Re-added Red to default cpu pool... this does mean that there is a conflict with avg and cpu core 10, but eh... whatever I guess.

This commit is contained in:
ClementTsang 2020-02-23 00:31:35 -05:00
parent a756c44c66
commit cefa227060
1 changed files with 3 additions and 2 deletions
src/canvas/canvas_colours

View File

@ -40,17 +40,18 @@ pub fn gen_n_styles(num_to_gen: i32) -> Vec<Style> {
let mut colour_vec: Vec<Style> = vec![
Style::default().fg(STANDARD_FIRST_COLOUR),
Style::default().fg(STANDARD_SECOND_COLOUR),
Style::default().fg(Color::LightRed),
Style::default().fg(Color::LightCyan),
Style::default().fg(Color::LightGreen),
Style::default().fg(Color::LightBlue),
Style::default().fg(Color::LightRed),
Style::default().fg(Color::Cyan),
Style::default().fg(Color::Green),
Style::default().fg(Color::Blue),
Style::default().fg(Color::Red),
];
let mut h: f32 = 0.4; // We don't need random colours... right?
for _i in 0..(num_to_gen - 9) {
for _i in 0..(num_to_gen - 10) {
h = gen_hsv(h);
let result = hsv_to_rgb(h, 0.5, 0.95);
colour_vec.push(Style::default().fg(Color::Rgb(result.0, result.1, result.2)));