refactor: Better responsiveness when resizing cpu basic widget (#292)
Gives better and less jank responsiveness when resizing the window in narrow sizes for the cpu basic widget.
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@ -61,41 +61,86 @@ impl CpuBasicWidget for Painter {
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.direction(Direction::Horizontal)
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.split(draw_loc);
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// +9 due to 3 + 4 + 2 columns for the name & space + percentage + bar bounds
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const CPU_NAME_SPACE: usize = 3;
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const BAR_BOUND_SPACE: usize = 2;
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const PERCENTAGE_SPACE: usize = 4;
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const MARGIN_SPACE: usize = 2;
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let remaining_width = usize::from(draw_loc.width)
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.saturating_sub((9 + MARGIN_SPACE) * REQUIRED_COLUMNS);
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let bar_length = remaining_width / REQUIRED_COLUMNS;
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const COMBINED_SPACING: usize =
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CPU_NAME_SPACE + BAR_BOUND_SPACE + PERCENTAGE_SPACE + MARGIN_SPACE;
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const REDUCED_SPACING: usize = CPU_NAME_SPACE + PERCENTAGE_SPACE + MARGIN_SPACE;
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let chunk_width = chunks[0].width as usize;
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// CPU (and RAM) percent bars are, uh, "heavily" inspired from htop.
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let cpu_bars = (0..num_cpus)
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.map(|cpu_index| {
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let use_percentage =
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if let Some(cpu_usage) = cpu_data[cpu_index].cpu_data.last() {
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cpu_usage.1
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} else {
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0.0
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};
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let num_bars = calculate_basic_use_bars(use_percentage, bar_length);
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format!(
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"{:3}[{}{}{:3.0}%]",
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if app_state.app_config_fields.show_average_cpu {
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if cpu_index == 0 {
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"AVG".to_string()
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// Inspired by htop.
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// We do +4 as if it's too few bars in the bar length, it's kinda pointless.
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let cpu_bars = if chunk_width >= COMBINED_SPACING + 4 {
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let bar_length = chunk_width - COMBINED_SPACING;
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(0..num_cpus)
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.map(|cpu_index| {
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let use_percentage =
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if let Some(cpu_usage) = cpu_data[cpu_index].cpu_data.last() {
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cpu_usage.1
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} else {
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(cpu_index - 1).to_string()
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}
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} else {
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cpu_index.to_string()
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},
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"|".repeat(num_bars),
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" ".repeat(bar_length - num_bars),
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use_percentage.round(),
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)
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})
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.collect::<Vec<_>>();
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0.0
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};
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let num_bars = calculate_basic_use_bars(use_percentage, bar_length);
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format!(
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"{:3}[{}{}{:3.0}%]",
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if app_state.app_config_fields.show_average_cpu {
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if cpu_index == 0 {
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"AVG".to_string()
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} else {
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(cpu_index - 1).to_string()
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}
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} else {
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cpu_index.to_string()
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},
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"|".repeat(num_bars),
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" ".repeat(bar_length - num_bars),
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use_percentage.round(),
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)
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})
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.collect::<Vec<_>>()
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} else if chunk_width >= REDUCED_SPACING {
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(0..num_cpus)
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.map(|cpu_index| {
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let use_percentage =
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if let Some(cpu_usage) = cpu_data[cpu_index].cpu_data.last() {
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cpu_usage.1
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} else {
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0.0
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};
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format!(
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"{:3} {:3.0}%",
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if app_state.app_config_fields.show_average_cpu {
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if cpu_index == 0 {
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"AVG".to_string()
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} else {
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(cpu_index - 1).to_string()
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}
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} else {
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cpu_index.to_string()
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},
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use_percentage.round(),
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)
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})
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.collect::<Vec<_>>()
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} else {
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(0..num_cpus)
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.map(|cpu_index| {
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let use_percentage =
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if let Some(cpu_usage) = cpu_data[cpu_index].cpu_data.last() {
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cpu_usage.1
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} else {
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0.0
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};
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format!("{:3.0}%", use_percentage.round(),)
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})
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.collect::<Vec<_>>()
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};
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let mut row_counter = num_cpus;
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let mut start_index = 0;
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@ -486,7 +486,7 @@ pub fn tree_process_data(
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single_process_data: &[ConvertedProcessData], is_using_command: bool,
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sort_type: &ProcessSorting, is_sort_descending: bool,
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) -> Vec<ConvertedProcessData> {
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// TODO: [TREE] Allow for collapsing entries.
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// FIXME: [TREE] Allow for collapsing entries.
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// TODO: [TREE] Option to sort usage by total branch usage or individual value usage?
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// Let's first build up a (really terrible) parent -> child mapping...
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