mirror of https://github.com/acidanthera/audk.git
109 lines
3.5 KiB
ArmAsm
109 lines
3.5 KiB
ArmAsm
/// @file
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/// Contains an implementation of longjmp for the Itanium-based architecture.
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///
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/// Copyright (c) 2006, Intel Corporation
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/// All rights reserved. This program and the accompanying materials
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/// are licensed and made available under the terms and conditions of the BSD License
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/// which accompanies this distribution. The full text of the license may be found at
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/// http://opensource.org/licenses/bsd-license.php
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///
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/// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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/// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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///
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/// Module Name: longjmp.s
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///
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///
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.auto
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.text
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.global InternalAssertJumpBuffer
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.type InternalAssertJumpBuffer, @function
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.proc SetJump
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.type SetJump, @function
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SetJump::
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alloc loc0 = ar.pfs, 1, 2, 1, 0
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mov loc1 = b0
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mov out0 = in0
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brl.call.sptk.many b0 = InternalAssertJumpBuffer
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mov r14 = ar.unat
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mov r15 = ar.bsp
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add r10 = 0x10*20, in0
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stf.spill.nta [in0] = f2, 0x10
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st8.spill.nta [r10] = r4, 8
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mov r21 = b1
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stf.spill.nta [in0] = f3, 0x10
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st8.spill.nta [r10] = r5, 8
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mov r22 = b2
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stf.spill.nta [in0] = f4, 0x10
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st8.spill.nta [r10] = r6, 8
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mov r23 = b3
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stf.spill.nta [in0] = f5, 0x10
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st8.spill.nta [r10] = r7, 8
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mov r24 = b4
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stf.spill.nta [in0] = f16, 0x10
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st8.spill.nta [r10] = sp, 8
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mov r25 = b5
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stf.spill.nta [in0] = f17, 0x10
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st8.nta [r10] = loc1, 8
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mov r16 = pr
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stf.spill.nta [in0] = f18, 0x10
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st8.nta [r10] = r21, 8
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mov r17 = ar.lc
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stf.spill.nta [in0] = f19, 0x10
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st8.nta [r10] = r22, 8
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stf.spill.nta [in0] = f20, 0x10
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st8.nta [r10] = r23, 8
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stf.spill.nta [in0] = f21, 0x10
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st8.nta [r10] = r24, 8
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stf.spill.nta [in0] = f22, 0x10
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st8.nta [r10] = r25, 8
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stf.spill.nta [in0] = f23, 0x10
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mov r18 = ar.unat
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stf.spill.nta [in0] = f24, 0x10
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st8.nta [r10] = r14, 8 // UNAT
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stf.spill.nta [in0] = f25, 0x10
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st8.nta [r10] = r18, 8 // UNAT after spill
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stf.spill.nta [in0] = f26, 0x10
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st8.nta [r10] = loc0, 8 // PFS
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stf.spill.nta [in0] = f27, 0x10
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st8.nta [r10] = r15, 8 // BSP
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mov r8 = 0
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stf.spill.nta [in0] = f28, 0x10
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mov r19 = ar.fpsr
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stf.spill.nta [in0] = f29, 0x10
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st8.nta [r10] = r16, 8 // PR
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mov ar.pfs = loc0
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stf.spill.nta [in0] = f30, 0x10
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st8.nta [r10] = r17, 8 // LC
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mov b0 = loc1
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stf.spill.nta [in0] = f31, 0x10
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st8.nta [r10] = r19 // FPSR
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mov ar.unat = r14
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br.ret.sptk b0
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.endp SetJump
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