audk/EmulatorPkg
andrewfish 2c5ce61d06 Fix bug where open() mode was not being set based on type of device being emulated.
signed-off-by:andrewfish



git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12917 6f19259b-4bc3-4df7-8a09-765794883524
2012-01-07 00:30:52 +00:00
..
AutoScanPei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
BootModePei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
CpuRuntimeDxe According to PI errata 0000654 and 000811, we need use 0xFFFE to instead of 0 for EFI_SMBIOS_PROTOCOL.Add() SmbiosHandle parameter to assign a unique handle to the SMBIOS record, and for EFI_SMBIOS_PROTOCOL.GetNext() SmbiosHandle parameter to get the first matched SMBIOS handle or indicate no more SMBIOS record. 2011-11-21 09:32:09 +00:00
EmuBlockIoDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
EmuBusDriverDxe EmulatorPkg: Fix bug with missing &. Causes a link failure on TOT clang. 2011-07-15 19:01:16 +00:00
EmuGopDxe EmulatorPkg: Remove variables that are set, but not used 2011-10-31 15:56:44 +00:00
EmuSimpleFileSystemDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
EmuSnpDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
EmuThunkDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
FirmwareVolumePei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
FlashMapPei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
FvbServicesRuntimeDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Include EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Library EmulatorPkg: Make the library work with DXE Core. 2011-08-11 03:24:35 +00:00
MiscSubClassPlatformDxe According to PI errata 0000654 and 000811, we need use 0xFFFE to instead of 0 for EFI_SMBIOS_PROTOCOL.Add() SmbiosHandle parameter to assign a unique handle to the SMBIOS record, and for EFI_SMBIOS_PROTOCOL.GetNext() SmbiosHandle parameter to get the first matched SMBIOS handle or indicate no more SMBIOS record. 2011-11-21 09:32:09 +00:00
RealTimeClockRuntimeDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
ResetRuntimeDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Sec EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
ThunkPpiToProtocolPei EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
TimerDxe EmulatorPkg: Remove all trailing whitespace 2011-06-28 16:50:26 +00:00
Unix Fix bug where open() mode was not being set based on type of device being emulated. 2012-01-07 00:30:52 +00:00
EmulatorPkg.dec Add a PcdEmulatorLazyLoadSymbols that allows non-lazy symbol loading. The problem with lazy symbol loading is it only happens after you hit a breakpoint. This means you can't add breakpoints from the GUI and have them hit, this requires symbols being loaded as modules load so the breakpoints can get resolved. 2011-12-15 22:26:15 +00:00
EmulatorPkg.dsc EmulatorPkg: Fix DSC_SPECIFICATION typo in dsc 2011-10-31 15:58:29 +00:00
EmulatorPkg.fdf EmulatorPkg: Move Unix/UnixX64.* to EmulatorPkg.* 2011-06-29 05:13:54 +00:00
README EmulatorPkg: Add README file 2011-06-29 16:30:51 +00:00
build.sh EmulatorPkg, OvmfPkg: Remove debug code in build.sh 2011-11-08 00:39:05 +00:00

README

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=== EmulatorPkg Overview ===

EmulatorPkg provides an environment where a UEFI environment can be
emulated under an environment where a full UEFI compatible
environment is not possible.  (For example, running under an OS
where an OS process hosts the UEFI emulation environment.)

http://sourceforge.net/apps/mediawiki/tianocore/index.php?title=EmulatorPkg

=== Status ===

* Builds and runs under a posix-like environment with X windows
  - Linux
  - OS X

=== Future Plans ===

* Win32 and Win64 support

=== Build Scripts ===

On systems with the bash shell you can use EmulatorPkg/build.sh to simplify
building and running EmulatorPkg.

For example, to build + run:
$ EmulatorPkg/build.sh
$ EmulatorPkg/build.sh run

The build architecture will match your host machine's architecture.

On X64 host machines, you can build + run IA32 mode as well:
$ EmulatorPkg/build.sh -a IA32
$ EmulatorPkg/build.sh -a IA32 run