audk/StdLib/LibC/Uefi/Devices/Utility/DevGenisis.c

140 lines
4.8 KiB
C

/** @file
Device Abstraction: device creation utility functions.
Copyright (c) 2011, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials are licensed and made available under
the terms and conditions of the BSD License that accompanies this distribution.
The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#include <Uefi.h>
#include <Library/BaseLib.h>
#include <Library/MemoryAllocationLib.h>
#include <LibConfig.h>
#include <errno.h>
#include <sys/poll.h>
#include <kfile.h>
#include <Device/Device.h>
#include <MainData.h>
LIST_ENTRY daDeviceList = INITIALIZE_LIST_HEAD_VARIABLE(daDeviceList);
DeviceNode *daDefaultDevice = NULL; ///< Device to use if nothing else found
DeviceNode *daRootDevice = NULL; ///< Device containing the root file system
DeviceNode *daCurrentDevice = NULL; ///< Device currently being accessed
/* Commonly used fileops
fnullop_* Does nothing and returns success.
fbadop_* Does nothing and returns EPERM
*/
int EFIAPI fnullop_fcntl (struct __filedes *filp, UINT32 Cmd, void *p3, void *p4)
{ return 0; }
short EFIAPI fnullop_poll (struct __filedes *filp, short Events)
{
return ((POLLIN | POLLRDNORM | POLLOUT) & Events);
}
int EFIAPI fnullop_flush (struct __filedes *filp)
{ return 0; }
int EFIAPI fbadop_stat (struct __filedes *filp, struct stat *StatBuf, void *Buf)
{ return -EPERM; }
int EFIAPI fbadop_ioctl (struct __filedes *filp, ULONGN Cmd, void *argp)
{ return -EPERM; }
int EFIAPI fbadop_delete (struct __filedes *filp)
{ return -EPERM; }
int EFIAPI fbadop_mkdir (const char *path, __mode_t perms)
{ return -EPERM; }
int EFIAPI fbadop_rename (const char *from, const char *to)
{ return -EPERM; }
int EFIAPI fbadop_rmdir (struct __filedes *filp)
{ return -EPERM; }
/** Add a new device to the device list.
If both DevName and DevProto are NULL, register this as the Default device.
@param DevName Name of the device to add.
@param DevProto Pointer to the GUID identifying the protocol associated with this device.
If DevProto is NULL, startup code will not try to find instances
of this device.
@param OpenFunc Pointer to the device's Open function.
@param InstanceList Optional pointer to the device's initialized instance list.
If InstanceList is NULL, the application startup code will
scan for instances of the protocol identified by DevProto and
populate the InstanceList in the order those protocols are found.
@param NumInstance Number of instances in InstanceList.
@param Modes Bit-mapped flags indicating operations (R, W, RW, ...) permitted to this device.
**/
DeviceNode *
EFIAPI
__DevRegister(
IN const CHAR16 *DevName,
IN GUID *DevProto,
IN FO_OPEN OpenFunc,
IN void *InstanceList,
IN int NumInstance,
IN UINT32 InstanceSize,
IN UINT32 Modes
)
{
DeviceNode *Node;
GenericInstance *GIp;
char *GenPtr;
int i;
/* Validate parameters */
if(((DevName == NULL) && (DevProto != NULL)) ||
(OpenFunc == NULL)) {
EFIerrno = RETURN_INVALID_PARAMETER;
return NULL;
}
Node = (DeviceNode *)AllocateZeroPool(sizeof(DeviceNode));
if(Node == NULL) {
EFIerrno = RETURN_OUT_OF_RESOURCES;
return NULL;
}
Node->DevName = DevName;
Node->DevProto = DevProto;
Node->InstanceList = InstanceList;
Node->OpenFunc = OpenFunc;
Node->InstanceSize = InstanceSize;
Node->NumInstances = NumInstance;
Node->OpModes = Modes;
/* Update the Parent member of each element of the InstanceList */
if(InstanceList != NULL) {
GenPtr = InstanceList;
for(i = 0; i < NumInstance; ++i) { // Iterate through each element of InstanceList
GIp = (GenericInstance *)GenPtr;
GIp->Parent = Node; // Initializing the Parent member & InstanceNum
//GIp->InstanceNum = i;
GenPtr += InstanceSize;
}
}
if(DevName == NULL) {
if(daDefaultDevice != NULL) {
EFIerrno = RETURN_INVALID_PARAMETER;
return NULL;
}
daDefaultDevice = Node;
}
else {
(void) InsertTailList(&daDeviceList, &Node->DevList);
}
EFIerrno = RETURN_SUCCESS;
return Node;
}