Lowered stale timing again
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2d25abaa16
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4f31c6ee02
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@ -82,7 +82,7 @@ impl DataCollection {
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let mut remove_index = 0;
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for entry in &self.timed_data_vec {
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if current_time.duration_since(entry.0).as_millis() > max_time_millis {
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if current_time.duration_since(entry.0).as_millis() >= max_time_millis {
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remove_index += 1;
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} else {
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break;
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@ -1,5 +1,4 @@
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// TODO: Store like three minutes of data, then change how much is shown based on scaling!
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pub const STALE_MAX_MILLISECONDS: u128 = 180 * 1000; // We wish to store at most 180 seconds worth of data. This may change in the future, or be configurable.
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pub const STALE_MAX_MILLISECONDS: u128 = 60 * 1000; // How long to store data
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pub const TIME_STARTS_FROM: u64 = 60 * 1000;
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pub const TICK_RATE_IN_MILLISECONDS: u64 = 200; // How fast the screen refreshes
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pub const DEFAULT_REFRESH_RATE_IN_MILLISECONDS: u128 = 1000;
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@ -181,7 +181,7 @@ fn main() -> error::Result<()> {
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let tx = tx.clone();
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thread::spawn(move || loop {
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thread::sleep(Duration::from_millis(
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constants::STALE_MAX_MILLISECONDS as u64,
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constants::STALE_MAX_MILLISECONDS as u64 + 5000,
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));
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tx.send(Event::Clean).unwrap();
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});
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