mirror of https://github.com/acidanthera/audk.git
560 lines
16 KiB
C
560 lines
16 KiB
C
/** @file
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VirtIo GPU initialization, and commands (primitives) for the GPU device.
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Copyright (C) 2016, Red Hat, Inc.
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This program and the accompanying materials are licensed and made available
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under the terms and conditions of the BSD License which accompanies this
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distribution. The full text of the license may be found at
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http://opensource.org/licenses/bsd-license.php
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THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS, WITHOUT
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WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include <Library/VirtioLib.h>
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#include "VirtioGpu.h"
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/**
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Configure the VirtIo GPU device that underlies VgpuDev.
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@param[in,out] VgpuDev The VGPU_DEV object to set up VirtIo messaging for.
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On input, the caller is responsible for having
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initialized VgpuDev->VirtIo. On output, VgpuDev->Ring
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has been initialized, and synchronous VirtIo GPU
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commands (primitives) can be submitted to the device.
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@retval EFI_SUCCESS VirtIo GPU configuration successful.
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@retval EFI_UNSUPPORTED The host-side configuration of the VirtIo GPU is not
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supported by this driver.
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@retval Error codes from underlying functions.
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**/
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EFI_STATUS
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VirtioGpuInit (
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IN OUT VGPU_DEV *VgpuDev
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)
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{
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UINT8 NextDevStat;
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EFI_STATUS Status;
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UINT64 Features;
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UINT16 QueueSize;
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//
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// Execute virtio-v1.0-cs04, 3.1.1 Driver Requirements: Device
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// Initialization.
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//
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// 1. Reset the device.
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//
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NextDevStat = 0;
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Status = VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, NextDevStat);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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//
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// 2. Set the ACKNOWLEDGE status bit [...]
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//
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NextDevStat |= VSTAT_ACK;
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Status = VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, NextDevStat);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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//
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// 3. Set the DRIVER status bit [...]
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//
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NextDevStat |= VSTAT_DRIVER;
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Status = VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, NextDevStat);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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//
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// 4. Read device feature bits...
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//
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Status = VgpuDev->VirtIo->GetDeviceFeatures (VgpuDev->VirtIo, &Features);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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if ((Features & VIRTIO_F_VERSION_1) == 0) {
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Status = EFI_UNSUPPORTED;
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goto Failed;
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}
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//
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// We only want the most basic 2D features.
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//
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Features &= VIRTIO_F_VERSION_1;
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//
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// ... and write the subset of feature bits understood by the [...] driver to
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// the device. [...]
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// 5. Set the FEATURES_OK status bit.
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// 6. Re-read device status to ensure the FEATURES_OK bit is still set [...]
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//
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Status = Virtio10WriteFeatures (VgpuDev->VirtIo, Features, &NextDevStat);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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//
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// 7. Perform device-specific setup, including discovery of virtqueues for
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// the device [...]
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//
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Status = VgpuDev->VirtIo->SetQueueSel (VgpuDev->VirtIo,
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VIRTIO_GPU_CONTROL_QUEUE);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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Status = VgpuDev->VirtIo->GetQueueNumMax (VgpuDev->VirtIo, &QueueSize);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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//
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// We implement each VirtIo GPU command that we use with two descriptors:
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// request, response.
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//
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if (QueueSize < 2) {
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Status = EFI_UNSUPPORTED;
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goto Failed;
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}
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//
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// [...] population of virtqueues [...]
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//
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Status = VirtioRingInit (QueueSize, &VgpuDev->Ring);
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if (EFI_ERROR (Status)) {
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goto Failed;
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}
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Status = VgpuDev->VirtIo->SetQueueAddress (VgpuDev->VirtIo, &VgpuDev->Ring);
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if (EFI_ERROR (Status)) {
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goto ReleaseQueue;
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}
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//
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// 8. Set the DRIVER_OK status bit.
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//
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NextDevStat |= VSTAT_DRIVER_OK;
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Status = VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, NextDevStat);
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if (EFI_ERROR (Status)) {
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goto ReleaseQueue;
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}
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return EFI_SUCCESS;
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ReleaseQueue:
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VirtioRingUninit (&VgpuDev->Ring);
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Failed:
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//
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// If any of these steps go irrecoverably wrong, the driver SHOULD set the
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// FAILED status bit to indicate that it has given up on the device (it can
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// reset the device later to restart if desired). [...]
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//
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// VirtIo access failure here should not mask the original error.
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//
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NextDevStat |= VSTAT_FAILED;
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VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, NextDevStat);
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return Status;
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}
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/**
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De-configure the VirtIo GPU device that underlies VgpuDev.
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@param[in,out] VgpuDev The VGPU_DEV object to tear down VirtIo messaging
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for. On input, the caller is responsible for having
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called VirtioGpuInit(). On output, VgpuDev->Ring has
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been uninitialized; VirtIo GPU commands (primitives)
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can no longer be submitted to the device.
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**/
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VOID
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VirtioGpuUninit (
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IN OUT VGPU_DEV *VgpuDev
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)
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{
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//
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// Resetting the VirtIo device makes it release its resources and forget its
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// configuration.
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//
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VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, 0);
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VirtioRingUninit (&VgpuDev->Ring);
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}
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/**
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EFI_EVENT_NOTIFY function for the VGPU_DEV.ExitBoot event. It resets the
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VirtIo device, causing it to release its resources and to forget its
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configuration.
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This function may only be called (that is, VGPU_DEV.ExitBoot may only be
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signaled) after VirtioGpuInit() returns and before VirtioGpuUninit() is
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called.
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@param[in] Event Event whose notification function is being invoked.
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@param[in] Context Pointer to the associated VGPU_DEV object.
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**/
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VOID
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EFIAPI
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VirtioGpuExitBoot (
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IN EFI_EVENT Event,
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IN VOID *Context
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)
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{
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VGPU_DEV *VgpuDev;
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VgpuDev = Context;
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VgpuDev->VirtIo->SetDeviceStatus (VgpuDev->VirtIo, 0);
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}
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/**
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Internal utility function that sends a request to the VirtIo GPU device
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model, awaits the answer from the host, and returns a status.
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@param[in,out] VgpuDev The VGPU_DEV object that represents the VirtIo GPU
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device. The caller is responsible to have
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successfully invoked VirtioGpuInit() on VgpuDev
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previously, while VirtioGpuUninit() must not have
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been called on VgpuDev.
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@param[in] RequestType The type of the request. The caller is responsible
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for providing a VirtioGpuCmd* RequestType which, on
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success, elicits a VirtioGpuRespOkNodata response
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from the host.
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@param[in] Fence Whether to enable fencing for this request. Fencing
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forces the host to complete the command before
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producing a response. If Fence is TRUE, then
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VgpuDev->FenceId is consumed, and incremented.
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@param[in,out] Header Pointer to the caller-allocated request object. The
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request must start with VIRTIO_GPU_CONTROL_HEADER.
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This function overwrites all fields of Header before
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submitting the request to the host:
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- it sets Type from RequestType,
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- it sets Flags and FenceId based on Fence,
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- it zeroes CtxId and Padding.
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@param[in] RequestSize Size of the entire caller-allocated request object,
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including the leading VIRTIO_GPU_CONTROL_HEADER.
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@retval EFI_SUCCESS Operation successful.
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@retval EFI_DEVICE_ERROR The host rejected the request. The host error
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code has been logged on the EFI_D_ERROR level.
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@return Codes for unexpected errors in VirtIo
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messaging.
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**/
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STATIC
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EFI_STATUS
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VirtioGpuSendCommand (
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IN OUT VGPU_DEV *VgpuDev,
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IN VIRTIO_GPU_CONTROL_TYPE RequestType,
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IN BOOLEAN Fence,
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IN OUT volatile VIRTIO_GPU_CONTROL_HEADER *Header,
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IN UINTN RequestSize
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)
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{
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DESC_INDICES Indices;
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volatile VIRTIO_GPU_CONTROL_HEADER Response;
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EFI_STATUS Status;
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UINT32 ResponseSize;
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//
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// Initialize Header.
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//
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Header->Type = RequestType;
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if (Fence) {
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Header->Flags = VIRTIO_GPU_FLAG_FENCE;
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Header->FenceId = VgpuDev->FenceId++;
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} else {
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Header->Flags = 0;
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Header->FenceId = 0;
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}
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Header->CtxId = 0;
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Header->Padding = 0;
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ASSERT (RequestSize >= sizeof *Header);
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//
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// Compose the descriptor chain.
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//
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VirtioPrepare (&VgpuDev->Ring, &Indices);
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VirtioAppendDesc (&VgpuDev->Ring, (UINTN)Header, RequestSize,
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VRING_DESC_F_NEXT, &Indices);
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VirtioAppendDesc (&VgpuDev->Ring, (UINTN)&Response, sizeof Response,
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VRING_DESC_F_WRITE, &Indices);
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//
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// Send the command.
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//
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Status = VirtioFlush (VgpuDev->VirtIo, VIRTIO_GPU_CONTROL_QUEUE,
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&VgpuDev->Ring, &Indices, &ResponseSize);
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if (EFI_ERROR (Status)) {
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return Status;
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}
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//
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// Parse the response.
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//
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if (ResponseSize != sizeof Response) {
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DEBUG ((EFI_D_ERROR, "%a: malformed response to Request=0x%x\n",
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__FUNCTION__, (UINT32)RequestType));
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return EFI_PROTOCOL_ERROR;
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}
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if (Response.Type == VirtioGpuRespOkNodata) {
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return EFI_SUCCESS;
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}
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DEBUG ((EFI_D_ERROR, "%a: Request=0x%x Response=0x%x\n", __FUNCTION__,
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(UINT32)RequestType, Response.Type));
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return EFI_DEVICE_ERROR;
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}
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/**
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The following functions send requests to the VirtIo GPU device model, await
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the answer from the host, and return a status. They share the following
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interface details:
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@param[in,out] VgpuDev The VGPU_DEV object that represents the VirtIo GPU
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device. The caller is responsible to have
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successfully invoked VirtioGpuInit() on VgpuDev
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previously, while VirtioGpuUninit() must not have
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been called on VgpuDev.
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@retval EFI_INVALID_PARAMETER Invalid command-specific parameters were
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detected by this driver.
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@retval EFI_SUCCESS Operation successful.
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@retval EFI_DEVICE_ERROR The host rejected the request. The host error
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code has been logged on the EFI_D_ERROR level.
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@return Codes for unexpected errors in VirtIo
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messaging.
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For the command-specific parameters, please consult the GPU Device section of
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the VirtIo 1.0 specification (see references in
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"OvmfPkg/Include/IndustryStandard/VirtioGpu.h").
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**/
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EFI_STATUS
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VirtioGpuResourceCreate2d (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 ResourceId,
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IN VIRTIO_GPU_FORMATS Format,
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IN UINT32 Width,
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IN UINT32 Height
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)
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{
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volatile VIRTIO_GPU_RESOURCE_CREATE_2D Request;
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if (ResourceId == 0) {
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return EFI_INVALID_PARAMETER;
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}
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Request.ResourceId = ResourceId;
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Request.Format = (UINT32)Format;
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Request.Width = Width;
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Request.Height = Height;
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdResourceCreate2d,
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FALSE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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EFI_STATUS
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VirtioGpuResourceUnref (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 ResourceId
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)
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{
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volatile VIRTIO_GPU_RESOURCE_UNREF Request;
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if (ResourceId == 0) {
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return EFI_INVALID_PARAMETER;
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}
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Request.ResourceId = ResourceId;
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Request.Padding = 0;
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdResourceUnref,
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FALSE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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EFI_STATUS
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VirtioGpuResourceAttachBacking (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 ResourceId,
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IN VOID *FirstBackingPage,
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IN UINTN NumberOfPages
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)
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{
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volatile VIRTIO_GPU_RESOURCE_ATTACH_BACKING Request;
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if (ResourceId == 0) {
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return EFI_INVALID_PARAMETER;
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}
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Request.ResourceId = ResourceId;
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Request.NrEntries = 1;
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Request.Entry.Addr = (UINTN)FirstBackingPage;
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Request.Entry.Length = (UINT32)EFI_PAGES_TO_SIZE (NumberOfPages);
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Request.Entry.Padding = 0;
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdResourceAttachBacking,
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FALSE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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EFI_STATUS
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VirtioGpuResourceDetachBacking (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 ResourceId
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)
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{
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volatile VIRTIO_GPU_RESOURCE_DETACH_BACKING Request;
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if (ResourceId == 0) {
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return EFI_INVALID_PARAMETER;
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}
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Request.ResourceId = ResourceId;
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Request.Padding = 0;
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//
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// In this case, we set Fence to TRUE, because after this function returns,
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// the caller might reasonably want to repurpose the backing pages
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// immediately. Thus we should ensure that the host releases all references
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// to the backing pages before we return.
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//
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdResourceDetachBacking,
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TRUE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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EFI_STATUS
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VirtioGpuSetScanout (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 X,
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IN UINT32 Y,
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IN UINT32 Width,
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IN UINT32 Height,
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IN UINT32 ScanoutId,
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IN UINT32 ResourceId
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)
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{
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volatile VIRTIO_GPU_SET_SCANOUT Request;
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//
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// Unlike for most other commands, ResourceId=0 is valid; it
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// is used to disable a scanout.
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//
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Request.Rectangle.X = X;
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Request.Rectangle.Y = Y;
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Request.Rectangle.Width = Width;
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Request.Rectangle.Height = Height;
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Request.ScanoutId = ScanoutId;
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Request.ResourceId = ResourceId;
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdSetScanout,
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FALSE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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EFI_STATUS
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VirtioGpuTransferToHost2d (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 X,
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IN UINT32 Y,
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IN UINT32 Width,
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IN UINT32 Height,
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IN UINT64 Offset,
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IN UINT32 ResourceId
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)
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{
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volatile VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D Request;
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if (ResourceId == 0) {
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return EFI_INVALID_PARAMETER;
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}
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Request.Rectangle.X = X;
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Request.Rectangle.Y = Y;
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Request.Rectangle.Width = Width;
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Request.Rectangle.Height = Height;
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Request.Offset = Offset;
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Request.ResourceId = ResourceId;
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Request.Padding = 0;
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdTransferToHost2d,
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FALSE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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EFI_STATUS
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VirtioGpuResourceFlush (
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IN OUT VGPU_DEV *VgpuDev,
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IN UINT32 X,
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IN UINT32 Y,
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IN UINT32 Width,
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IN UINT32 Height,
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IN UINT32 ResourceId
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)
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{
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volatile VIRTIO_GPU_RESOURCE_FLUSH Request;
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if (ResourceId == 0) {
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return EFI_INVALID_PARAMETER;
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}
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Request.Rectangle.X = X;
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Request.Rectangle.Y = Y;
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Request.Rectangle.Width = Width;
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Request.Rectangle.Height = Height;
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Request.ResourceId = ResourceId;
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Request.Padding = 0;
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return VirtioGpuSendCommand (
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VgpuDev,
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VirtioGpuCmdResourceFlush,
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FALSE, // Fence
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&Request.Header,
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sizeof Request
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);
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}
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