refactor: add general keybinds, fix buggy movement

Adds back some of the general program keybinds, and fixes both a bug causing
widget movement via keybinds to be incorrect, and not correcting the
last selected widget in the layout tree rows/cols after clicking/setting
the default widget!
This commit is contained in:
ClementTsang 2021-09-08 23:12:49 -04:00
parent 587987a2a5
commit e7b9c72912
17 changed files with 492 additions and 269 deletions

View File

@ -41,8 +41,8 @@ Note that key bindings are generally case-sensitive.
| ------------------------------------------------------------ | ------------------------------------------------------------ |
| ++q++ , ++ctrl+c++ | Quit |
| ++esc++ | Close dialog windows, search, widgets, or exit expanded mode |
| ++ctrl+r++ | Reset display and any collected data |
| ++f++ | Freeze/unfreeze updating with new data |
| ++ctrl+r++ | Resets any collected data |
| ++f++ | Toggles freezing, which stops new data from being shown |
| ++question++ | Open help menu |
| ++e++ | Toggle expanding the currently selected widget |
| ++ctrl+up++ <br/> ++shift+up++ <br/> ++K++ <br/> ++W++ | Select the widget above |

View File

@ -104,19 +104,29 @@ pub struct AppConfigFields {
pub no_write: bool,
pub show_table_scroll_position: bool,
pub is_advanced_kill: bool,
// TODO: Remove these, move network details state-side.
pub network_unit_type: DataUnit,
pub network_scale_type: AxisScaling,
pub network_use_binary_prefix: bool,
}
/// The [`FrozenState`] indicates whether the application state should be frozen; if it is, save a snapshot of
/// the data collected at that instant.
pub enum FrozenState {
NotFrozen,
Frozen(DataCollection),
}
impl Default for FrozenState {
fn default() -> Self {
Self::NotFrozen
}
}
pub struct AppState {
pub dd_err: Option<String>,
to_delete_process_list: Option<(String, Vec<Pid>)>,
pub is_frozen: bool,
pub canvas_data: canvas::DisplayableData,
pub data_collection: DataCollection,
@ -161,6 +171,7 @@ pub struct AppState {
pub widget_lookup_map: FxHashMap<NodeId, TmpBottomWidget>,
pub layout_tree: Arena<LayoutNode>,
pub layout_tree_root: NodeId,
frozen_state: FrozenState,
}
impl AppState {
@ -189,7 +200,6 @@ impl AppState {
// Use defaults.
dd_err: Default::default(),
to_delete_process_list: Default::default(),
is_frozen: Default::default(),
canvas_data: Default::default(),
data_collection: Default::default(),
is_expanded: Default::default(),
@ -211,37 +221,30 @@ impl AppState {
basic_mode_use_percent: Default::default(),
is_force_redraw: Default::default(),
is_determining_widget_boundary: Default::default(),
frozen_state: Default::default(),
}
}
pub fn is_frozen(&self) -> bool {
matches!(self.frozen_state, FrozenState::Frozen(_))
}
pub fn toggle_freeze(&mut self) {
if matches!(self.frozen_state, FrozenState::Frozen(_)) {
self.frozen_state = FrozenState::NotFrozen;
} else {
self.frozen_state = FrozenState::Frozen(self.data_collection.clone());
}
}
pub fn reset(&mut self) {
// Reset multi
self.reset_multi_tap_keys();
// Reset dialog state
self.help_dialog_state.is_showing_help = false;
self.delete_dialog_state.is_showing_dd = false;
// Close all searches and reset it
self.proc_state
.widget_states
// Call reset on all widgets.
self.widget_lookup_map
.values_mut()
.for_each(|state| {
state.process_search_state.search_state.reset();
});
self.proc_state.force_update_all = true;
// Clear current delete list
self.to_delete_process_list = None;
self.dd_err = None;
.for_each(|widget| widget.reset());
// Unfreeze.
self.is_frozen = false;
// Reset zoom
self.reset_cpu_zoom();
self.reset_mem_zoom();
self.reset_net_zoom();
self.frozen_state = FrozenState::NotFrozen;
// Reset data
self.data_collection.reset();
@ -259,10 +262,77 @@ impl AppState {
self.dd_err = None;
}
/// Handles a global event involving a char.
fn handle_global_char(&mut self, c: char) -> EventResult {
if c.is_ascii_control() {
EventResult::NoRedraw
} else {
// Check for case-sensitive bindings first.
match c {
'H' | 'A' => self.move_to_widget(MovementDirection::Left),
'L' | 'D' => self.move_to_widget(MovementDirection::Right),
'K' | 'W' => self.move_to_widget(MovementDirection::Up),
'J' | 'S' => self.move_to_widget(MovementDirection::Down),
_ => {
let c = c.to_ascii_lowercase();
match c {
'q' => EventResult::Quit,
'e' => {
if self.app_config_fields.use_basic_mode {
EventResult::NoRedraw
} else {
self.is_expanded = !self.is_expanded;
EventResult::Redraw
}
}
'?' => {
self.help_dialog_state.is_showing_help = true;
EventResult::Redraw
}
'f' => {
self.toggle_freeze();
if !self.is_frozen() {
let data_collection = &self.data_collection;
self.widget_lookup_map
.iter_mut()
.for_each(|(_id, widget)| widget.update_data(data_collection));
}
EventResult::Redraw
}
_ => EventResult::NoRedraw,
}
}
}
}
}
/// Moves to a widget.
fn move_to_widget(&mut self, direction: MovementDirection) -> EventResult {
let layout_tree = &mut self.layout_tree;
let previous_selected = self.selected_widget;
if let Some(widget) = self.widget_lookup_map.get_mut(&self.selected_widget) {
match move_widget_selection(layout_tree, widget, self.selected_widget, direction) {
MoveWidgetResult::ForceRedraw(new_widget_id) => {
self.selected_widget = new_widget_id;
EventResult::Redraw
}
MoveWidgetResult::NodeId(new_widget_id) => {
self.selected_widget = new_widget_id;
if previous_selected != self.selected_widget {
EventResult::Redraw
} else {
EventResult::NoRedraw
}
}
}
} else {
EventResult::NoRedraw
}
}
/// Handles a global [`KeyEvent`], and returns an [`EventResult`].
fn handle_global_shortcut(&mut self, event: KeyEvent) -> EventResult {
// TODO: Write this.
if event.modifiers.is_empty() {
match event.code {
KeyCode::Esc => {
@ -280,24 +350,33 @@ impl AppState {
EventResult::NoRedraw
}
}
KeyCode::Char('q') => EventResult::Quit,
KeyCode::Char('e') => {
if self.app_config_fields.use_basic_mode {
EventResult::NoRedraw
} else {
self.is_expanded = !self.is_expanded;
EventResult::Redraw
}
}
KeyCode::Char('?') => {
self.help_dialog_state.is_showing_help = true;
EventResult::Redraw
}
KeyCode::Char(c) => self.handle_global_char(c),
_ => EventResult::NoRedraw,
}
} else if let KeyModifiers::CONTROL = event.modifiers {
match event.code {
KeyCode::Char('c') => EventResult::Quit,
KeyCode::Char('c') | KeyCode::Char('C') => EventResult::Quit,
KeyCode::Char('r') | KeyCode::Char('R') => {
self.reset();
let data_collection = &self.data_collection;
self.widget_lookup_map
.iter_mut()
.for_each(|(_id, widget)| widget.update_data(data_collection));
EventResult::Redraw
}
KeyCode::Left => self.move_to_widget(MovementDirection::Left),
KeyCode::Right => self.move_to_widget(MovementDirection::Right),
KeyCode::Up => self.move_to_widget(MovementDirection::Up),
KeyCode::Down => self.move_to_widget(MovementDirection::Down),
_ => EventResult::NoRedraw,
}
} else if let KeyModifiers::SHIFT = event.modifiers {
match event.code {
KeyCode::Left => self.move_to_widget(MovementDirection::Left),
KeyCode::Right => self.move_to_widget(MovementDirection::Right),
KeyCode::Up => self.move_to_widget(MovementDirection::Up),
KeyCode::Down => self.move_to_widget(MovementDirection::Down),
KeyCode::Char(c) => self.handle_global_char(c),
_ => EventResult::NoRedraw,
}
} else {
@ -317,7 +396,14 @@ impl AppState {
}
ReturnSignal::Update => {
if let Some(widget) = self.widget_lookup_map.get_mut(&self.selected_widget) {
widget.update_data(&self.data_collection);
match &self.frozen_state {
FrozenState::NotFrozen => {
widget.update_data(&self.data_collection);
}
FrozenState::Frozen(frozen_data) => {
widget.update_data(frozen_data);
}
}
}
EventResult::Redraw
}
@ -379,7 +465,11 @@ impl AppState {
if was_id_already_selected {
return self.convert_widget_event_result(result);
} else {
// If the weren't equal, *force* a redraw.
// If the weren't equal, *force* a redraw, and correct the layout tree.
correct_layout_last_selections(
&mut self.layout_tree,
self.selected_widget,
);
let _ = self.convert_widget_event_result(result);
return EventResult::Redraw;
}
@ -402,7 +492,7 @@ impl AppState {
BottomEvent::Update(new_data) => {
self.data_collection.eat_data(new_data);
if !self.is_frozen {
if !self.is_frozen() {
let data_collection = &self.data_collection;
self.widget_lookup_map
.iter_mut()
@ -1599,12 +1689,7 @@ impl AppState {
'G' => self.skip_to_last(),
'k' => self.on_up_key(),
'j' => self.on_down_key(),
'f' => {
self.is_frozen = !self.is_frozen;
if self.is_frozen {
self.data_collection.set_frozen_time();
}
}
'f' => {}
'C' => {
// self.open_config(),
}

View File

@ -26,7 +26,7 @@ use regex::Regex;
pub type TimeOffset = f64;
pub type Value = f64;
#[derive(Debug, Default)]
#[derive(Clone, Debug, Default)]
pub struct TimedData {
pub rx_data: Value,
pub tx_data: Value,
@ -41,14 +41,14 @@ pub struct TimedData {
/// collected, and what is needed to convert into a displayable form.
///
/// If the app is *frozen* - that is, we do not want to *display* any changing
/// data, keep updating this, don't convert to canvas displayable data!
/// data, keep updating this. As of 2021-09-08, we just clone the current collection
/// when it freezes to have a snapshot floating around.
///
/// Note that with this method, the *app* thread is responsible for cleaning -
/// not the data collector.
#[derive(Debug)]
#[derive(Clone, Debug)]
pub struct DataCollection {
pub current_instant: Instant,
pub frozen_instant: Option<Instant>,
pub timed_data_vec: Vec<(Instant, TimedData)>,
pub network_harvest: network::NetworkHarvest,
pub memory_harvest: memory::MemHarvest,
@ -70,7 +70,6 @@ impl Default for DataCollection {
fn default() -> Self {
DataCollection {
current_instant: Instant::now(),
frozen_instant: None,
timed_data_vec: Vec::default(),
network_harvest: network::NetworkHarvest::default(),
memory_harvest: memory::MemHarvest::default(),
@ -92,21 +91,19 @@ impl Default for DataCollection {
impl DataCollection {
pub fn reset(&mut self) {
self.timed_data_vec = Vec::default();
self.network_harvest = network::NetworkHarvest::default();
self.memory_harvest = memory::MemHarvest::default();
self.swap_harvest = memory::MemHarvest::default();
self.cpu_harvest = cpu::CpuHarvest::default();
self.process_harvest = Vec::default();
self.disk_harvest = Vec::default();
self.io_harvest = disks::IoHarvest::default();
self.io_labels_and_prev = Vec::default();
self.temp_harvest = Vec::default();
self.battery_harvest = Vec::default();
}
pub fn set_frozen_time(&mut self) {
self.frozen_instant = Some(self.current_instant);
self.timed_data_vec = Default::default();
self.network_harvest = Default::default();
self.memory_harvest = Default::default();
self.swap_harvest = Default::default();
self.cpu_harvest = Default::default();
self.process_harvest = Default::default();
self.process_name_pid_map = Default::default();
self.process_cmd_pid_map = Default::default();
self.disk_harvest = Default::default();
self.io_harvest = Default::default();
self.io_labels_and_prev = Default::default();
self.temp_harvest = Default::default();
self.battery_harvest = Default::default();
}
pub fn clean_data(&mut self, max_time_millis: u64) {

View File

@ -45,7 +45,7 @@ pub enum WidgetEventResult {
/// How a widget should handle a widget selection request.
pub enum SelectionAction {
/// This event occurs if the widget internally handled the selection action.
/// This event occurs if the widget internally handled the selection action. A redraw is required.
Handled,
/// This event occurs if the widget did not handle the selection action; the caller must handle it.
NotHandled,

View File

@ -997,9 +997,9 @@ Supported widget names:
// --- New stuff ---
/// Represents a row in the layout tree.
#[derive(PartialEq, Eq, Clone)]
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct RowLayout {
last_selected_index: usize,
last_selected: Option<NodeId>,
pub parent_rule: LayoutRule,
pub bound: Rect,
}
@ -1007,7 +1007,7 @@ pub struct RowLayout {
impl RowLayout {
fn new(parent_rule: LayoutRule) -> Self {
Self {
last_selected_index: 0,
last_selected: None,
parent_rule,
bound: Rect::default(),
}
@ -1015,9 +1015,9 @@ impl RowLayout {
}
/// Represents a column in the layout tree.
#[derive(PartialEq, Eq, Clone)]
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct ColLayout {
last_selected_index: usize,
last_selected: Option<NodeId>,
pub parent_rule: LayoutRule,
pub bound: Rect,
}
@ -1025,7 +1025,7 @@ pub struct ColLayout {
impl ColLayout {
fn new(parent_rule: LayoutRule) -> Self {
Self {
last_selected_index: 0,
last_selected: None,
parent_rule,
bound: Rect::default(),
}
@ -1033,7 +1033,7 @@ impl ColLayout {
}
/// Represents a widget in the layout tree.
#[derive(PartialEq, Eq, Clone, Default)]
#[derive(Debug, PartialEq, Eq, Clone, Default)]
pub struct WidgetLayout {
pub bound: Rect,
}
@ -1042,7 +1042,7 @@ pub struct WidgetLayout {
/// - [`LayoutNode::Row`] (a non-leaf that distributes its children horizontally)
/// - [`LayoutNode::Col`] (a non-leaf node that distributes its children vertically)
/// - [`LayoutNode::Widget`] (a leaf node that contains the ID of the widget it is associated with)
#[derive(PartialEq, Eq, Clone)]
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum LayoutNode {
/// A non-leaf that distributes its children horizontally
Row(RowLayout),
@ -1382,6 +1382,8 @@ pub fn create_layout_tree(
));
}
correct_layout_last_selections(&mut arena, selected);
Ok(LayoutCreationOutput {
layout_tree: arena,
root: root_id,
@ -1391,6 +1393,35 @@ pub fn create_layout_tree(
})
}
/// We may have situations where we also have to make sure the correct layout indices are selected.
/// For example, when we select a widget by clicking, we want to update the layout so that it's as if a user
/// manually moved to it via keybinds.
///
/// We can do this by just going through the ancestors, starting from the widget itself.
pub fn correct_layout_last_selections(arena: &mut Arena<LayoutNode>, selected: NodeId) {
let mut selected_ancestors = selected.ancestors(&arena).collect::<Vec<_>>();
let prev_node = selected_ancestors.pop();
if let Some(mut prev_node) = prev_node {
for node in selected_ancestors {
if let Some(layout_node) = arena.get_mut(node).map(|n| n.get_mut()) {
match layout_node {
LayoutNode::Row(RowLayout { last_selected, .. })
| LayoutNode::Col(ColLayout { last_selected, .. }) => {
*last_selected = Some(prev_node);
}
LayoutNode::Widget(_) => {}
}
}
prev_node = node;
}
}
}
pub enum MoveWidgetResult {
ForceRedraw(NodeId),
NodeId(NodeId),
}
/// Attempts to find and return the selected [`BottomWidgetId`] after moving in a direction.
///
/// Note this function assumes a properly built tree - if not, bad things may happen! We generally assume that:
@ -1399,7 +1430,7 @@ pub fn create_layout_tree(
pub fn move_widget_selection(
layout_tree: &mut Arena<LayoutNode>, current_widget: &mut TmpBottomWidget,
current_widget_id: NodeId, direction: MovementDirection,
) -> NodeId {
) -> MoveWidgetResult {
// We first give our currently-selected widget a chance to react to the movement - it may handle it internally!
let handled = match direction {
MovementDirection::Left => current_widget.handle_widget_selection_left(),
@ -1408,16 +1439,18 @@ pub fn move_widget_selection(
MovementDirection::Down => current_widget.handle_widget_selection_down(),
};
// TODO: Do testing.
match handled {
SelectionAction::Handled => {
// If it was handled by the widget, then we don't have to do anything - return the current one.
current_widget_id
MoveWidgetResult::ForceRedraw(current_widget_id)
}
SelectionAction::NotHandled => {
/// Keeps traversing up the `layout_tree` until it hits a parent where `current_id` is a child and parent
/// is a [`LayoutNode::Row`], returning its parent's [`NodeId`] and the child's [`NodeId`] (in that order).
/// If this crawl fails (i.e. hits a root, it is an invalid tree for some reason), it returns [`None`].
fn find_first_row(
fn find_parent_row(
layout_tree: &Arena<LayoutNode>, current_id: NodeId,
) -> Option<(NodeId, NodeId)> {
layout_tree
@ -1430,7 +1463,7 @@ pub fn move_widget_selection(
})
.and_then(|(parent_id, parent_node)| match parent_node.get() {
LayoutNode::Row(_) => Some((parent_id, current_id)),
LayoutNode::Col(_) => find_first_row(layout_tree, parent_id),
LayoutNode::Col(_) => find_parent_row(layout_tree, parent_id),
LayoutNode::Widget(_) => None,
})
}
@ -1438,7 +1471,7 @@ pub fn move_widget_selection(
/// Keeps traversing up the `layout_tree` until it hits a parent where `current_id` is a child and parent
/// is a [`LayoutNode::Col`], returning its parent's [`NodeId`] and the child's [`NodeId`] (in that order).
/// If this crawl fails (i.e. hits a root, it is an invalid tree for some reason), it returns [`None`].
fn find_first_col(
fn find_parent_col(
layout_tree: &Arena<LayoutNode>, current_id: NodeId,
) -> Option<(NodeId, NodeId)> {
layout_tree
@ -1450,7 +1483,7 @@ pub fn move_widget_selection(
.map(|parent_node| (parent_id, parent_node))
})
.and_then(|(parent_id, parent_node)| match parent_node.get() {
LayoutNode::Row(_) => find_first_col(layout_tree, parent_id),
LayoutNode::Row(_) => find_parent_col(layout_tree, parent_id),
LayoutNode::Col(_) => Some((parent_id, current_id)),
LayoutNode::Widget(_) => None,
})
@ -1461,21 +1494,19 @@ pub fn move_widget_selection(
if let Some(current_node) = layout_tree.get(current_id) {
match current_node.get() {
LayoutNode::Row(RowLayout {
last_selected_index,
last_selected,
parent_rule: _,
bound: _,
})
| LayoutNode::Col(ColLayout {
last_selected_index,
last_selected,
parent_rule: _,
bound: _,
}) => {
if let Some(next_child) =
current_id.children(layout_tree).nth(*last_selected_index)
{
if let Some(next_child) = *last_selected {
descend_to_leaf(layout_tree, next_child)
} else {
current_id
current_node.first_child().unwrap_or(current_id)
}
}
LayoutNode::Widget(_) => {
@ -1493,7 +1524,7 @@ pub fn move_widget_selection(
// on the tree layout to help us decide where to go.
// Movement logic is inspired by i3. When we enter a new column/row, we go to the *last* selected
// element; if we can't, go to the nearest one.
match direction {
let proposed_id = match direction {
MovementDirection::Left => {
// When we move "left":
// 1. Look for the parent of the current widget.
@ -1513,7 +1544,8 @@ pub fn move_widget_selection(
fn find_left(
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
) -> NodeId {
if let Some((parent_id, child_id)) = find_first_row(layout_tree, current_id)
if let Some((parent_id, child_id)) =
find_parent_row(layout_tree, current_id)
{
if let Some(prev_sibling) =
child_id.preceding_siblings(layout_tree).nth(1)
@ -1521,16 +1553,17 @@ pub fn move_widget_selection(
// Subtract one from the currently selected index...
if let Some(parent) = layout_tree.get_mut(parent_id) {
if let LayoutNode::Row(row) = parent.get_mut() {
row.last_selected_index =
row.last_selected_index.saturating_sub(1);
row.last_selected = Some(prev_sibling);
}
}
// Now descend downwards!
descend_to_leaf(layout_tree, prev_sibling)
} else {
} else if parent_id != current_id {
// Darn, we can't go further back! Recurse on this ID.
find_left(layout_tree, child_id)
find_left(layout_tree, parent_id)
} else {
current_id
}
} else {
// Failed, just return the current ID.
@ -1546,23 +1579,26 @@ pub fn move_widget_selection(
fn find_right(
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
) -> NodeId {
if let Some((parent_id, child_id)) = find_first_row(layout_tree, current_id)
if let Some((parent_id, child_id)) =
find_parent_row(layout_tree, current_id)
{
if let Some(prev_sibling) =
if let Some(following_sibling) =
child_id.following_siblings(layout_tree).nth(1)
{
// Add one to the currently selected index...
if let Some(parent) = layout_tree.get_mut(parent_id) {
if let LayoutNode::Row(row) = parent.get_mut() {
row.last_selected_index += 1;
row.last_selected = Some(following_sibling);
}
}
// Now descend downwards!
descend_to_leaf(layout_tree, prev_sibling)
} else {
descend_to_leaf(layout_tree, following_sibling)
} else if parent_id != current_id {
// Darn, we can't go further back! Recurse on this ID.
find_right(layout_tree, child_id)
find_right(layout_tree, parent_id)
} else {
current_id
}
} else {
// Failed, just return the current ID.
@ -1578,7 +1614,8 @@ pub fn move_widget_selection(
fn find_above(
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
) -> NodeId {
if let Some((parent_id, child_id)) = find_first_col(layout_tree, current_id)
if let Some((parent_id, child_id)) =
find_parent_col(layout_tree, current_id)
{
if let Some(prev_sibling) =
child_id.preceding_siblings(layout_tree).nth(1)
@ -1586,16 +1623,17 @@ pub fn move_widget_selection(
// Subtract one from the currently selected index...
if let Some(parent) = layout_tree.get_mut(parent_id) {
if let LayoutNode::Col(row) = parent.get_mut() {
row.last_selected_index =
row.last_selected_index.saturating_sub(1);
row.last_selected = Some(prev_sibling);
}
}
// Now descend downwards!
descend_to_leaf(layout_tree, prev_sibling)
} else {
} else if parent_id != current_id {
// Darn, we can't go further back! Recurse on this ID.
find_above(layout_tree, child_id)
find_above(layout_tree, parent_id)
} else {
current_id
}
} else {
// Failed, just return the current ID.
@ -1611,23 +1649,26 @@ pub fn move_widget_selection(
fn find_below(
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
) -> NodeId {
if let Some((parent_id, child_id)) = find_first_col(layout_tree, current_id)
if let Some((parent_id, child_id)) =
find_parent_col(layout_tree, current_id)
{
if let Some(prev_sibling) =
if let Some(following_sibling) =
child_id.following_siblings(layout_tree).nth(1)
{
// Add one to the currently selected index...
if let Some(parent) = layout_tree.get_mut(parent_id) {
if let LayoutNode::Col(row) = parent.get_mut() {
row.last_selected_index += 1;
row.last_selected = Some(following_sibling);
}
}
// Now descend downwards!
descend_to_leaf(layout_tree, prev_sibling)
} else {
descend_to_leaf(layout_tree, following_sibling)
} else if parent_id != current_id {
// Darn, we can't go further back! Recurse on this ID.
find_below(layout_tree, child_id)
find_below(layout_tree, parent_id)
} else {
current_id
}
} else {
// Failed, just return the current ID.
@ -1636,6 +1677,12 @@ pub fn move_widget_selection(
}
find_below(layout_tree, current_widget_id)
}
};
if let Some(LayoutNode::Widget(_)) = layout_tree.get(proposed_id).map(|n| n.get()) {
MoveWidgetResult::NodeId(proposed_id)
} else {
MoveWidgetResult::NodeId(current_widget_id)
}
}
}

View File

@ -149,6 +149,9 @@ pub trait Widget {
fn selectable_type(&self) -> SelectableType {
SelectableType::Selectable
}
/// Resets state in a [`Widget`]; used when a reset signal is given. The default implementation does nothing.
fn reset(&mut self) {}
}
/// Whether a widget can be selected, not selected, or redirected upon selection.

View File

@ -129,7 +129,7 @@ impl Widget for BasicMem {
// TODO: [Data update optimization] Probably should just make another function altogether for basic mode.
self.mem_data = if let (Some(data), Some((_, fraction))) = (
convert_mem_data_points(data_collection, false).last(),
convert_mem_data_points(data_collection).last(),
memory_labels,
) {
(
@ -141,7 +141,7 @@ impl Widget for BasicMem {
(0.0, "0.0B/0.0B".to_string(), "0%".to_string())
};
self.swap_data = if let (Some(data), Some((_, fraction))) = (
convert_swap_data_points(data_collection, false).last(),
convert_swap_data_points(data_collection).last(),
swap_labels,
) {
Some((

View File

@ -109,7 +109,6 @@ impl Widget for BasicNet {
fn update_data(&mut self, data_collection: &DataCollection) {
let network_data = convert_network_data_points(
data_collection,
false, // TODO: I think the is_frozen here is also useless; see mem and cpu
true,
&AxisScaling::Linear,
&self.unit_type,

View File

@ -9,7 +9,9 @@ use tui::{
use crate::{
app::{
event::WidgetEventResult, text_table::SimpleColumn, time_graph::TimeGraphData,
event::{SelectionAction, WidgetEventResult},
text_table::SimpleColumn,
time_graph::TimeGraphData,
AppConfigFields, AppScrollWidgetState, CanvasTableWidthState, Component, DataCollection,
TextTable, TimeGraph, Widget,
},
@ -47,7 +49,6 @@ impl CpuState {
enum CpuGraphSelection {
Graph,
Legend,
None,
}
/// Whether the [`CpuGraph`]'s legend is placed on the left or right.
@ -95,7 +96,7 @@ impl CpuGraph {
legend_position,
showing_avg,
bounds: Rect::default(),
selected: CpuGraphSelection::None,
selected: CpuGraphSelection::Graph,
display_data: Default::default(),
load_avg_data: [0.0; 3],
width: LayoutRule::default(),
@ -121,7 +122,6 @@ impl Component for CpuGraph {
match self.selected {
CpuGraphSelection::Graph => self.graph.handle_key_event(event),
CpuGraphSelection::Legend => self.legend.handle_key_event(event),
CpuGraphSelection::None => WidgetEventResult::NoRedraw,
}
}
@ -190,6 +190,55 @@ impl Widget for CpuGraph {
CpuGraphLegendPosition::Right => (split_area[0], split_area[1]),
};
let legend_block = self
.block()
.selected(selected && matches!(&self.selected, CpuGraphSelection::Legend))
.expanded(expanded)
.hide_title(true);
let legend_data = self
.display_data
.iter()
.enumerate()
.map(|(cpu_index, core_data)| {
let style = Some(if cpu_index == 0 {
painter.colours.all_colour_style
} else if self.showing_avg && cpu_index == 1 {
painter.colours.avg_colour_style
} else {
let cpu_style_index = if self.showing_avg {
// No underflow should occur, as if cpu_index was
// 1 and avg is showing, it's caught by the above case!
cpu_index - 2
} else {
cpu_index - 1
};
painter.colours.cpu_colour_styles
[cpu_style_index % painter.colours.cpu_colour_styles.len()]
});
vec![
(
core_data.cpu_name.clone().into(),
Some(core_data.short_cpu_name.clone().into()),
style,
),
(core_data.legend_value.clone().into(), None, style),
]
})
.collect::<Vec<_>>();
// TODO: You MUST draw the table first, otherwise the index may mismatch after a reset. This is a bad gotcha - we should look into auto-updating the table's length!
self.legend.draw_tui_table(
painter,
f,
&legend_data,
legend_block,
legend_block_area,
true,
false,
);
const Y_BOUNDS: [f64; 2] = [0.0, 100.5];
let y_bound_labels: [Cow<'static, str>; 2] = ["0%".into(), "100%".into()];
@ -243,59 +292,10 @@ impl Widget for CpuGraph {
graph_block,
graph_block_area,
);
let legend_block = self
.block()
.selected(selected && matches!(&self.selected, CpuGraphSelection::Legend))
.expanded(expanded)
.hide_title(true);
let legend_data = self
.display_data
.iter()
.enumerate()
.map(|(cpu_index, core_data)| {
let style = Some(if cpu_index == 0 {
painter.colours.all_colour_style
} else if self.showing_avg && cpu_index == 1 {
painter.colours.avg_colour_style
} else {
let cpu_style_index = if self.showing_avg {
// No underflow should occur, as if cpu_index was
// 1 and avg is showing, it's caught by the above case!
cpu_index - 2
} else {
cpu_index - 1
};
painter.colours.cpu_colour_styles
[cpu_style_index % painter.colours.cpu_colour_styles.len()]
});
vec![
(
core_data.cpu_name.clone().into(),
Some(core_data.short_cpu_name.clone().into()),
style,
),
(core_data.legend_value.clone().into(), None, style),
]
})
.collect::<Vec<_>>();
self.legend.draw_tui_table(
painter,
f,
&legend_data,
legend_block,
legend_block_area,
true,
false,
);
}
fn update_data(&mut self, data_collection: &DataCollection) {
// TODO: *Maybe* look into only taking in enough data for the current retention? Though this isn't great, it means you have to be like process with the whole updating thing.
convert_cpu_data_points(data_collection, &mut self.display_data, false); // TODO: Again, the "is_frozen" is probably useless
convert_cpu_data_points(data_collection, &mut self.display_data);
self.load_avg_data = data_collection.load_avg_harvest;
}
@ -306,4 +306,46 @@ impl Widget for CpuGraph {
fn height(&self) -> LayoutRule {
self.height
}
fn handle_widget_selection_left(&mut self) -> SelectionAction {
match self.legend_position {
CpuGraphLegendPosition::Left => {
if let CpuGraphSelection::Graph = self.selected {
self.selected = CpuGraphSelection::Legend;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
}
CpuGraphLegendPosition::Right => {
if let CpuGraphSelection::Legend = self.selected {
self.selected = CpuGraphSelection::Graph;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
}
}
}
fn handle_widget_selection_right(&mut self) -> SelectionAction {
match self.legend_position {
CpuGraphLegendPosition::Left => {
if let CpuGraphSelection::Legend = self.selected {
self.selected = CpuGraphSelection::Graph;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
}
CpuGraphLegendPosition::Right => {
if let CpuGraphSelection::Graph = self.selected {
self.selected = CpuGraphSelection::Legend;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
}
}
}
}

View File

@ -129,8 +129,8 @@ impl Widget for MemGraph {
}
fn update_data(&mut self, data_collection: &DataCollection) {
self.mem_data = convert_mem_data_points(data_collection, false); // TODO: I think the "is_frozen" part is useless... it's always false now.
self.swap_data = convert_swap_data_points(data_collection, false);
self.mem_data = convert_mem_data_points(data_collection);
self.swap_data = convert_swap_data_points(data_collection);
let (memory_labels, swap_labels) = convert_mem_labels(data_collection);
self.mem_labels = memory_labels;

View File

@ -568,7 +568,6 @@ impl Widget for NetGraph {
fn update_data(&mut self, data_collection: &DataCollection) {
let network_data = convert_network_data_points(
data_collection,
false, // TODO: I think the is_frozen here is also useless; see mem and cpu
false,
&self.scale_type,
&self.unit_type,
@ -709,7 +708,6 @@ impl Widget for OldNetGraph {
fn update_data(&mut self, data_collection: &DataCollection) {
let network_data = convert_network_data_points(
data_collection,
false, // TODO: I think the is_frozen here is also useless; see mem and cpu
true,
&self.net_graph.scale_type,
&self.net_graph.unit_type,

View File

@ -15,7 +15,7 @@ use tui::{
use crate::{
app::{
data_harvester::processes::ProcessHarvest,
event::{MultiKey, MultiKeyResult, ReturnSignal, WidgetEventResult},
event::{MultiKey, MultiKeyResult, ReturnSignal, SelectionAction, WidgetEventResult},
query::*,
text_table::DesiredColumnWidth,
widgets::tui_stuff::BlockBuilder,
@ -575,6 +575,7 @@ impl ProcState {
}
/// The currently selected part of a [`ProcessManager`]
#[derive(PartialEq, Eq, Clone, Copy)]
enum ProcessManagerSelection {
Processes,
Sort,
@ -775,6 +776,7 @@ pub struct ProcessManager {
dd_multi: MultiKey,
selected: ProcessManagerSelection,
prev_selected: ProcessManagerSelection,
in_tree_mode: bool,
show_sort: bool,
@ -819,6 +821,7 @@ impl ProcessManager {
search_block_bounds: Rect::default(),
dd_multi: MultiKey::register(vec!['d', 'd']), // TODO: Maybe use something static...
selected: ProcessManagerSelection::Processes,
prev_selected: ProcessManagerSelection::Processes,
in_tree_mode: false,
show_sort: false,
show_search: false,
@ -871,6 +874,7 @@ impl ProcessManager {
WidgetEventResult::NoRedraw
} else {
self.show_search = true;
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Search;
WidgetEventResult::Redraw
}
@ -883,6 +887,7 @@ impl ProcessManager {
self.sort_menu
.set_index(self.process_table.current_sorting_column_index());
self.show_sort = true;
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Sort;
WidgetEventResult::Redraw
}
@ -966,6 +971,7 @@ impl ProcessManager {
fn hide_sort(&mut self) {
self.show_sort = false;
if let ProcessManagerSelection::Sort = self.selected {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Processes;
}
}
@ -973,6 +979,7 @@ impl ProcessManager {
fn hide_search(&mut self) {
self.show_search = false;
if let ProcessManagerSelection::Search = self.selected {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Processes;
}
}
@ -1129,6 +1136,7 @@ impl Component for ProcessManager {
if let ProcessManagerSelection::Processes = self.selected {
self.process_table.handle_mouse_event(event)
} else {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Processes;
match self.process_table.handle_mouse_event(event) {
WidgetEventResult::Quit => WidgetEventResult::Quit,
@ -1142,6 +1150,7 @@ impl Component for ProcessManager {
if let ProcessManagerSelection::Sort = self.selected {
self.sort_menu.handle_mouse_event(event)
} else {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Sort;
self.sort_menu.handle_mouse_event(event);
WidgetEventResult::Redraw
@ -1154,6 +1163,7 @@ impl Component for ProcessManager {
if let ProcessManagerSelection::Search = self.selected {
self.search_input.handle_mouse_event(event)
} else {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Search;
self.search_input.handle_mouse_event(event);
WidgetEventResult::Redraw
@ -1261,9 +1271,11 @@ impl Widget for ProcessManager {
area
};
let process_selected =
selected && matches!(self.selected, ProcessManagerSelection::Processes);
let process_block = self
.block()
.selected(selected && matches!(self.selected, ProcessManagerSelection::Processes))
.selected(process_selected)
.borders(self.block_border)
.expanded(expanded && !self.show_sort && !self.show_search);
@ -1273,7 +1285,7 @@ impl Widget for ProcessManager {
&self.display_data,
process_block,
area,
selected,
process_selected,
self.show_scroll_index,
);
}
@ -1485,4 +1497,69 @@ impl Widget for ProcessManager {
fn height(&self) -> LayoutRule {
self.height
}
fn handle_widget_selection_left(&mut self) -> SelectionAction {
if self.show_sort {
if let ProcessManagerSelection::Processes = self.selected {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Sort;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
} else {
SelectionAction::NotHandled
}
}
fn handle_widget_selection_right(&mut self) -> SelectionAction {
if self.show_sort {
if let ProcessManagerSelection::Sort = self.selected {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Processes;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
} else {
SelectionAction::NotHandled
}
}
fn handle_widget_selection_up(&mut self) -> SelectionAction {
if self.show_search {
if let ProcessManagerSelection::Search = self.selected {
let prev = self.prev_selected;
self.prev_selected = self.selected;
if self.show_sort && prev == ProcessManagerSelection::Sort {
self.selected = ProcessManagerSelection::Sort;
} else {
self.selected = ProcessManagerSelection::Processes;
}
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
} else {
SelectionAction::NotHandled
}
}
fn handle_widget_selection_down(&mut self) -> SelectionAction {
if self.show_search {
if let ProcessManagerSelection::Processes = self.selected {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Search;
SelectionAction::Handled
} else if self.show_sort && self.selected == ProcessManagerSelection::Sort {
self.prev_selected = self.selected;
self.selected = ProcessManagerSelection::Search;
SelectionAction::Handled
} else {
SelectionAction::NotHandled
}
} else {
SelectionAction::NotHandled
}
}
}

View File

@ -51,7 +51,7 @@ fn main() -> Result<()> {
// Set up input handling
let (sender, receiver) = mpsc::channel(); // FIXME: Make this bounded, prevents overloading.
let _input_thread = create_input_thread(sender.clone(), thread_termination_lock.clone());
let input_thread = create_input_thread(sender.clone(), thread_termination_lock.clone());
// Cleaning loop
// TODO: Probably worth spinning this off into an async thread or something...
@ -102,6 +102,7 @@ fn main() -> Result<()> {
terminal.hide_cursor()?;
// Set panic hook
// TODO: Make this close all the child threads too!
panic::set_hook(Box::new(|info| panic_hook(info)));
// Set termination hook
@ -135,6 +136,8 @@ fn main() -> Result<()> {
// I think doing it in this order is safe...
*thread_termination_lock.lock().unwrap() = true;
thread_termination_cvar.notify_all();
let _ = input_thread.join();
cleanup_terminal(&mut terminal)?;
Ok(())

View File

@ -207,7 +207,7 @@ impl Painter {
&mut self, terminal: &mut Terminal<B>, app_state: &mut app::AppState,
) -> error::Result<()> {
terminal.draw(|mut f| {
let (draw_area, frozen_draw_loc) = if app_state.is_frozen {
let (draw_area, frozen_draw_loc) = if app_state.is_frozen() {
let split_loc = Layout::default()
.constraints([Constraint::Min(0), Constraint::Length(1)])
.split(f.size());

View File

@ -243,8 +243,8 @@ pub const GENERAL_HELP_TEXT: [&str; 30] = [
"1 - General",
"q, Ctrl-c Quit",
"Esc Close dialog windows, search, widgets, or exit expanded mode",
"Ctrl-r Reset display and any collected data",
"f Freeze/unfreeze updating with new data",
"Ctrl-r Resets any collected data",
"f Toggles freezing, which stops new data from being shown",
"Ctrl-Left, ",
"Shift-Left, Move widget selection left",
"H, A ",

View File

@ -189,17 +189,9 @@ pub fn convert_disk_row(current_data: &DataCollection) -> TextTableData {
}
pub fn convert_cpu_data_points(
current_data: &DataCollection, existing_cpu_data: &mut Vec<ConvertedCpuData>, is_frozen: bool,
current_data: &DataCollection, existing_cpu_data: &mut Vec<ConvertedCpuData>,
) {
let current_time = if is_frozen {
if let Some(frozen_instant) = current_data.frozen_instant {
frozen_instant
} else {
current_data.current_instant
}
} else {
current_data.current_instant
};
let current_time = current_data.current_instant;
// Initialize cpu_data_vector if the lengths don't match...
if let Some((_time, data)) = &current_data.timed_data_vec.last() {
@ -250,34 +242,32 @@ pub fn convert_cpu_data_points(
cpu.legend_value = format!("{:.0}%", cpu_usage.round());
});
}
}
for (time, data) in &current_data.timed_data_vec {
let time_from_start: f64 = (current_time.duration_since(*time).as_millis() as f64).floor();
for (time, data) in &current_data.timed_data_vec {
let time_from_start: f64 =
(current_time.duration_since(*time).as_millis() as f64).floor();
for (itx, cpu) in data.cpu_data.iter().enumerate() {
if let Some(cpu_data) = existing_cpu_data.get_mut(itx + 1) {
cpu_data.cpu_data.push((-time_from_start, *cpu));
for (itx, cpu) in data.cpu_data.iter().enumerate() {
if let Some(cpu_data) = existing_cpu_data.get_mut(itx + 1) {
cpu_data.cpu_data.push((-time_from_start, *cpu));
}
}
if *time == current_time {
break;
}
}
if *time == current_time {
break;
} else {
// No data, clear if non-empty. This is usually the case after a reset.
if !existing_cpu_data.is_empty() {
*existing_cpu_data = vec![];
}
}
}
pub fn convert_mem_data_points(current_data: &DataCollection, is_frozen: bool) -> Vec<Point> {
pub fn convert_mem_data_points(current_data: &DataCollection) -> Vec<Point> {
let mut result: Vec<Point> = Vec::new();
let current_time = if is_frozen {
if let Some(frozen_instant) = current_data.frozen_instant {
frozen_instant
} else {
current_data.current_instant
}
} else {
current_data.current_instant
};
let current_time = current_data.current_instant;
for (time, data) in &current_data.timed_data_vec {
if let Some(mem_data) = data.mem_data {
@ -293,17 +283,9 @@ pub fn convert_mem_data_points(current_data: &DataCollection, is_frozen: bool) -
result
}
pub fn convert_swap_data_points(current_data: &DataCollection, is_frozen: bool) -> Vec<Point> {
pub fn convert_swap_data_points(current_data: &DataCollection) -> Vec<Point> {
let mut result: Vec<Point> = Vec::new();
let current_time = if is_frozen {
if let Some(frozen_instant) = current_data.frozen_instant {
frozen_instant
} else {
current_data.current_instant
}
} else {
current_data.current_instant
};
let current_time = current_data.current_instant;
for (time, data) in &current_data.timed_data_vec {
if let Some(swap_data) = data.swap_data {
@ -391,21 +373,13 @@ pub fn convert_mem_labels(
}
pub fn get_rx_tx_data_points(
current_data: &DataCollection, is_frozen: bool, network_scale_type: &AxisScaling,
network_unit_type: &DataUnit, network_use_binary_prefix: bool,
current_data: &DataCollection, network_scale_type: &AxisScaling, network_unit_type: &DataUnit,
network_use_binary_prefix: bool,
) -> (Vec<Point>, Vec<Point>) {
let mut rx: Vec<Point> = Vec::new();
let mut tx: Vec<Point> = Vec::new();
let current_time = if is_frozen {
if let Some(frozen_instant) = current_data.frozen_instant {
frozen_instant
} else {
current_data.current_instant
}
} else {
current_data.current_instant
};
let current_time = current_data.current_instant;
for (time, data) in &current_data.timed_data_vec {
let time_from_start: f64 = (current_time.duration_since(*time).as_millis() as f64).floor();
@ -446,13 +420,11 @@ pub fn get_rx_tx_data_points(
}
pub fn convert_network_data_points(
current_data: &DataCollection, is_frozen: bool, need_four_points: bool,
network_scale_type: &AxisScaling, network_unit_type: &DataUnit,
network_use_binary_prefix: bool,
current_data: &DataCollection, need_four_points: bool, network_scale_type: &AxisScaling,
network_unit_type: &DataUnit, network_use_binary_prefix: bool,
) -> ConvertedNetworkData {
let (rx, tx) = get_rx_tx_data_points(
current_data,
is_frozen,
network_scale_type,
network_unit_type,
network_use_binary_prefix,

View File

@ -21,7 +21,7 @@ use std::{
use crossterm::{
event::{
read, DisableMouseCapture, Event, KeyCode, KeyEvent, KeyModifiers, MouseEvent,
poll, read, DisableMouseCapture, Event, KeyCode, KeyEvent, KeyModifiers, MouseEvent,
MouseEventKind,
},
execute,
@ -251,16 +251,11 @@ pub fn cleanup_terminal(
)?;
terminal.show_cursor()?;
// if is_debug {
// let mut tmp_dir = std::env::temp_dir();
// tmp_dir.push("bottom_debug.log");
// println!("Your debug file is located at {:?}", tmp_dir.as_os_str());
// }
Ok(())
}
/// Based on https://github.com/Rigellute/spotify-tui/blob/master/src/main.rs
#[allow(clippy::mutex_atomic)]
pub fn panic_hook(panic_info: &PanicInfo<'_>) {
let mut stdout = stdout();
@ -307,32 +302,37 @@ pub fn create_input_thread(
}
}
if let Ok(event) = read() {
match event {
Event::Key(event) => {
if Instant::now().duration_since(keyboard_timer).as_millis() >= 20 {
if sender.send(BottomEvent::KeyInput(event)).is_err() {
break;
if let Ok(poll) = poll(Duration::from_millis(20)) {
if poll {
if let Ok(event) = read() {
match event {
Event::Key(event) => {
if Instant::now().duration_since(keyboard_timer).as_millis() >= 20 {
if sender.send(BottomEvent::KeyInput(event)).is_err() {
break;
}
keyboard_timer = Instant::now();
}
}
keyboard_timer = Instant::now();
}
}
Event::Mouse(event) => match &event.kind {
MouseEventKind::Drag(_) => {}
MouseEventKind::Moved => {}
_ => {
if Instant::now().duration_since(mouse_timer).as_millis() >= 20 {
if sender.send(BottomEvent::MouseInput(event)).is_err() {
Event::Mouse(event) => match &event.kind {
MouseEventKind::Drag(_) => {}
MouseEventKind::Moved => {}
_ => {
if Instant::now().duration_since(mouse_timer).as_millis() >= 20
{
if sender.send(BottomEvent::MouseInput(event)).is_err() {
break;
}
mouse_timer = Instant::now();
}
}
},
Event::Resize(width, height) => {
if sender.send(BottomEvent::Resize { width, height }).is_err() {
break;
}
mouse_timer = Instant::now();
}
}
},
Event::Resize(width, height) => {
if sender.send(BottomEvent::Resize { width, height }).is_err() {
break;
}
}
}
}