Added help screen.
This commit is contained in:
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2d20ec7f6f
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10
README.md
10
README.md
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@ -45,15 +45,19 @@ Currently, I'm unable to really dev or test on MacOS, so I'm not sure how well t
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#### General
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- `q`, `Esc`, or `Ctrl-C` to quit.
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- `q`, `Ctrl-C` to quit.
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- `Up/k`, `Down/j`, `Left/h`, `Right/l` to navigate between panels.
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- `Shift+Up` and `Shift+Down` scrolls through the list if the panel is a table (Temperature, Disks, Processes)
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- `Shift+Up` and `Shift+Down` scrolls through the list if the panel is a table (Temperature, Disks, Processes).
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- `Esc` to close a dialog window (help or dd confirmation).
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- `?` to get a help screen explaining the controls.
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#### Processes Panel
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- `dd` to kill the selected process (currently only on Linux) - **I would highly recommend you to be careful using this, lest you accidentally kill the wrong process**.
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- `dd` to kill the selected process - **I would highly recommend you to be careful using this, lest you accidentally kill the wrong process**.
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- `c` to sort by CPU usage. Sorts in descending order by default. Press again to reverse sorting order.
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140
src/app.rs
140
src/app.rs
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@ -21,7 +21,6 @@ pub enum ScrollDirection {
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}
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pub struct App {
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pub should_quit : bool,
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pub process_sorting_type : processes::ProcessSorting,
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pub process_sorting_reverse : bool,
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pub to_be_resorted : bool,
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@ -40,13 +39,13 @@ pub struct App {
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pub previous_process_position : i64,
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awaiting_second_d : bool,
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pub use_dot : bool,
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pub show_help : bool,
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}
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impl App {
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pub fn new(show_average_cpu : bool, temperature_type : temperature::TemperatureType, update_rate_in_milliseconds : u64, use_dot : bool) -> App {
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App {
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process_sorting_type : processes::ProcessSorting::CPU,
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should_quit : false,
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process_sorting_reverse : true,
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to_be_resorted : false,
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currently_selected_process_position : 0,
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@ -64,71 +63,86 @@ impl App {
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previous_temp_position : 0,
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awaiting_second_d : false,
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use_dot,
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show_help : false,
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}
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}
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pub fn on_key(&mut self, c : char) {
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match c {
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'q' => self.should_quit = true,
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'd' => {
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if self.awaiting_second_d {
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self.awaiting_second_d = false;
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self.kill_highlighted_process().unwrap_or(()); // TODO: Should this be handled?
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}
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else {
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self.awaiting_second_d = true;
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}
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}
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'c' => {
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// TODO: This should depend on what tile you're on!
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match self.process_sorting_type {
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processes::ProcessSorting::CPU => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::CPU;
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self.process_sorting_reverse = true;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'm' => {
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match self.process_sorting_type {
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processes::ProcessSorting::MEM => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::MEM;
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self.process_sorting_reverse = true;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'p' => {
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match self.process_sorting_type {
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processes::ProcessSorting::PID => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::PID;
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self.process_sorting_reverse = false;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'n' => {
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match self.process_sorting_type {
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processes::ProcessSorting::NAME => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::NAME;
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self.process_sorting_reverse = false;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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_ => {}
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}
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pub fn on_enter(&mut self) {
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}
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if self.awaiting_second_d && c != 'd' {
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self.awaiting_second_d = false;
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pub fn on_esc(&mut self) {
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if self.show_help {
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self.show_help = false;
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}
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}
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// TODO: How should we make it for process panel specific hotkeys? Only if we're on process panel? Or what?
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pub fn on_key(&mut self, c : char) {
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if !self.show_help {
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match c {
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'd' => {
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if self.awaiting_second_d {
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self.awaiting_second_d = false;
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self.kill_highlighted_process().unwrap_or(()); // TODO: Should this be handled?
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}
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else {
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self.awaiting_second_d = true;
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}
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}
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'c' => {
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// TODO: This should depend on what tile you're on!
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match self.process_sorting_type {
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processes::ProcessSorting::CPU => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::CPU;
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self.process_sorting_reverse = true;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'm' => {
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match self.process_sorting_type {
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processes::ProcessSorting::MEM => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::MEM;
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self.process_sorting_reverse = true;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'p' => {
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match self.process_sorting_type {
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processes::ProcessSorting::PID => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::PID;
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self.process_sorting_reverse = false;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'n' => {
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match self.process_sorting_type {
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processes::ProcessSorting::NAME => self.process_sorting_reverse = !self.process_sorting_reverse,
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_ => {
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self.process_sorting_type = processes::ProcessSorting::NAME;
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self.process_sorting_reverse = false;
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}
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}
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self.to_be_resorted = true;
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self.currently_selected_process_position = 0;
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}
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'?' => {
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self.show_help = true;
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}
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_ => {}
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}
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if self.awaiting_second_d && c != 'd' {
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self.awaiting_second_d = false;
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}
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}
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}
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696
src/canvas.rs
696
src/canvas.rs
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@ -1,8 +1,8 @@
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use tui_temp_fork::{
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backend,
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layout::{Constraint, Direction, Layout},
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layout::{Alignment, Constraint, Direction, Layout},
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style::{Color, Modifier, Style},
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widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Row, Table, Widget},
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widgets::{Axis, Block, Borders, Chart, Dataset, Marker, Paragraph, Row, Table, Text, Widget},
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Terminal,
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};
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@ -43,360 +43,396 @@ pub fn draw_data<B : backend::Backend>(terminal : &mut Terminal<B>, app_state :
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terminal.autoresize()?;
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terminal.draw(|mut f| {
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//debug!("Drawing!");
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let vertical_chunks = Layout::default()
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// Only for the "help" and "are you sure" menus
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let vertical_dialog_chunk = Layout::default()
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.direction(Direction::Vertical)
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.margin(1)
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.constraints([Constraint::Percentage(34), Constraint::Percentage(34), Constraint::Percentage(33)].as_ref())
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.constraints([Constraint::Percentage(32), Constraint::Percentage(40), Constraint::Percentage(28)].as_ref())
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.split(f.size());
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let middle_chunks = Layout::default()
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let middle_dialog_chunk = Layout::default()
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.direction(Direction::Horizontal)
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.margin(0)
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.constraints([Constraint::Percentage(60), Constraint::Percentage(40)].as_ref())
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.split(vertical_chunks[1]);
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.constraints([Constraint::Percentage(30), Constraint::Percentage(40), Constraint::Percentage(30)].as_ref())
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.split(vertical_dialog_chunk[1]);
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let middle_divided_chunk_2 = Layout::default()
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.direction(Direction::Vertical)
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.margin(0)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(middle_chunks[1]);
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if app_state.show_help {
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let text = [
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Text::raw("\nGeneral Keybinds\n"),
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Text::raw("q, Ctrl-C to quit.\n"),
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Text::raw("Up/k, Down/j, Left/h, Right/l to navigate between panels.\n"),
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Text::raw("Shift+Up and Shift+Down scrolls through the list.\n"),
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Text::raw("Esc to close a dialog window (help or dd confirmation).\n"),
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Text::raw("? to get this help screen.\n"),
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Text::raw("\nProcess Panel Keybinds\n"),
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Text::raw("dd to kill the selected process.\n"),
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Text::raw("c to sort by CPU usage.\n"),
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Text::raw("m to sort by memory usage.\n"),
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Text::raw("p to sort by PID.\n"),
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Text::raw("n to sort by process name.\n"),
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];
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let bottom_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.margin(0)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(vertical_chunks[2]);
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// Set up blocks and their components
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// CPU usage graph
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{
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let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
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let y_axis = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([-0.5, 100.5])
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.labels(&["0%", "100%"]);
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let mut dataset_vector : Vec<Dataset> = Vec::new();
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for (i, cpu) in canvas_data.cpu_data.iter().enumerate() {
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let mut avg_cpu_exist_offset = 0;
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if app_state.show_average_cpu {
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if i == 0 {
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// Skip, we want to render the average cpu last!
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continue;
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}
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else {
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avg_cpu_exist_offset = 1;
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}
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}
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dataset_vector.push(
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Dataset::default()
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.name(&cpu.0)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[i - avg_cpu_exist_offset % COLOUR_LIST.len()]))
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.data(&(cpu.1)),
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);
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}
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if !canvas_data.cpu_data.is_empty() && app_state.show_average_cpu {
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dataset_vector.push(
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Dataset::default()
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.name(&canvas_data.cpu_data[0].0)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(COLOUR_LIST[canvas_data.cpu_data.len() - 1 % COLOUR_LIST.len()]))
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.data(&(canvas_data.cpu_data[0].1)),
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);
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}
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Chart::default()
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.block(
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Block::default()
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.title("CPU Usage")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::CPU => highlighted_border_style,
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_ => border_style,
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}),
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)
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.x_axis(x_axis)
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.y_axis(y_axis)
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.datasets(&dataset_vector)
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.render(&mut f, vertical_chunks[0]);
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Paragraph::new(text.iter())
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.block(Block::default().title("Help").borders(Borders::ALL))
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.style(Style::default().fg(Color::Gray))
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.alignment(Alignment::Left)
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.wrap(true)
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.render(&mut f, middle_dialog_chunk[1]);
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}
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else {
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let vertical_chunks = Layout::default()
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.direction(Direction::Vertical)
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.margin(1)
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.constraints([Constraint::Percentage(34), Constraint::Percentage(34), Constraint::Percentage(33)].as_ref())
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.split(f.size());
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//Memory usage graph
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{
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let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
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let y_axis = Axis::default()
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.style(Style::default().fg(GRAPH_COLOUR))
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.bounds([-0.5, 100.5]) // Offset as the zero value isn't drawn otherwise...
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.labels(&["0%", "100%"]);
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let middle_chunks = Layout::default()
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.direction(Direction::Horizontal)
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.margin(0)
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.constraints([Constraint::Percentage(60), Constraint::Percentage(40)].as_ref())
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.split(vertical_chunks[1]);
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let mem_name = "RAM:".to_string()
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+ &format!("{:3}%", (canvas_data.mem_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
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+ &format!(
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" {:.1}GB/{:.1}GB",
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canvas_data.mem_values[0].0 as f64 / 1024.0,
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canvas_data.mem_values[0].1 as f64 / 1024.0
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);
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let swap_name : String;
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let middle_divided_chunk_2 = Layout::default()
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.direction(Direction::Vertical)
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.margin(0)
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.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
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.split(middle_chunks[1]);
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let mut mem_canvas_vec : Vec<Dataset> = vec![Dataset::default()
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.name(&mem_name)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(Color::LightBlue))
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.data(&canvas_data.mem_data)];
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if !(&canvas_data.swap_data).is_empty() {
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if let Some(last_canvas_result) = (&canvas_data.swap_data).last() {
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if last_canvas_result.1 >= 0.0 {
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swap_name = "SWP:".to_string()
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+ &format!("{:3}%", (canvas_data.swap_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
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+ &format!(
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" {:.1}GB/{:.1}GB",
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canvas_data.mem_values[1].0 as f64 / 1024.0,
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canvas_data.mem_values[1].1 as f64 / 1024.0
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);
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mem_canvas_vec.push(
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Dataset::default()
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.name(&swap_name)
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.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
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.style(Style::default().fg(Color::LightYellow))
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.data(&canvas_data.swap_data),
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);
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}
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}
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}
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Chart::default()
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.block(
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Block::default()
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.title("Memory Usage")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::MEM => highlighted_border_style,
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_ => border_style,
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}),
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)
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.x_axis(x_axis)
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.y_axis(y_axis)
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.datasets(&mem_canvas_vec)
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.render(&mut f, middle_chunks[0]);
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}
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// Temperature table
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{
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let num_rows = i64::from(middle_divided_chunk_2[0].height) - 3;
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let start_position = get_start_position(
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num_rows,
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&(app_state.scroll_direction),
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&mut app_state.previous_temp_position,
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&mut app_state.currently_selected_temperature_position,
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);
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let sliced_vec : Vec<Vec<String>> = (&canvas_data.temp_sensor_data[start_position as usize..]).to_vec();
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let mut disk_counter = 0;
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let temperature_rows = sliced_vec.iter().map(|disk| {
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Row::StyledData(
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disk.iter(),
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if disk_counter == app_state.currently_selected_temperature_position - start_position {
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// TODO: This is what controls the highlighting!
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disk_counter = -1;
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Style::default().fg(Color::Black).bg(Color::Cyan)
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}
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else {
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if disk_counter >= 0 {
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disk_counter += 1;
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}
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Style::default().fg(TEXT_COLOUR)
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},
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)
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});
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let width = f64::from(middle_divided_chunk_2[0].width);
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Table::new(["Sensor", "Temp"].iter(), temperature_rows)
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.block(
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Block::default()
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.title("Temperatures")
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.borders(Borders::ALL)
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.border_style(match app_state.current_application_position {
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app::ApplicationPosition::TEMP => highlighted_border_style,
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_ => border_style,
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}),
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)
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.header_style(Style::default().fg(Color::LightBlue))
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.widths(&[(width * 0.45) as u16, (width * 0.4) as u16])
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.render(&mut f, middle_divided_chunk_2[0]);
|
||||
}
|
||||
|
||||
// Disk usage table
|
||||
{
|
||||
let num_rows = i64::from(middle_divided_chunk_2[1].height) - 3;
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_disk_position,
|
||||
&mut app_state.currently_selected_disk_position,
|
||||
);
|
||||
|
||||
let sliced_vec : Vec<Vec<String>> = (&canvas_data.disk_data[start_position as usize..]).to_vec();
|
||||
let mut disk_counter = 0;
|
||||
|
||||
let disk_rows = sliced_vec.iter().map(|disk| {
|
||||
Row::StyledData(
|
||||
disk.iter(),
|
||||
if disk_counter == app_state.currently_selected_disk_position - start_position {
|
||||
// TODO: This is what controls the highlighting!
|
||||
disk_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
}
|
||||
else {
|
||||
if disk_counter >= 0 {
|
||||
disk_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
// TODO: We may have to dynamically remove some of these table elements based on size...
|
||||
let width = f64::from(middle_divided_chunk_2[1].width);
|
||||
Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Disk Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::DISK => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
|
||||
.widths(&[
|
||||
(width * 0.18).floor() as u16,
|
||||
(width * 0.14).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
])
|
||||
.render(&mut f, middle_divided_chunk_2[1]);
|
||||
}
|
||||
|
||||
// Network graph
|
||||
{
|
||||
let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 1_000_000.5])
|
||||
.labels(&["0GB", "1GB"]);
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Network")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::NETWORK => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&[
|
||||
Dataset::default()
|
||||
.name(&(canvas_data.rx_display))
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(Color::LightBlue))
|
||||
.data(&canvas_data.network_data_rx),
|
||||
Dataset::default()
|
||||
.name(&(canvas_data.tx_display))
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(Color::LightYellow))
|
||||
.data(&canvas_data.network_data_tx),
|
||||
])
|
||||
.render(&mut f, bottom_chunks[0]);
|
||||
}
|
||||
|
||||
// Processes table
|
||||
{
|
||||
let width = f64::from(bottom_chunks[1].width);
|
||||
|
||||
// Admittedly this is kinda a hack... but we need to:
|
||||
// * Scroll
|
||||
// * Show/hide elements based on scroll position
|
||||
// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
|
||||
// do so by hiding some elements!
|
||||
let num_rows = i64::from(bottom_chunks[1].height) - 3;
|
||||
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_process_position,
|
||||
&mut app_state.currently_selected_process_position,
|
||||
);
|
||||
|
||||
/*debug!(
|
||||
"START POSN: {}, PREV POSN: {}, CURRENT SELECTED POSN: {}, NUM ROWS: {}",
|
||||
start_position, app_state.previous_process_position, app_state.currently_selected_process_position, num_rows
|
||||
);*/
|
||||
|
||||
let sliced_vec : Vec<Vec<String>> = (&canvas_data.process_data[start_position as usize..]).to_vec();
|
||||
let mut process_counter = 0;
|
||||
|
||||
let process_rows = sliced_vec.iter().map(|process| {
|
||||
Row::StyledData(
|
||||
process.iter(),
|
||||
if process_counter == app_state.currently_selected_process_position - start_position {
|
||||
// TODO: This is what controls the highlighting!
|
||||
process_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
}
|
||||
else {
|
||||
if process_counter >= 0 {
|
||||
process_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
let bottom_chunks = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
.margin(0)
|
||||
.constraints([Constraint::Percentage(50), Constraint::Percentage(50)].as_ref())
|
||||
.split(vertical_chunks[2]);
|
||||
|
||||
// Set up blocks and their components
|
||||
// CPU usage graph
|
||||
{
|
||||
use app::data_collection::processes::ProcessSorting;
|
||||
let mut pid = "PID".to_string();
|
||||
let mut name = "Name".to_string();
|
||||
let mut cpu = "CPU%".to_string();
|
||||
let mut mem = "Mem%".to_string();
|
||||
let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 100.5])
|
||||
.labels(&["0%", "100%"]);
|
||||
|
||||
let direction_val = if app_state.process_sorting_reverse {
|
||||
" ⯆".to_string()
|
||||
let mut dataset_vector : Vec<Dataset> = Vec::new();
|
||||
|
||||
for (i, cpu) in canvas_data.cpu_data.iter().enumerate() {
|
||||
let mut avg_cpu_exist_offset = 0;
|
||||
if app_state.show_average_cpu {
|
||||
if i == 0 {
|
||||
// Skip, we want to render the average cpu last!
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
avg_cpu_exist_offset = 1;
|
||||
}
|
||||
}
|
||||
|
||||
dataset_vector.push(
|
||||
Dataset::default()
|
||||
.name(&cpu.0)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[i - avg_cpu_exist_offset % COLOUR_LIST.len()]))
|
||||
.data(&(cpu.1)),
|
||||
);
|
||||
}
|
||||
else {
|
||||
" ⯅".to_string()
|
||||
};
|
||||
|
||||
match app_state.process_sorting_type {
|
||||
ProcessSorting::CPU => cpu += &direction_val,
|
||||
ProcessSorting::MEM => mem += &direction_val,
|
||||
ProcessSorting::PID => pid += &direction_val,
|
||||
ProcessSorting::NAME => name += &direction_val,
|
||||
};
|
||||
if !canvas_data.cpu_data.is_empty() && app_state.show_average_cpu {
|
||||
dataset_vector.push(
|
||||
Dataset::default()
|
||||
.name(&canvas_data.cpu_data[0].0)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(COLOUR_LIST[canvas_data.cpu_data.len() - 1 % COLOUR_LIST.len()]))
|
||||
.data(&(canvas_data.cpu_data[0].1)),
|
||||
);
|
||||
}
|
||||
|
||||
Table::new([pid, name, cpu, mem].iter(), process_rows)
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Processes")
|
||||
.title("CPU Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::PROCESS => highlighted_border_style,
|
||||
app::ApplicationPosition::CPU => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&dataset_vector)
|
||||
.render(&mut f, vertical_chunks[0]);
|
||||
}
|
||||
|
||||
//Memory usage graph
|
||||
{
|
||||
let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 100.5]) // Offset as the zero value isn't drawn otherwise...
|
||||
.labels(&["0%", "100%"]);
|
||||
|
||||
let mem_name = "RAM:".to_string()
|
||||
+ &format!("{:3}%", (canvas_data.mem_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
|
||||
+ &format!(
|
||||
" {:.1}GB/{:.1}GB",
|
||||
canvas_data.mem_values[0].0 as f64 / 1024.0,
|
||||
canvas_data.mem_values[0].1 as f64 / 1024.0
|
||||
);
|
||||
let swap_name : String;
|
||||
|
||||
let mut mem_canvas_vec : Vec<Dataset> = vec![Dataset::default()
|
||||
.name(&mem_name)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(Color::LightBlue))
|
||||
.data(&canvas_data.mem_data)];
|
||||
|
||||
if !(&canvas_data.swap_data).is_empty() {
|
||||
if let Some(last_canvas_result) = (&canvas_data.swap_data).last() {
|
||||
if last_canvas_result.1 >= 0.0 {
|
||||
swap_name = "SWP:".to_string()
|
||||
+ &format!("{:3}%", (canvas_data.swap_data.last().unwrap_or(&(0_f64, 0_f64)).1.round() as u64))
|
||||
+ &format!(
|
||||
" {:.1}GB/{:.1}GB",
|
||||
canvas_data.mem_values[1].0 as f64 / 1024.0,
|
||||
canvas_data.mem_values[1].1 as f64 / 1024.0
|
||||
);
|
||||
mem_canvas_vec.push(
|
||||
Dataset::default()
|
||||
.name(&swap_name)
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(Color::LightYellow))
|
||||
.data(&canvas_data.swap_data),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Memory Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::MEM => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&mem_canvas_vec)
|
||||
.render(&mut f, middle_chunks[0]);
|
||||
}
|
||||
|
||||
// Temperature table
|
||||
{
|
||||
let num_rows = i64::from(middle_divided_chunk_2[0].height) - 3;
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_temp_position,
|
||||
&mut app_state.currently_selected_temperature_position,
|
||||
);
|
||||
|
||||
let sliced_vec : Vec<Vec<String>> = (&canvas_data.temp_sensor_data[start_position as usize..]).to_vec();
|
||||
let mut disk_counter = 0;
|
||||
|
||||
let temperature_rows = sliced_vec.iter().map(|disk| {
|
||||
Row::StyledData(
|
||||
disk.iter(),
|
||||
if disk_counter == app_state.currently_selected_temperature_position - start_position {
|
||||
disk_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
}
|
||||
else {
|
||||
if disk_counter >= 0 {
|
||||
disk_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
let width = f64::from(middle_divided_chunk_2[0].width);
|
||||
Table::new(["Sensor", "Temp"].iter(), temperature_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Temperatures")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::TEMP => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue))
|
||||
.widths(&[(width * 0.2) as u16, (width * 0.35) as u16, (width * 0.2) as u16, (width * 0.2) as u16])
|
||||
.render(&mut f, bottom_chunks[1]);
|
||||
.widths(&[(width * 0.45) as u16, (width * 0.4) as u16])
|
||||
.render(&mut f, middle_divided_chunk_2[0]);
|
||||
}
|
||||
|
||||
// Disk usage table
|
||||
{
|
||||
let num_rows = i64::from(middle_divided_chunk_2[1].height) - 3;
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_disk_position,
|
||||
&mut app_state.currently_selected_disk_position,
|
||||
);
|
||||
|
||||
let sliced_vec : Vec<Vec<String>> = (&canvas_data.disk_data[start_position as usize..]).to_vec();
|
||||
let mut disk_counter = 0;
|
||||
|
||||
let disk_rows = sliced_vec.iter().map(|disk| {
|
||||
Row::StyledData(
|
||||
disk.iter(),
|
||||
if disk_counter == app_state.currently_selected_disk_position - start_position {
|
||||
disk_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
}
|
||||
else {
|
||||
if disk_counter >= 0 {
|
||||
disk_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
// TODO: We may have to dynamically remove some of these table elements based on size...
|
||||
let width = f64::from(middle_divided_chunk_2[1].width);
|
||||
Table::new(["Disk", "Mount", "Used", "Total", "Free", "R/s", "W/s"].iter(), disk_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Disk Usage")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::DISK => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue).modifier(Modifier::BOLD))
|
||||
.widths(&[
|
||||
(width * 0.18).floor() as u16,
|
||||
(width * 0.14).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
(width * 0.11).floor() as u16,
|
||||
])
|
||||
.render(&mut f, middle_divided_chunk_2[1]);
|
||||
}
|
||||
|
||||
// Network graph
|
||||
{
|
||||
let x_axis : Axis<String> = Axis::default().style(Style::default().fg(GRAPH_COLOUR)).bounds([0.0, 600_000.0]);
|
||||
let y_axis = Axis::default()
|
||||
.style(Style::default().fg(GRAPH_COLOUR))
|
||||
.bounds([-0.5, 1_000_000.5])
|
||||
.labels(&["0GB", "1GB"]);
|
||||
Chart::default()
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Network")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::NETWORK => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.x_axis(x_axis)
|
||||
.y_axis(y_axis)
|
||||
.datasets(&[
|
||||
Dataset::default()
|
||||
.name(&(canvas_data.rx_display))
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(Color::LightBlue))
|
||||
.data(&canvas_data.network_data_rx),
|
||||
Dataset::default()
|
||||
.name(&(canvas_data.tx_display))
|
||||
.marker(if app_state.use_dot { Marker::Dot } else { Marker::Braille })
|
||||
.style(Style::default().fg(Color::LightYellow))
|
||||
.data(&canvas_data.network_data_tx),
|
||||
])
|
||||
.render(&mut f, bottom_chunks[0]);
|
||||
}
|
||||
|
||||
// Processes table
|
||||
{
|
||||
let width = f64::from(bottom_chunks[1].width);
|
||||
|
||||
// Admittedly this is kinda a hack... but we need to:
|
||||
// * Scroll
|
||||
// * Show/hide elements based on scroll position
|
||||
// As such, we use a process_counter to know when we've hit the process we've currently scrolled to. We also need to move the list - we can
|
||||
// do so by hiding some elements!
|
||||
let num_rows = i64::from(bottom_chunks[1].height) - 3;
|
||||
|
||||
let start_position = get_start_position(
|
||||
num_rows,
|
||||
&(app_state.scroll_direction),
|
||||
&mut app_state.previous_process_position,
|
||||
&mut app_state.currently_selected_process_position,
|
||||
);
|
||||
|
||||
/*debug!(
|
||||
"START POSN: {}, PREV POSN: {}, CURRENT SELECTED POSN: {}, NUM ROWS: {}",
|
||||
start_position, app_state.previous_process_position, app_state.currently_selected_process_position, num_rows
|
||||
);*/
|
||||
|
||||
let sliced_vec : Vec<Vec<String>> = (&canvas_data.process_data[start_position as usize..]).to_vec();
|
||||
let mut process_counter = 0;
|
||||
|
||||
let process_rows = sliced_vec.iter().map(|process| {
|
||||
Row::StyledData(
|
||||
process.iter(),
|
||||
if process_counter == app_state.currently_selected_process_position - start_position {
|
||||
process_counter = -1;
|
||||
Style::default().fg(Color::Black).bg(Color::Cyan)
|
||||
}
|
||||
else {
|
||||
if process_counter >= 0 {
|
||||
process_counter += 1;
|
||||
}
|
||||
Style::default().fg(TEXT_COLOUR)
|
||||
},
|
||||
)
|
||||
});
|
||||
|
||||
{
|
||||
use app::data_collection::processes::ProcessSorting;
|
||||
let mut pid = "PID".to_string();
|
||||
let mut name = "Name".to_string();
|
||||
let mut cpu = "CPU%".to_string();
|
||||
let mut mem = "Mem%".to_string();
|
||||
|
||||
let direction_val = if app_state.process_sorting_reverse {
|
||||
" ⯆".to_string()
|
||||
}
|
||||
else {
|
||||
" ⯅".to_string()
|
||||
};
|
||||
|
||||
match app_state.process_sorting_type {
|
||||
ProcessSorting::CPU => cpu += &direction_val,
|
||||
ProcessSorting::MEM => mem += &direction_val,
|
||||
ProcessSorting::PID => pid += &direction_val,
|
||||
ProcessSorting::NAME => name += &direction_val,
|
||||
};
|
||||
|
||||
Table::new([pid, name, cpu, mem].iter(), process_rows)
|
||||
.block(
|
||||
Block::default()
|
||||
.title("Processes")
|
||||
.borders(Borders::ALL)
|
||||
.border_style(match app_state.current_application_position {
|
||||
app::ApplicationPosition::PROCESS => highlighted_border_style,
|
||||
_ => border_style,
|
||||
}),
|
||||
)
|
||||
.header_style(Style::default().fg(Color::LightBlue))
|
||||
.widths(&[(width * 0.2) as u16, (width * 0.35) as u16, (width * 0.2) as u16, (width * 0.2) as u16])
|
||||
.render(&mut f, bottom_chunks[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
})?;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
// TODO: Store like three minutes of data, then change how much is shown based on scaling!
|
||||
pub const STALE_MAX_MILLISECONDS : u64 = 60 * 1000; // We wish to store at most 60 seconds worth of data. This may change in the future, or be configurable.
|
||||
pub const _TIME_STARTS_FROM : u64 = 60 * 1000;
|
||||
pub const _TIME_STARTS_FROM : u64 = 60 * 1000; // TODO: Fix this
|
||||
pub const TICK_RATE_IN_MILLISECONDS : u64 = 200; // We use this as it's a good value to work with.
|
||||
pub const DEFAULT_REFRESH_RATE_IN_MILLISECONDS : u128 = 1000;
|
||||
|
|
|
@ -183,14 +183,16 @@ fn main() -> error::Result<()> {
|
|||
Event::KeyInput(event) => {
|
||||
// debug!("Keyboard event fired!");
|
||||
match event {
|
||||
KeyEvent::Ctrl('c') | KeyEvent::Esc => break,
|
||||
KeyEvent::Ctrl('c') | KeyEvent::Char('q') => break,
|
||||
KeyEvent::Char('h') | KeyEvent::Left => app.on_left(),
|
||||
KeyEvent::Char('l') | KeyEvent::Right => app.on_right(),
|
||||
KeyEvent::Char('k') | KeyEvent::Up => app.on_up(),
|
||||
KeyEvent::Char('j') | KeyEvent::Down => app.on_down(),
|
||||
KeyEvent::ShiftUp => app.decrement_position_count(),
|
||||
KeyEvent::ShiftDown => app.increment_position_count(),
|
||||
KeyEvent::Char(c) => app.on_key(c), // TODO: We can remove the 'q' event and just move it to the quit?
|
||||
KeyEvent::Char(c) => app.on_key(c),
|
||||
KeyEvent::Enter => app.on_enter(),
|
||||
KeyEvent::Esc => app.on_esc(),
|
||||
_ => {}
|
||||
}
|
||||
|
||||
|
@ -248,9 +250,6 @@ fn main() -> error::Result<()> {
|
|||
debug!("Update event complete.");
|
||||
}
|
||||
}
|
||||
if app.should_quit {
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Draw!
|
||||
if let Err(err) = canvas::draw_data(&mut terminal, &mut app, &canvas_data) {
|
||||
|
|
Loading…
Reference in New Issue