
|
|
|
ExitThread (0);
|
|
|
|
default:
|
|
break;
|
|
};
|
|
|
|
return DefWindowProc (hwnd, iMsg, wParam, lParam);
|
|
}
|
|
|
|
|
|
/**
|
|
This thread simulates the end of WinMain () application. Each Window needs
|
|
to process its events. The messages are dispatched to
|
|
WinNtGopThreadWindowProc ().
|
|
Be very careful since WinNtGopThreadWinMain () and WinNtGopThreadWindowProc ()
|
|
are running in a separate thread. We have to do this to process the events.
|
|
|
|
@param lpParameter Handle of window to manage.
|
|
|
|
@return if a WM_QUIT message is returned exit.
|
|
|
|
**/
|
|
DWORD
|
|
WINAPI
|
|
WinNtGopThreadWinMain (
|
|
LPVOID lpParameter
|
|
)
|
|
{
|
|
MSG Message;
|
|
GRAPHICS_PRIVATE_DATA *Private;
|
|
RECT Rect;
|
|
|
|
Private = (GRAPHICS_PRIVATE_DATA *) lpParameter;
|
|
ASSERT (NULL != Private);
|
|
|
|
//
|
|
// Since each thread has unique private data, save the private data in Thread
|
|
// Local Storage slot. Then the shared global mTlsIndex can be used to get
|
|
// thread specific context.
|
|
//
|
|
TlsSetValue (mTlsIndex, Private);
|
|
|
|
Private->ThreadId = GetCurrentThreadId ();
|
|
|
|
Private->WindowsClass.cbSize = sizeof (WNDCLASSEX);
|
|
Private->WindowsClass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
Private->WindowsClass.lpfnWndProc = WinNtGopThreadWindowProc;
|
|
Private->WindowsClass.cbClsExtra = 0;
|
|
Private->WindowsClass.cbWndExtra = 0;
|
|
Private->WindowsClass.hInstance = NULL;
|
|
Private->WindowsClass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
|
|
Private->WindowsClass.hCursor = LoadCursor (NULL, IDC_ARROW);
|
|
Private->WindowsClass.hbrBackground = (HBRUSH)(UINTN)COLOR_WINDOW;
|
|
Private->WindowsClass.lpszMenuName = NULL;
|
|
Private->WindowsClass.lpszClassName = WIN_NT_GOP_CLASS_NAME;
|
|
Private->WindowsClass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
|
|
|
|
//
|
|
// Use 100 x 100 as initial Window size.
|
|
//
|
|
Private->Width = 100;
|
|
Private->Height = 100;
|
|
|
|
|
|
//
|
|
// This call will fail after the first time, but thats O.K. since we only need
|
|
// WIN_NT_GOP_CLASS_NAME to exist to create the window.
|
|
//
|
|
RegisterClassEx (&Private->WindowsClass);
|
|
|
|
//
|
|
// Setting Rect values to allow for the AdjustWindowRect to provide
|
|
// us the correct sizes for the client area when doing the CreateWindowEx
|
|
//
|
|
Rect.top = 0;
|
|
Rect.bottom = Private->Height;
|
|
Rect.left = 0;
|
|
Rect.right = Private->Width;
|
|
|
|
AdjustWindowRect (&Rect, WS_OVERLAPPEDWINDOW, 0);
|
|
|
|
Private->WindowHandle = CreateWindowEx (
|
|
0,
|
|
WIN_NT_GOP_CLASS_NAME,
|
|
Private->WindowName,
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
Rect.right - Rect.left,
|
|
Rect.bottom - Rect.top,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
(VOID **)&Private
|
|
);
|
|
|
|
//
|
|
// The reset of this thread is the standard windows program. We need a separate
|
|
// thread since we must process the message loop to make windows act like
|
|
// windows.
|
|
//
|
|
|
|
ShowWindow (Private->WindowHandle, SW_SHOW);
|
|
UpdateWindow (Private->WindowHandle);
|
|
|
|
//
|
|
// Let the main thread get some work done
|
|
//
|
|
ReleaseSemaphore (Private->ThreadInited, 1, NULL);
|
|
|
|
//
|
|
// This is the message loop that all Windows programs need.
|
|
//
|
|
while (GetMessage (&Message, Private->WindowHandle, 0, 0)) {
|
|
TranslateMessage (&Message);
|
|
DispatchMessage (&Message);
|
|
}
|
|
|
|
return (DWORD)Message.wParam;
|
|
}
|
|
|
|
|
|
/**
|
|
TODO: Add function description
|
|
|
|
@param Private TODO: add argument description
|
|
@param HorizontalResolution TODO: add argument description
|
|
@param VerticalResolution TODO: add argument description
|
|
@param ColorDepth TODO: add argument description
|
|
@param RefreshRate TODO: add argument description
|
|
|
|
@return TODO: add return values
|
|
|
|
**/
|
|
EFI_STATUS
|
|
EFIAPI
|
|
WinNtGraphicsWindowOpen (
|
|
IN EMU_IO_THUNK_PROTOCOL *This
|
|
)
|
|
{
|
|
DWORD NewThreadId;
|
|
GRAPHICS_PRIVATE_DATA *Private;
|
|
|
|
Private = AllocateZeroPool (sizeof (*Private));
|
|
|
|
GopPrivateCreateQ (Private, &Private->QueueForRead);
|
|
|
|
Private->GraphicsWindowIo.Size = WinNtWndSize;
|
|
Private->GraphicsWindowIo.CheckKey = WinNtWndCheckKey;
|
|
Private->GraphicsWindowIo.GetKey = WinNtWndGetKey;
|
|
Private->GraphicsWindowIo.KeySetState = WinNtWndKeySetState;
|
|
Private->GraphicsWindowIo.RegisterKeyNotify = WinNtWndRegisterKeyNotify;
|
|
Private->GraphicsWindowIo.Blt = WinNtWndBlt;
|
|
Private->GraphicsWindowIo.CheckPointer = WinNtWndCheckPointer;
|
|
Private->GraphicsWindowIo.GetPointerState = WinNtWndGetPointerState;
|
|
|
|
Private->WindowName = This->ConfigString;
|
|
//
|
|
// Initialize a Thread Local Storge variable slot. We use TLS to get the
|
|
// correct Private data instance into the windows thread.
|
|
//
|
|
if (mTlsIndex == TLS_OUT_OF_INDEXES) {
|
|
ASSERT (0 == mTlsIndexUseCount);
|
|
mTlsIndex = TlsAlloc ();
|
|
}
|
|
|
|
//
|
|
// always increase the use count!
|
|
//
|
|
mTlsIndexUseCount++;
|
|
|
|
Private->ThreadInited = CreateSemaphore (NULL, 0, 1, NULL);
|
|
Private->ThreadHandle = CreateThread (
|
|
NULL,
|
|
0,
|
|
WinNtGopThreadWinMain,
|
|
(VOID *) Private,
|
|
0,
|
|
&NewThreadId
|
|
);
|
|
|
|
//
|
|
// The other thread has entered the windows message loop so we can
|
|
// continue our initialization.
|
|
//
|
|
WaitForSingleObject (Private->ThreadInited, INFINITE);
|
|
CloseHandle (Private->ThreadInited);
|
|
|
|
This->Private = Private;
|
|
This->Interface = &Private->GraphicsWindowIo;
|
|
|
|
return EFI_SUCCESS;
|
|
}
|
|
|
|
EFI_STATUS
|
|
EFIAPI
|
|
WinNtGraphicsWindowClose (
|
|
IN EMU_IO_THUNK_PROTOCOL *This
|
|
)
|
|
{
|
|
GRAPHICS_PRIVATE_DATA *Private;
|
|
|
|
Private = (GRAPHICS_PRIVATE_DATA *)This->Private;
|
|
|
|
//
|
|
// BugBug: Shutdown GOP Hardware and any child devices.
|
|
//
|
|
SendMessage (Private->WindowHandle, WM_DESTROY, 0, 0);
|
|
CloseHandle (Private->ThreadHandle);
|
|
|
|
mTlsIndexUseCount--;
|
|
|
|
//
|
|
// The callback function for another window could still be called,
|
|
// so we need to make sure there are no more users of mTlsIndex.
|
|
//
|
|
if (0 == mTlsIndexUseCount) {
|
|
ASSERT (TLS_OUT_OF_INDEXES != mTlsIndex);
|
|
|
|
TlsFree (mTlsIndex);
|
|
mTlsIndex = TLS_OUT_OF_INDEXES;
|
|
|
|
UnregisterClass (
|
|
Private->WindowsClass.lpszClassName,
|
|
Private->WindowsClass.hInstance
|
|
);
|
|
}
|
|
|
|
|
|
GopPrivateDestroyQ (Private, &Private->QueueForRead);
|
|
return EFI_SUCCESS;
|
|
}
|
|
|
|
|
|
EMU_IO_THUNK_PROTOCOL mWinNtWndThunkIo = {
|
|
&gEmuGraphicsWindowProtocolGuid,
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
WinNtGraphicsWindowOpen,
|
|
WinNtGraphicsWindowClose,
|
|
NULL
|
|
};
|