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@ -8,11 +8,17 @@ use tui::{backend::Backend, layout::Rect, Frame};
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use super::{Event, Status};
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/// A [`Component`] is an element that displays information and can be interacted with.
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pub type ShouldRender = bool;
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/// A is an element that displays information and can be interacted with.
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#[allow(unused_variables)]
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pub trait Component {
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/// How to inform a component after some event takes place. Typically some enum.
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type Message: 'static;
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/// Information passed to the component from its parent.
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type Properties;
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/// Handles an [`Event`]. Defaults to just ignoring the event.
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fn on_event(
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&mut self, bounds: Rect, event: Event, messages: &mut Vec<Self::Message>,
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@ -20,8 +26,16 @@ pub trait Component {
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Status::Ignored
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}
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fn update(&mut self, message: Self::Message) {}
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/// How the component should handle a [`Self::Message`]. Defaults to doing nothing.
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fn update(&mut self, message: Self::Message) -> ShouldRender {
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false
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}
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/// Draws the [`Component`].
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/// How the component should handle an update to its properties. Defaults to doing nothing.
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fn change(&mut self, props: Self::Properties) -> ShouldRender {
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false
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}
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/// Draws the component.
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fn draw<B: Backend>(&mut self, bounds: Rect, frame: &mut Frame<'_, B>);
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}
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0
src/tuine/component/block.rs
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src/tuine/component/block.rs
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0
src/tuine/component/column.rs
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src/tuine/component/column.rs
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0
src/tuine/component/row.rs
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0
src/tuine/component/row.rs
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35
src/tuine/component/shortcut.rs
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35
src/tuine/component/shortcut.rs
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@ -0,0 +1,35 @@
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use super::Component;
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/// A [`Component`] to handle keyboard shortcuts and assign actions to them.
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///
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/// Inspired by [Flutter's approach](https://docs.flutter.dev/development/ui/advanced/actions_and_shortcuts).
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pub struct Shortcut<Msg: 'static> {
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_p: std::marker::PhantomData<Msg>,
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}
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impl<Msg> Component for Shortcut<Msg> {
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type Message = Msg;
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type Properties = ();
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fn on_event(
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&mut self, bounds: tui::layout::Rect, event: crate::tuine::Event,
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messages: &mut Vec<Self::Message>,
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) -> crate::tuine::Status {
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crate::tuine::Status::Ignored
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}
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fn update(&mut self, message: Self::Message) -> super::ShouldRender {
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false
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}
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fn change(&mut self, props: Self::Properties) -> super::ShouldRender {
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false
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}
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fn draw<B: tui::backend::Backend>(
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&mut self, bounds: tui::layout::Rect, frame: &mut tui::Frame<'_, B>,
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) {
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todo!()
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}
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}
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@ -20,7 +20,7 @@ use crate::{
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pub use self::table_column::{TextColumn, TextColumnConstraint};
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use self::table_scroll_state::ScrollState as TextTableState;
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use super::Component;
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use super::{Component, ShouldRender};
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#[derive(Clone, Debug, Default)]
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pub struct StyleSheet {
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@ -29,7 +29,7 @@ pub struct StyleSheet {
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table_header: Style,
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}
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struct TextTableMsg {}
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pub enum TextTableMsg {}
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/// A sortable, scrollable table for text data.
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pub struct TextTable<'a> {
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@ -59,8 +59,6 @@ impl<'a> TextTable<'a> {
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style_sheet: StyleSheet::default(),
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sortable: false,
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table_gap: 0,
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on_select: None,
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on_select_click: None,
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}
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}
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@ -89,22 +87,6 @@ impl<'a> TextTable<'a> {
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self
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}
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/// What [`Message`] to send when a row is selected.
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///
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/// Defaults to `None` (doing nothing).
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pub fn on_select(mut self, on_select: Option<Message>) -> Self {
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self.on_select = on_select;
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self
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}
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/// What [`Message`] to send if a selected row is clicked on.
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///
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/// Defaults to `None` (doing nothing).
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pub fn on_select_click(mut self, on_select_click: Option<Message>) -> Self {
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self.on_select_click = on_select_click;
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self
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}
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fn update_column_widths(&mut self, bounds: Rect) {
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let total_width = bounds.width;
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let mut width_remaining = bounds.width;
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@ -157,7 +139,11 @@ impl<'a> TextTable<'a> {
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impl<'a> Component for TextTable<'a> {
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type Message = TextTableMsg;
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fn on_event(&mut self, bounds: Rect, event: Event, messages: &mut Vec<Message>) -> Status {
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type Properties = ();
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fn on_event(
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&mut self, bounds: Rect, event: Event, messages: &mut Vec<Self::Message>,
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) -> Status {
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use crate::tuine::MouseBoundIntersect;
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use crossterm::event::{MouseButton, MouseEventKind};
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@ -190,6 +176,12 @@ impl<'a> Component for TextTable<'a> {
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}
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}
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fn update(&mut self, message: Self::Message) -> ShouldRender {
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match message {}
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true
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}
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fn draw<B: Backend>(&mut self, bounds: Rect, frame: &mut Frame<'_, B>) {
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self.table_gap = if !self.show_gap
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|| (self.data.len() + 2 > bounds.height.into()
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