mirror of https://github.com/acidanthera/audk.git
d77efa2ebe
When collecting the required library instances for modules and libraries, included libraries will be recursed to ensure the module is built with all the libraries directly linked to it and indirectly linked to it via included libraries. Using the following scenario as an example: [LibraryClasses.common.DXE_CORE] NULL|Path/To/Library1.inf // Includes DebugLib [LibraryClasses.common.DXE_DRIVER] NULL|Path/To/Library2.inf // Includes DebugLib [LibraryClasses.common.DXE_CORE, LibraryClasses.common.DXE_DRIVER] DebugLib|MdePkg/Library/BaseDebugLibSerialPort/BaseDebugLibSerialPort.inf [Components] MdeModulePkg/Core/Dxe/DxeMain.inf // Includes DebugLib The DXE_CORE NULL library will be assigned a fake library class like NULL1 and the DXE_DRIVER will be assigned NULL2. The recursion logic will see NULL1 as a directly linked and will add an instance of it to the list of libraries which need to be included in the module. When DebugLib is evaluated, the recursion logic will add the libraries DebugLib depends on to the queue which includes both NULL1 and NULL2. When NULL2 is unqueued, an instance of it will also be added to the list of libraries needed to build DxeMain which now means that both NULL1 and NULL2 have been linked. NULL includes outside of module overrides are not supported according to the spec, but we do it anyways so this seems like a case which should be fixed. This change updates the recursion logic to skip evaluating NULL libraries unless they are linked directly to the module/library being evaluated. Cc: Rebecca Cran <rebecca@bsdio.com> Cc: Liming Gao <gaoliming@byosoft.com.cn> Cc: Bob Feng <bob.c.feng@intel.com> Cc: Yuwei Chen <yuwei.chen@intel.com> Signed-off-by: Taylor Beebe <taylor.d.beebe@gmail.com> Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn> |
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.. | ||
Bin | ||
BinPipWrappers | ||
BinWrappers | ||
Conf | ||
Plugin | ||
Scripts | ||
Source | ||
Tests | ||
UserManuals | ||
.gitignore | ||
BuildEnv | ||
Edk2ToolsBuild.py | ||
GNUmakefile | ||
Makefile | ||
ReadMe.rst | ||
basetools_calling_path_env.yaml | ||
basetools_path_env.yaml | ||
get_vsvars.bat | ||
set_vsprefix_envs.bat | ||
toolsetup.bat |
ReadMe.rst
:: Note: New build instructions are available. It is recommended to start with the new instructions if learning how to build edk2 and/or BaseTools for the first time. This page is retained for reference. New instructions: `Build Instructions`_ .. _`Build Instructions`: https://github.com/tianocore/tianocore.github.io/wiki/Build-Instructions This directory contains the EDK II build tools and template files. Templates are located in the Conf directory, while the tools executables for Microsoft Windows Operating Systems are located in the Bin\\Win32 directory, other directory contains tools source. Build step to generate the binary tools --------------------------------------- Windows/Visual Studio Notes =========================== To build the BaseTools, you should run the standard vsvars32.bat script from your preferred Visual Studio installation or you can run get_vsvars.bat to use latest automatically detected version. In addition to this, you should set the following environment variables:: * EDK_TOOLS_PATH - Path to the BaseTools sub directory under the edk2 tree * BASE_TOOLS_PATH - The directory where the BaseTools source is located. (It is the same directory where this README.rst is located.) After this, you can run the toolsetup.bat file, which is in the same directory as this file. It should setup the remainder of the environment, and build the tools if necessary. Unix-like operating systems =========================== To build on Unix-like operating systems, you only need to type ``make`` in the base directory of the project. Ubuntu Notes ============ On Ubuntu, the following command should install all the necessary build packages to build all the C BaseTools:: sudo apt install build-essential uuid-dev