audk/edksetup.sh

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#
# Copyright (c) 2006 - 2015, Intel Corporation. All rights reserved.<BR>
# This program and the accompanying materials
# are licensed and made available under the terms and conditions of the BSD License
# which accompanies this distribution. The full text of the license may be found at
# http://opensource.org/licenses/bsd-license.php
#
# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
#
# In *inux environment, the build tools's source is required and need to be compiled
# firstly, please reference https://edk2.tianocore.org/unix-getting-started.html to
# to get how to setup build tool.
#
# After build tool is downloaded and compiled, a soft symbol linker need to be created
# at <workspace>/Conf. For example: ln -s /work/BaseTools /work/edk2/Conf/BaseToolsSource.
#
# Setup the environment for unix-like systems running a bash-like shell.
# This file must be "sourced" not merely executed. For example: ". edksetup.sh"
#
# CYGWIN users: Your path and filename related environment variables should be
# set up in the unix style. This script will make the necessary conversions to
# windows style.
#
# Please reference edk2 user manual for more detail descriptions at https://edk2.tianocore.org/files/documents/64/494/EDKII_UserManual.pdf
#
function HelpMsg()
{
echo Please note: This script must be \'sourced\' so the environment can be changed.
echo ". edksetup.sh"
echo "source edksetup.sh"
return 1
}
function SetWorkspace()
{
#
# If WORKSPACE is already set, then we can return right now
#
if [ -n "$WORKSPACE" ]
then
return 0
fi
if [ ! ${BASH_SOURCE[0]} -ef ./edksetup.sh ]
then
echo Run this script from the base of your tree. For example:
echo " cd /Path/To/Edk/Root"
echo " . edksetup.sh"
return 1
fi
#
# Check for BaseTools/BuildEnv before dirtying the user's environment.
#
if [ ! -f BaseTools/BuildEnv ] && [ -z "$EDK_TOOLS_PATH" ]
then
echo BaseTools not found in your tree, and EDK_TOOLS_PATH is not set.
echo Please point EDK_TOOLS_PATH at the directory that contains
echo the EDK2 BuildEnv script.
return 1
fi
#
# Set $WORKSPACE
#
export WORKSPACE=`pwd`
return 0
}
function SetupEnv()
{
if [ -n "$EDK_TOOLS_PATH" ]
then
. $EDK_TOOLS_PATH/BuildEnv $*
elif [ -f "$WORKSPACE/BaseTools/BuildEnv" ]
then
. $WORKSPACE/BaseTools/BuildEnv $*
elif [ -n "$PACKAGES_PATH" ]
then
PATH_LIST=$PACKAGES_PATH
PATH_LIST=${PATH_LIST//:/ }
for DIR in $PATH_LIST
do
if [ -f "$DIR/BaseTools/BuildEnv" ]
then
export EDK_TOOLS_PATH=$DIR/BaseTools
. $DIR/BaseTools/BuildEnv $*
break
fi
done
else
echo BaseTools not found in your tree, and EDK_TOOLS_PATH is not set.
echo Please check that WORKSPACE or PACKAGES_PATH is not set incorrectly
echo in your shell, or point EDK_TOOLS_PATH at the directory that contains
echo the EDK2 BuildEnv script.
return 1
fi
}
function SourceEnv()
{
if [ \
"$1" = "-?" -o \
"$1" = "-h" -o \
"$1" = "--help" \
]
then
HelpMsg
else
SetWorkspace &&
SetupEnv "$*"
fi
}
if [ $# -gt 1 ]
then
HelpMsg
elif [ $# -eq 1 ] && [ "$1" != "BaseTools" ]
then
HelpMsg
fi
RETVAL=$?
if [ $RETVAL -ne 0 ]
then
return $RETVAL
fi
SourceEnv "$*"