bug: change as_ref() to build in Rust beta 1.61.0 (#711)
This changes various as_ref() calls as needed in order for bottom to successfully build in Rust beta 1.61, as they were causing type inference issues. These calls were either removed or changed to an alternative that does build (e.g. as_slice()). Functionally, there should be no change. For context, see: - https://github.com/ClementTsang/bottom/issues/708 - https://github.com/rust-lang/rust/issues/96074
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@ -143,6 +143,26 @@ jobs:
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rust: stable,
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}
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# Beta; should be allowed to fail.
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- {
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os: "ubuntu-latest",
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target: "x86_64-unknown-linux-gnu",
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cross: false,
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rust: beta,
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}
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- {
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os: "macOS-latest",
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target: "x86_64-apple-darwin",
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cross: false,
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rust: beta,
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}
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- {
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os: "windows-2019",
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target: "x86_64-pc-windows-msvc",
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cross: false,
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rust: beta,
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}
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# aarch64
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- {
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os: "ubuntu-latest",
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@ -7,6 +7,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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## [0.6.9] / [0.7.0] - Unreleased
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## Bug Fixes
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- [#711](https://github.com/ClementTsang/bottom/pull/711): Fix building in Rust beta 1.61 due to `as_ref()` calls
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causing type inference issues.
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## Changes
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- [#690](https://github.com/ClementTsang/bottom/pull/690): Adds some colour to `-h`/`--help` as part of updating to clap 3.0.
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## Features
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- [#676](https://github.com/ClementTsang/bottom/pull/676): Adds support for NVIDIA GPU temperature sensors.
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@ -627,7 +627,7 @@ impl Painter {
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if self.derived_widget_draw_locs.is_empty() || app_state.is_force_redraw {
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let draw_locs = Layout::default()
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.margin(0)
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.constraints(self.row_constraints.as_ref())
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.constraints(self.row_constraints.as_slice())
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.direction(Direction::Vertical)
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.split(terminal_size);
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@ -648,7 +648,7 @@ impl Painter {
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)| {
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izip!(
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Layout::default()
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.constraints(col_constraint.as_ref())
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.constraints(col_constraint.as_slice())
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.direction(Direction::Horizontal)
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.split(draw_loc)
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.into_iter(),
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@ -659,7 +659,7 @@ impl Painter {
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.map(|(split_loc, constraint, col_constraint_vec, col_rows)| {
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izip!(
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Layout::default()
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.constraints(constraint.as_ref())
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.constraints(constraint.as_slice())
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.direction(Direction::Vertical)
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.split(split_loc)
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.into_iter(),
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@ -669,7 +669,7 @@ impl Painter {
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.map(|(draw_loc, col_row_constraint_vec, widgets)| {
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// Note that col_row_constraint_vec CONTAINS the widget constraints
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let widget_draw_locs = Layout::default()
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.constraints(col_row_constraint_vec.as_ref())
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.constraints(col_row_constraint_vec.as_slice())
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.direction(Direction::Horizontal)
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.split(draw_loc);
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@ -376,14 +376,11 @@ impl KillDialog for Painter {
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// Now draw buttons if needed...
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let split_draw_loc = Layout::default()
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.direction(Direction::Vertical)
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.constraints(
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if app_state.dd_err.is_some() {
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vec![Constraint::Percentage(100)]
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} else {
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vec![Constraint::Min(3), Constraint::Length(btn_height)]
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}
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.as_ref(),
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)
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.constraints(if app_state.dd_err.is_some() {
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vec![Constraint::Percentage(100)]
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} else {
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vec![Constraint::Min(3), Constraint::Length(btn_height)]
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})
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.split(draw_loc);
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// This being true implies that dd_err is none.
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