mirror of
https://github.com/ClementTsang/bottom.git
synced 2025-04-08 17:05:59 +02:00
refactor: add general keybinds, fix buggy movement
Adds back some of the general program keybinds, and fixes both a bug causing widget movement via keybinds to be incorrect, and not correcting the last selected widget in the layout tree rows/cols after clicking/setting the default widget!
This commit is contained in:
parent
587987a2a5
commit
e7b9c72912
@ -41,8 +41,8 @@ Note that key bindings are generally case-sensitive.
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| ------------------------------------------------------------ | ------------------------------------------------------------ |
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| ++q++ , ++ctrl+c++ | Quit |
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| ++esc++ | Close dialog windows, search, widgets, or exit expanded mode |
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| ++ctrl+r++ | Reset display and any collected data |
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| ++f++ | Freeze/unfreeze updating with new data |
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| ++ctrl+r++ | Resets any collected data |
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| ++f++ | Toggles freezing, which stops new data from being shown |
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| ++question++ | Open help menu |
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| ++e++ | Toggle expanding the currently selected widget |
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| ++ctrl+up++ <br/> ++shift+up++ <br/> ++K++ <br/> ++W++ | Select the widget above |
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189
src/app.rs
189
src/app.rs
@ -104,19 +104,29 @@ pub struct AppConfigFields {
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pub no_write: bool,
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pub show_table_scroll_position: bool,
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pub is_advanced_kill: bool,
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// TODO: Remove these, move network details state-side.
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pub network_unit_type: DataUnit,
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pub network_scale_type: AxisScaling,
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pub network_use_binary_prefix: bool,
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}
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/// The [`FrozenState`] indicates whether the application state should be frozen; if it is, save a snapshot of
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/// the data collected at that instant.
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pub enum FrozenState {
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NotFrozen,
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Frozen(DataCollection),
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}
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impl Default for FrozenState {
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fn default() -> Self {
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Self::NotFrozen
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}
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}
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pub struct AppState {
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pub dd_err: Option<String>,
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to_delete_process_list: Option<(String, Vec<Pid>)>,
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pub is_frozen: bool,
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pub canvas_data: canvas::DisplayableData,
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pub data_collection: DataCollection,
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@ -161,6 +171,7 @@ pub struct AppState {
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pub widget_lookup_map: FxHashMap<NodeId, TmpBottomWidget>,
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pub layout_tree: Arena<LayoutNode>,
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pub layout_tree_root: NodeId,
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frozen_state: FrozenState,
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}
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impl AppState {
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@ -189,7 +200,6 @@ impl AppState {
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// Use defaults.
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dd_err: Default::default(),
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to_delete_process_list: Default::default(),
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is_frozen: Default::default(),
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canvas_data: Default::default(),
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data_collection: Default::default(),
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is_expanded: Default::default(),
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@ -211,37 +221,30 @@ impl AppState {
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basic_mode_use_percent: Default::default(),
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is_force_redraw: Default::default(),
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is_determining_widget_boundary: Default::default(),
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frozen_state: Default::default(),
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}
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}
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pub fn is_frozen(&self) -> bool {
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matches!(self.frozen_state, FrozenState::Frozen(_))
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}
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pub fn toggle_freeze(&mut self) {
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if matches!(self.frozen_state, FrozenState::Frozen(_)) {
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self.frozen_state = FrozenState::NotFrozen;
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} else {
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self.frozen_state = FrozenState::Frozen(self.data_collection.clone());
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}
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}
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pub fn reset(&mut self) {
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// Reset multi
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self.reset_multi_tap_keys();
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// Reset dialog state
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self.help_dialog_state.is_showing_help = false;
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self.delete_dialog_state.is_showing_dd = false;
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// Close all searches and reset it
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self.proc_state
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.widget_states
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// Call reset on all widgets.
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self.widget_lookup_map
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.values_mut()
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.for_each(|state| {
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state.process_search_state.search_state.reset();
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});
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self.proc_state.force_update_all = true;
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// Clear current delete list
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self.to_delete_process_list = None;
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self.dd_err = None;
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.for_each(|widget| widget.reset());
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// Unfreeze.
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self.is_frozen = false;
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// Reset zoom
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self.reset_cpu_zoom();
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self.reset_mem_zoom();
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self.reset_net_zoom();
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self.frozen_state = FrozenState::NotFrozen;
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// Reset data
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self.data_collection.reset();
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@ -259,10 +262,77 @@ impl AppState {
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self.dd_err = None;
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}
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/// Handles a global event involving a char.
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fn handle_global_char(&mut self, c: char) -> EventResult {
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if c.is_ascii_control() {
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EventResult::NoRedraw
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} else {
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// Check for case-sensitive bindings first.
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match c {
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'H' | 'A' => self.move_to_widget(MovementDirection::Left),
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'L' | 'D' => self.move_to_widget(MovementDirection::Right),
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'K' | 'W' => self.move_to_widget(MovementDirection::Up),
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'J' | 'S' => self.move_to_widget(MovementDirection::Down),
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_ => {
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let c = c.to_ascii_lowercase();
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match c {
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'q' => EventResult::Quit,
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'e' => {
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if self.app_config_fields.use_basic_mode {
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EventResult::NoRedraw
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} else {
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self.is_expanded = !self.is_expanded;
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EventResult::Redraw
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}
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}
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'?' => {
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self.help_dialog_state.is_showing_help = true;
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EventResult::Redraw
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}
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'f' => {
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self.toggle_freeze();
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if !self.is_frozen() {
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let data_collection = &self.data_collection;
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self.widget_lookup_map
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.iter_mut()
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.for_each(|(_id, widget)| widget.update_data(data_collection));
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}
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EventResult::Redraw
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}
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_ => EventResult::NoRedraw,
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}
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}
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}
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}
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}
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/// Moves to a widget.
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fn move_to_widget(&mut self, direction: MovementDirection) -> EventResult {
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let layout_tree = &mut self.layout_tree;
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let previous_selected = self.selected_widget;
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if let Some(widget) = self.widget_lookup_map.get_mut(&self.selected_widget) {
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match move_widget_selection(layout_tree, widget, self.selected_widget, direction) {
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MoveWidgetResult::ForceRedraw(new_widget_id) => {
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self.selected_widget = new_widget_id;
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EventResult::Redraw
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}
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MoveWidgetResult::NodeId(new_widget_id) => {
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self.selected_widget = new_widget_id;
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if previous_selected != self.selected_widget {
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EventResult::Redraw
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} else {
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EventResult::NoRedraw
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}
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}
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}
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} else {
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EventResult::NoRedraw
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}
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}
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/// Handles a global [`KeyEvent`], and returns an [`EventResult`].
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fn handle_global_shortcut(&mut self, event: KeyEvent) -> EventResult {
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// TODO: Write this.
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if event.modifiers.is_empty() {
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match event.code {
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KeyCode::Esc => {
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@ -280,24 +350,33 @@ impl AppState {
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EventResult::NoRedraw
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}
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}
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KeyCode::Char('q') => EventResult::Quit,
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KeyCode::Char('e') => {
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if self.app_config_fields.use_basic_mode {
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EventResult::NoRedraw
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} else {
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self.is_expanded = !self.is_expanded;
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EventResult::Redraw
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}
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}
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KeyCode::Char('?') => {
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self.help_dialog_state.is_showing_help = true;
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EventResult::Redraw
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}
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KeyCode::Char(c) => self.handle_global_char(c),
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_ => EventResult::NoRedraw,
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}
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} else if let KeyModifiers::CONTROL = event.modifiers {
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match event.code {
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KeyCode::Char('c') => EventResult::Quit,
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KeyCode::Char('c') | KeyCode::Char('C') => EventResult::Quit,
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KeyCode::Char('r') | KeyCode::Char('R') => {
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self.reset();
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let data_collection = &self.data_collection;
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self.widget_lookup_map
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.iter_mut()
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.for_each(|(_id, widget)| widget.update_data(data_collection));
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EventResult::Redraw
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}
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KeyCode::Left => self.move_to_widget(MovementDirection::Left),
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KeyCode::Right => self.move_to_widget(MovementDirection::Right),
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KeyCode::Up => self.move_to_widget(MovementDirection::Up),
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KeyCode::Down => self.move_to_widget(MovementDirection::Down),
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_ => EventResult::NoRedraw,
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}
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} else if let KeyModifiers::SHIFT = event.modifiers {
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match event.code {
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KeyCode::Left => self.move_to_widget(MovementDirection::Left),
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KeyCode::Right => self.move_to_widget(MovementDirection::Right),
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KeyCode::Up => self.move_to_widget(MovementDirection::Up),
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KeyCode::Down => self.move_to_widget(MovementDirection::Down),
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KeyCode::Char(c) => self.handle_global_char(c),
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_ => EventResult::NoRedraw,
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}
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} else {
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@ -317,8 +396,15 @@ impl AppState {
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}
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ReturnSignal::Update => {
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if let Some(widget) = self.widget_lookup_map.get_mut(&self.selected_widget) {
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match &self.frozen_state {
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FrozenState::NotFrozen => {
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widget.update_data(&self.data_collection);
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}
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FrozenState::Frozen(frozen_data) => {
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widget.update_data(frozen_data);
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}
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}
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}
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EventResult::Redraw
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}
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},
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@ -379,7 +465,11 @@ impl AppState {
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if was_id_already_selected {
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return self.convert_widget_event_result(result);
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} else {
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// If the weren't equal, *force* a redraw.
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// If the weren't equal, *force* a redraw, and correct the layout tree.
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correct_layout_last_selections(
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&mut self.layout_tree,
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self.selected_widget,
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);
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let _ = self.convert_widget_event_result(result);
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return EventResult::Redraw;
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}
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@ -402,7 +492,7 @@ impl AppState {
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BottomEvent::Update(new_data) => {
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self.data_collection.eat_data(new_data);
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if !self.is_frozen {
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if !self.is_frozen() {
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let data_collection = &self.data_collection;
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self.widget_lookup_map
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.iter_mut()
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@ -1599,12 +1689,7 @@ impl AppState {
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'G' => self.skip_to_last(),
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'k' => self.on_up_key(),
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'j' => self.on_down_key(),
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'f' => {
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self.is_frozen = !self.is_frozen;
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if self.is_frozen {
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self.data_collection.set_frozen_time();
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}
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}
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'f' => {}
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'C' => {
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// self.open_config(),
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}
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@ -26,7 +26,7 @@ use regex::Regex;
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pub type TimeOffset = f64;
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pub type Value = f64;
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#[derive(Debug, Default)]
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#[derive(Clone, Debug, Default)]
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pub struct TimedData {
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pub rx_data: Value,
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pub tx_data: Value,
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@ -41,14 +41,14 @@ pub struct TimedData {
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/// collected, and what is needed to convert into a displayable form.
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///
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/// If the app is *frozen* - that is, we do not want to *display* any changing
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/// data, keep updating this, don't convert to canvas displayable data!
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/// data, keep updating this. As of 2021-09-08, we just clone the current collection
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/// when it freezes to have a snapshot floating around.
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///
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/// Note that with this method, the *app* thread is responsible for cleaning -
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/// not the data collector.
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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pub struct DataCollection {
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pub current_instant: Instant,
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pub frozen_instant: Option<Instant>,
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pub timed_data_vec: Vec<(Instant, TimedData)>,
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pub network_harvest: network::NetworkHarvest,
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pub memory_harvest: memory::MemHarvest,
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@ -70,7 +70,6 @@ impl Default for DataCollection {
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fn default() -> Self {
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DataCollection {
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current_instant: Instant::now(),
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frozen_instant: None,
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timed_data_vec: Vec::default(),
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network_harvest: network::NetworkHarvest::default(),
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memory_harvest: memory::MemHarvest::default(),
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@ -92,21 +91,19 @@ impl Default for DataCollection {
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impl DataCollection {
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pub fn reset(&mut self) {
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self.timed_data_vec = Vec::default();
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self.network_harvest = network::NetworkHarvest::default();
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self.memory_harvest = memory::MemHarvest::default();
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self.swap_harvest = memory::MemHarvest::default();
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self.cpu_harvest = cpu::CpuHarvest::default();
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self.process_harvest = Vec::default();
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self.disk_harvest = Vec::default();
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self.io_harvest = disks::IoHarvest::default();
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self.io_labels_and_prev = Vec::default();
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self.temp_harvest = Vec::default();
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self.battery_harvest = Vec::default();
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}
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pub fn set_frozen_time(&mut self) {
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self.frozen_instant = Some(self.current_instant);
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self.timed_data_vec = Default::default();
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self.network_harvest = Default::default();
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self.memory_harvest = Default::default();
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self.swap_harvest = Default::default();
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self.cpu_harvest = Default::default();
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self.process_harvest = Default::default();
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self.process_name_pid_map = Default::default();
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self.process_cmd_pid_map = Default::default();
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self.disk_harvest = Default::default();
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self.io_harvest = Default::default();
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self.io_labels_and_prev = Default::default();
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self.temp_harvest = Default::default();
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self.battery_harvest = Default::default();
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}
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pub fn clean_data(&mut self, max_time_millis: u64) {
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@ -45,7 +45,7 @@ pub enum WidgetEventResult {
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/// How a widget should handle a widget selection request.
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pub enum SelectionAction {
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/// This event occurs if the widget internally handled the selection action.
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/// This event occurs if the widget internally handled the selection action. A redraw is required.
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Handled,
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/// This event occurs if the widget did not handle the selection action; the caller must handle it.
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NotHandled,
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@ -997,9 +997,9 @@ Supported widget names:
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// --- New stuff ---
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/// Represents a row in the layout tree.
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#[derive(PartialEq, Eq, Clone)]
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#[derive(Debug, PartialEq, Eq, Clone)]
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pub struct RowLayout {
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last_selected_index: usize,
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last_selected: Option<NodeId>,
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pub parent_rule: LayoutRule,
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pub bound: Rect,
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}
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@ -1007,7 +1007,7 @@ pub struct RowLayout {
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impl RowLayout {
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fn new(parent_rule: LayoutRule) -> Self {
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Self {
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last_selected_index: 0,
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last_selected: None,
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parent_rule,
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bound: Rect::default(),
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}
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@ -1015,9 +1015,9 @@ impl RowLayout {
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}
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/// Represents a column in the layout tree.
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#[derive(PartialEq, Eq, Clone)]
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#[derive(Debug, PartialEq, Eq, Clone)]
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pub struct ColLayout {
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last_selected_index: usize,
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last_selected: Option<NodeId>,
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pub parent_rule: LayoutRule,
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pub bound: Rect,
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}
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@ -1025,7 +1025,7 @@ pub struct ColLayout {
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impl ColLayout {
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fn new(parent_rule: LayoutRule) -> Self {
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Self {
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last_selected_index: 0,
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last_selected: None,
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parent_rule,
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bound: Rect::default(),
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}
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@ -1033,7 +1033,7 @@ impl ColLayout {
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}
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/// Represents a widget in the layout tree.
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#[derive(PartialEq, Eq, Clone, Default)]
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#[derive(Debug, PartialEq, Eq, Clone, Default)]
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pub struct WidgetLayout {
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pub bound: Rect,
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}
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@ -1042,7 +1042,7 @@ pub struct WidgetLayout {
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/// - [`LayoutNode::Row`] (a non-leaf that distributes its children horizontally)
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/// - [`LayoutNode::Col`] (a non-leaf node that distributes its children vertically)
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/// - [`LayoutNode::Widget`] (a leaf node that contains the ID of the widget it is associated with)
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#[derive(PartialEq, Eq, Clone)]
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#[derive(Debug, PartialEq, Eq, Clone)]
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pub enum LayoutNode {
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/// A non-leaf that distributes its children horizontally
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Row(RowLayout),
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@ -1382,6 +1382,8 @@ pub fn create_layout_tree(
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));
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}
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correct_layout_last_selections(&mut arena, selected);
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Ok(LayoutCreationOutput {
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layout_tree: arena,
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root: root_id,
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@ -1391,6 +1393,35 @@ pub fn create_layout_tree(
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})
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}
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/// We may have situations where we also have to make sure the correct layout indices are selected.
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/// For example, when we select a widget by clicking, we want to update the layout so that it's as if a user
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/// manually moved to it via keybinds.
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///
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/// We can do this by just going through the ancestors, starting from the widget itself.
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pub fn correct_layout_last_selections(arena: &mut Arena<LayoutNode>, selected: NodeId) {
|
||||
let mut selected_ancestors = selected.ancestors(&arena).collect::<Vec<_>>();
|
||||
let prev_node = selected_ancestors.pop();
|
||||
if let Some(mut prev_node) = prev_node {
|
||||
for node in selected_ancestors {
|
||||
if let Some(layout_node) = arena.get_mut(node).map(|n| n.get_mut()) {
|
||||
match layout_node {
|
||||
LayoutNode::Row(RowLayout { last_selected, .. })
|
||||
| LayoutNode::Col(ColLayout { last_selected, .. }) => {
|
||||
*last_selected = Some(prev_node);
|
||||
}
|
||||
LayoutNode::Widget(_) => {}
|
||||
}
|
||||
}
|
||||
prev_node = node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum MoveWidgetResult {
|
||||
ForceRedraw(NodeId),
|
||||
NodeId(NodeId),
|
||||
}
|
||||
|
||||
/// Attempts to find and return the selected [`BottomWidgetId`] after moving in a direction.
|
||||
///
|
||||
/// Note this function assumes a properly built tree - if not, bad things may happen! We generally assume that:
|
||||
@ -1399,7 +1430,7 @@ pub fn create_layout_tree(
|
||||
pub fn move_widget_selection(
|
||||
layout_tree: &mut Arena<LayoutNode>, current_widget: &mut TmpBottomWidget,
|
||||
current_widget_id: NodeId, direction: MovementDirection,
|
||||
) -> NodeId {
|
||||
) -> MoveWidgetResult {
|
||||
// We first give our currently-selected widget a chance to react to the movement - it may handle it internally!
|
||||
let handled = match direction {
|
||||
MovementDirection::Left => current_widget.handle_widget_selection_left(),
|
||||
@ -1408,16 +1439,18 @@ pub fn move_widget_selection(
|
||||
MovementDirection::Down => current_widget.handle_widget_selection_down(),
|
||||
};
|
||||
|
||||
// TODO: Do testing.
|
||||
|
||||
match handled {
|
||||
SelectionAction::Handled => {
|
||||
// If it was handled by the widget, then we don't have to do anything - return the current one.
|
||||
current_widget_id
|
||||
MoveWidgetResult::ForceRedraw(current_widget_id)
|
||||
}
|
||||
SelectionAction::NotHandled => {
|
||||
/// Keeps traversing up the `layout_tree` until it hits a parent where `current_id` is a child and parent
|
||||
/// is a [`LayoutNode::Row`], returning its parent's [`NodeId`] and the child's [`NodeId`] (in that order).
|
||||
/// If this crawl fails (i.e. hits a root, it is an invalid tree for some reason), it returns [`None`].
|
||||
fn find_first_row(
|
||||
fn find_parent_row(
|
||||
layout_tree: &Arena<LayoutNode>, current_id: NodeId,
|
||||
) -> Option<(NodeId, NodeId)> {
|
||||
layout_tree
|
||||
@ -1430,7 +1463,7 @@ pub fn move_widget_selection(
|
||||
})
|
||||
.and_then(|(parent_id, parent_node)| match parent_node.get() {
|
||||
LayoutNode::Row(_) => Some((parent_id, current_id)),
|
||||
LayoutNode::Col(_) => find_first_row(layout_tree, parent_id),
|
||||
LayoutNode::Col(_) => find_parent_row(layout_tree, parent_id),
|
||||
LayoutNode::Widget(_) => None,
|
||||
})
|
||||
}
|
||||
@ -1438,7 +1471,7 @@ pub fn move_widget_selection(
|
||||
/// Keeps traversing up the `layout_tree` until it hits a parent where `current_id` is a child and parent
|
||||
/// is a [`LayoutNode::Col`], returning its parent's [`NodeId`] and the child's [`NodeId`] (in that order).
|
||||
/// If this crawl fails (i.e. hits a root, it is an invalid tree for some reason), it returns [`None`].
|
||||
fn find_first_col(
|
||||
fn find_parent_col(
|
||||
layout_tree: &Arena<LayoutNode>, current_id: NodeId,
|
||||
) -> Option<(NodeId, NodeId)> {
|
||||
layout_tree
|
||||
@ -1450,7 +1483,7 @@ pub fn move_widget_selection(
|
||||
.map(|parent_node| (parent_id, parent_node))
|
||||
})
|
||||
.and_then(|(parent_id, parent_node)| match parent_node.get() {
|
||||
LayoutNode::Row(_) => find_first_col(layout_tree, parent_id),
|
||||
LayoutNode::Row(_) => find_parent_col(layout_tree, parent_id),
|
||||
LayoutNode::Col(_) => Some((parent_id, current_id)),
|
||||
LayoutNode::Widget(_) => None,
|
||||
})
|
||||
@ -1461,21 +1494,19 @@ pub fn move_widget_selection(
|
||||
if let Some(current_node) = layout_tree.get(current_id) {
|
||||
match current_node.get() {
|
||||
LayoutNode::Row(RowLayout {
|
||||
last_selected_index,
|
||||
last_selected,
|
||||
parent_rule: _,
|
||||
bound: _,
|
||||
})
|
||||
| LayoutNode::Col(ColLayout {
|
||||
last_selected_index,
|
||||
last_selected,
|
||||
parent_rule: _,
|
||||
bound: _,
|
||||
}) => {
|
||||
if let Some(next_child) =
|
||||
current_id.children(layout_tree).nth(*last_selected_index)
|
||||
{
|
||||
if let Some(next_child) = *last_selected {
|
||||
descend_to_leaf(layout_tree, next_child)
|
||||
} else {
|
||||
current_id
|
||||
current_node.first_child().unwrap_or(current_id)
|
||||
}
|
||||
}
|
||||
LayoutNode::Widget(_) => {
|
||||
@ -1493,7 +1524,7 @@ pub fn move_widget_selection(
|
||||
// on the tree layout to help us decide where to go.
|
||||
// Movement logic is inspired by i3. When we enter a new column/row, we go to the *last* selected
|
||||
// element; if we can't, go to the nearest one.
|
||||
match direction {
|
||||
let proposed_id = match direction {
|
||||
MovementDirection::Left => {
|
||||
// When we move "left":
|
||||
// 1. Look for the parent of the current widget.
|
||||
@ -1513,7 +1544,8 @@ pub fn move_widget_selection(
|
||||
fn find_left(
|
||||
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
|
||||
) -> NodeId {
|
||||
if let Some((parent_id, child_id)) = find_first_row(layout_tree, current_id)
|
||||
if let Some((parent_id, child_id)) =
|
||||
find_parent_row(layout_tree, current_id)
|
||||
{
|
||||
if let Some(prev_sibling) =
|
||||
child_id.preceding_siblings(layout_tree).nth(1)
|
||||
@ -1521,16 +1553,17 @@ pub fn move_widget_selection(
|
||||
// Subtract one from the currently selected index...
|
||||
if let Some(parent) = layout_tree.get_mut(parent_id) {
|
||||
if let LayoutNode::Row(row) = parent.get_mut() {
|
||||
row.last_selected_index =
|
||||
row.last_selected_index.saturating_sub(1);
|
||||
row.last_selected = Some(prev_sibling);
|
||||
}
|
||||
}
|
||||
|
||||
// Now descend downwards!
|
||||
descend_to_leaf(layout_tree, prev_sibling)
|
||||
} else {
|
||||
} else if parent_id != current_id {
|
||||
// Darn, we can't go further back! Recurse on this ID.
|
||||
find_left(layout_tree, child_id)
|
||||
find_left(layout_tree, parent_id)
|
||||
} else {
|
||||
current_id
|
||||
}
|
||||
} else {
|
||||
// Failed, just return the current ID.
|
||||
@ -1546,23 +1579,26 @@ pub fn move_widget_selection(
|
||||
fn find_right(
|
||||
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
|
||||
) -> NodeId {
|
||||
if let Some((parent_id, child_id)) = find_first_row(layout_tree, current_id)
|
||||
if let Some((parent_id, child_id)) =
|
||||
find_parent_row(layout_tree, current_id)
|
||||
{
|
||||
if let Some(prev_sibling) =
|
||||
if let Some(following_sibling) =
|
||||
child_id.following_siblings(layout_tree).nth(1)
|
||||
{
|
||||
// Add one to the currently selected index...
|
||||
if let Some(parent) = layout_tree.get_mut(parent_id) {
|
||||
if let LayoutNode::Row(row) = parent.get_mut() {
|
||||
row.last_selected_index += 1;
|
||||
row.last_selected = Some(following_sibling);
|
||||
}
|
||||
}
|
||||
|
||||
// Now descend downwards!
|
||||
descend_to_leaf(layout_tree, prev_sibling)
|
||||
} else {
|
||||
descend_to_leaf(layout_tree, following_sibling)
|
||||
} else if parent_id != current_id {
|
||||
// Darn, we can't go further back! Recurse on this ID.
|
||||
find_right(layout_tree, child_id)
|
||||
find_right(layout_tree, parent_id)
|
||||
} else {
|
||||
current_id
|
||||
}
|
||||
} else {
|
||||
// Failed, just return the current ID.
|
||||
@ -1578,7 +1614,8 @@ pub fn move_widget_selection(
|
||||
fn find_above(
|
||||
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
|
||||
) -> NodeId {
|
||||
if let Some((parent_id, child_id)) = find_first_col(layout_tree, current_id)
|
||||
if let Some((parent_id, child_id)) =
|
||||
find_parent_col(layout_tree, current_id)
|
||||
{
|
||||
if let Some(prev_sibling) =
|
||||
child_id.preceding_siblings(layout_tree).nth(1)
|
||||
@ -1586,16 +1623,17 @@ pub fn move_widget_selection(
|
||||
// Subtract one from the currently selected index...
|
||||
if let Some(parent) = layout_tree.get_mut(parent_id) {
|
||||
if let LayoutNode::Col(row) = parent.get_mut() {
|
||||
row.last_selected_index =
|
||||
row.last_selected_index.saturating_sub(1);
|
||||
row.last_selected = Some(prev_sibling);
|
||||
}
|
||||
}
|
||||
|
||||
// Now descend downwards!
|
||||
descend_to_leaf(layout_tree, prev_sibling)
|
||||
} else {
|
||||
} else if parent_id != current_id {
|
||||
// Darn, we can't go further back! Recurse on this ID.
|
||||
find_above(layout_tree, child_id)
|
||||
find_above(layout_tree, parent_id)
|
||||
} else {
|
||||
current_id
|
||||
}
|
||||
} else {
|
||||
// Failed, just return the current ID.
|
||||
@ -1611,23 +1649,26 @@ pub fn move_widget_selection(
|
||||
fn find_below(
|
||||
layout_tree: &mut Arena<LayoutNode>, current_id: NodeId,
|
||||
) -> NodeId {
|
||||
if let Some((parent_id, child_id)) = find_first_col(layout_tree, current_id)
|
||||
if let Some((parent_id, child_id)) =
|
||||
find_parent_col(layout_tree, current_id)
|
||||
{
|
||||
if let Some(prev_sibling) =
|
||||
if let Some(following_sibling) =
|
||||
child_id.following_siblings(layout_tree).nth(1)
|
||||
{
|
||||
// Add one to the currently selected index...
|
||||
if let Some(parent) = layout_tree.get_mut(parent_id) {
|
||||
if let LayoutNode::Col(row) = parent.get_mut() {
|
||||
row.last_selected_index += 1;
|
||||
row.last_selected = Some(following_sibling);
|
||||
}
|
||||
}
|
||||
|
||||
// Now descend downwards!
|
||||
descend_to_leaf(layout_tree, prev_sibling)
|
||||
} else {
|
||||
descend_to_leaf(layout_tree, following_sibling)
|
||||
} else if parent_id != current_id {
|
||||
// Darn, we can't go further back! Recurse on this ID.
|
||||
find_below(layout_tree, child_id)
|
||||
find_below(layout_tree, parent_id)
|
||||
} else {
|
||||
current_id
|
||||
}
|
||||
} else {
|
||||
// Failed, just return the current ID.
|
||||
@ -1636,6 +1677,12 @@ pub fn move_widget_selection(
|
||||
}
|
||||
find_below(layout_tree, current_widget_id)
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(LayoutNode::Widget(_)) = layout_tree.get(proposed_id).map(|n| n.get()) {
|
||||
MoveWidgetResult::NodeId(proposed_id)
|
||||
} else {
|
||||
MoveWidgetResult::NodeId(current_widget_id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -149,6 +149,9 @@ pub trait Widget {
|
||||
fn selectable_type(&self) -> SelectableType {
|
||||
SelectableType::Selectable
|
||||
}
|
||||
|
||||
/// Resets state in a [`Widget`]; used when a reset signal is given. The default implementation does nothing.
|
||||
fn reset(&mut self) {}
|
||||
}
|
||||
|
||||
/// Whether a widget can be selected, not selected, or redirected upon selection.
|
||||
|
@ -129,7 +129,7 @@ impl Widget for BasicMem {
|
||||
|
||||
// TODO: [Data update optimization] Probably should just make another function altogether for basic mode.
|
||||
self.mem_data = if let (Some(data), Some((_, fraction))) = (
|
||||
convert_mem_data_points(data_collection, false).last(),
|
||||
convert_mem_data_points(data_collection).last(),
|
||||
memory_labels,
|
||||
) {
|
||||
(
|
||||
@ -141,7 +141,7 @@ impl Widget for BasicMem {
|
||||
(0.0, "0.0B/0.0B".to_string(), "0%".to_string())
|
||||
};
|
||||
self.swap_data = if let (Some(data), Some((_, fraction))) = (
|
||||
convert_swap_data_points(data_collection, false).last(),
|
||||
convert_swap_data_points(data_collection).last(),
|
||||
swap_labels,
|
||||
) {
|
||||
Some((
|
||||
|
@ -109,7 +109,6 @@ impl Widget for BasicNet {
|
||||
fn update_data(&mut self, data_collection: &DataCollection) {
|
||||
let network_data = convert_network_data_points(
|
||||
data_collection,
|
||||
false, // TODO: I think the is_frozen here is also useless; see mem and cpu
|
||||
true,
|
||||
&AxisScaling::Linear,
|
||||
&self.unit_type,
|
||||
|
@ -9,7 +9,9 @@ use tui::{
|
||||
|
||||
use crate::{
|
||||
app::{
|
||||
event::WidgetEventResult, text_table::SimpleColumn, time_graph::TimeGraphData,
|
||||
event::{SelectionAction, WidgetEventResult},
|
||||
text_table::SimpleColumn,
|
||||
time_graph::TimeGraphData,
|
||||
AppConfigFields, AppScrollWidgetState, CanvasTableWidthState, Component, DataCollection,
|
||||
TextTable, TimeGraph, Widget,
|
||||
},
|
||||
@ -47,7 +49,6 @@ impl CpuState {
|
||||
enum CpuGraphSelection {
|
||||
Graph,
|
||||
Legend,
|
||||
None,
|
||||
}
|
||||
|
||||
/// Whether the [`CpuGraph`]'s legend is placed on the left or right.
|
||||
@ -95,7 +96,7 @@ impl CpuGraph {
|
||||
legend_position,
|
||||
showing_avg,
|
||||
bounds: Rect::default(),
|
||||
selected: CpuGraphSelection::None,
|
||||
selected: CpuGraphSelection::Graph,
|
||||
display_data: Default::default(),
|
||||
load_avg_data: [0.0; 3],
|
||||
width: LayoutRule::default(),
|
||||
@ -121,7 +122,6 @@ impl Component for CpuGraph {
|
||||
match self.selected {
|
||||
CpuGraphSelection::Graph => self.graph.handle_key_event(event),
|
||||
CpuGraphSelection::Legend => self.legend.handle_key_event(event),
|
||||
CpuGraphSelection::None => WidgetEventResult::NoRedraw,
|
||||
}
|
||||
}
|
||||
|
||||
@ -190,6 +190,55 @@ impl Widget for CpuGraph {
|
||||
CpuGraphLegendPosition::Right => (split_area[0], split_area[1]),
|
||||
};
|
||||
|
||||
let legend_block = self
|
||||
.block()
|
||||
.selected(selected && matches!(&self.selected, CpuGraphSelection::Legend))
|
||||
.expanded(expanded)
|
||||
.hide_title(true);
|
||||
|
||||
let legend_data = self
|
||||
.display_data
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(cpu_index, core_data)| {
|
||||
let style = Some(if cpu_index == 0 {
|
||||
painter.colours.all_colour_style
|
||||
} else if self.showing_avg && cpu_index == 1 {
|
||||
painter.colours.avg_colour_style
|
||||
} else {
|
||||
let cpu_style_index = if self.showing_avg {
|
||||
// No underflow should occur, as if cpu_index was
|
||||
// 1 and avg is showing, it's caught by the above case!
|
||||
cpu_index - 2
|
||||
} else {
|
||||
cpu_index - 1
|
||||
};
|
||||
painter.colours.cpu_colour_styles
|
||||
[cpu_style_index % painter.colours.cpu_colour_styles.len()]
|
||||
});
|
||||
|
||||
vec![
|
||||
(
|
||||
core_data.cpu_name.clone().into(),
|
||||
Some(core_data.short_cpu_name.clone().into()),
|
||||
style,
|
||||
),
|
||||
(core_data.legend_value.clone().into(), None, style),
|
||||
]
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// TODO: You MUST draw the table first, otherwise the index may mismatch after a reset. This is a bad gotcha - we should look into auto-updating the table's length!
|
||||
self.legend.draw_tui_table(
|
||||
painter,
|
||||
f,
|
||||
&legend_data,
|
||||
legend_block,
|
||||
legend_block_area,
|
||||
true,
|
||||
false,
|
||||
);
|
||||
|
||||
const Y_BOUNDS: [f64; 2] = [0.0, 100.5];
|
||||
let y_bound_labels: [Cow<'static, str>; 2] = ["0%".into(), "100%".into()];
|
||||
|
||||
@ -243,59 +292,10 @@ impl Widget for CpuGraph {
|
||||
graph_block,
|
||||
graph_block_area,
|
||||
);
|
||||
|
||||
let legend_block = self
|
||||
.block()
|
||||
.selected(selected && matches!(&self.selected, CpuGraphSelection::Legend))
|
||||
.expanded(expanded)
|
||||
.hide_title(true);
|
||||
|
||||
let legend_data = self
|
||||
.display_data
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(cpu_index, core_data)| {
|
||||
let style = Some(if cpu_index == 0 {
|
||||
painter.colours.all_colour_style
|
||||
} else if self.showing_avg && cpu_index == 1 {
|
||||
painter.colours.avg_colour_style
|
||||
} else {
|
||||
let cpu_style_index = if self.showing_avg {
|
||||
// No underflow should occur, as if cpu_index was
|
||||
// 1 and avg is showing, it's caught by the above case!
|
||||
cpu_index - 2
|
||||
} else {
|
||||
cpu_index - 1
|
||||
};
|
||||
painter.colours.cpu_colour_styles
|
||||
[cpu_style_index % painter.colours.cpu_colour_styles.len()]
|
||||
});
|
||||
|
||||
vec![
|
||||
(
|
||||
core_data.cpu_name.clone().into(),
|
||||
Some(core_data.short_cpu_name.clone().into()),
|
||||
style,
|
||||
),
|
||||
(core_data.legend_value.clone().into(), None, style),
|
||||
]
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
self.legend.draw_tui_table(
|
||||
painter,
|
||||
f,
|
||||
&legend_data,
|
||||
legend_block,
|
||||
legend_block_area,
|
||||
true,
|
||||
false,
|
||||
);
|
||||
}
|
||||
|
||||
fn update_data(&mut self, data_collection: &DataCollection) {
|
||||
// TODO: *Maybe* look into only taking in enough data for the current retention? Though this isn't great, it means you have to be like process with the whole updating thing.
|
||||
convert_cpu_data_points(data_collection, &mut self.display_data, false); // TODO: Again, the "is_frozen" is probably useless
|
||||
convert_cpu_data_points(data_collection, &mut self.display_data);
|
||||
self.load_avg_data = data_collection.load_avg_harvest;
|
||||
}
|
||||
|
||||
@ -306,4 +306,46 @@ impl Widget for CpuGraph {
|
||||
fn height(&self) -> LayoutRule {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn handle_widget_selection_left(&mut self) -> SelectionAction {
|
||||
match self.legend_position {
|
||||
CpuGraphLegendPosition::Left => {
|
||||
if let CpuGraphSelection::Graph = self.selected {
|
||||
self.selected = CpuGraphSelection::Legend;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
CpuGraphLegendPosition::Right => {
|
||||
if let CpuGraphSelection::Legend = self.selected {
|
||||
self.selected = CpuGraphSelection::Graph;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_widget_selection_right(&mut self) -> SelectionAction {
|
||||
match self.legend_position {
|
||||
CpuGraphLegendPosition::Left => {
|
||||
if let CpuGraphSelection::Legend = self.selected {
|
||||
self.selected = CpuGraphSelection::Graph;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
CpuGraphLegendPosition::Right => {
|
||||
if let CpuGraphSelection::Graph = self.selected {
|
||||
self.selected = CpuGraphSelection::Legend;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,8 +129,8 @@ impl Widget for MemGraph {
|
||||
}
|
||||
|
||||
fn update_data(&mut self, data_collection: &DataCollection) {
|
||||
self.mem_data = convert_mem_data_points(data_collection, false); // TODO: I think the "is_frozen" part is useless... it's always false now.
|
||||
self.swap_data = convert_swap_data_points(data_collection, false);
|
||||
self.mem_data = convert_mem_data_points(data_collection);
|
||||
self.swap_data = convert_swap_data_points(data_collection);
|
||||
let (memory_labels, swap_labels) = convert_mem_labels(data_collection);
|
||||
|
||||
self.mem_labels = memory_labels;
|
||||
|
@ -568,7 +568,6 @@ impl Widget for NetGraph {
|
||||
fn update_data(&mut self, data_collection: &DataCollection) {
|
||||
let network_data = convert_network_data_points(
|
||||
data_collection,
|
||||
false, // TODO: I think the is_frozen here is also useless; see mem and cpu
|
||||
false,
|
||||
&self.scale_type,
|
||||
&self.unit_type,
|
||||
@ -709,7 +708,6 @@ impl Widget for OldNetGraph {
|
||||
fn update_data(&mut self, data_collection: &DataCollection) {
|
||||
let network_data = convert_network_data_points(
|
||||
data_collection,
|
||||
false, // TODO: I think the is_frozen here is also useless; see mem and cpu
|
||||
true,
|
||||
&self.net_graph.scale_type,
|
||||
&self.net_graph.unit_type,
|
||||
|
@ -15,7 +15,7 @@ use tui::{
|
||||
use crate::{
|
||||
app::{
|
||||
data_harvester::processes::ProcessHarvest,
|
||||
event::{MultiKey, MultiKeyResult, ReturnSignal, WidgetEventResult},
|
||||
event::{MultiKey, MultiKeyResult, ReturnSignal, SelectionAction, WidgetEventResult},
|
||||
query::*,
|
||||
text_table::DesiredColumnWidth,
|
||||
widgets::tui_stuff::BlockBuilder,
|
||||
@ -575,6 +575,7 @@ impl ProcState {
|
||||
}
|
||||
|
||||
/// The currently selected part of a [`ProcessManager`]
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
enum ProcessManagerSelection {
|
||||
Processes,
|
||||
Sort,
|
||||
@ -775,6 +776,7 @@ pub struct ProcessManager {
|
||||
dd_multi: MultiKey,
|
||||
|
||||
selected: ProcessManagerSelection,
|
||||
prev_selected: ProcessManagerSelection,
|
||||
|
||||
in_tree_mode: bool,
|
||||
show_sort: bool,
|
||||
@ -819,6 +821,7 @@ impl ProcessManager {
|
||||
search_block_bounds: Rect::default(),
|
||||
dd_multi: MultiKey::register(vec!['d', 'd']), // TODO: Maybe use something static...
|
||||
selected: ProcessManagerSelection::Processes,
|
||||
prev_selected: ProcessManagerSelection::Processes,
|
||||
in_tree_mode: false,
|
||||
show_sort: false,
|
||||
show_search: false,
|
||||
@ -871,6 +874,7 @@ impl ProcessManager {
|
||||
WidgetEventResult::NoRedraw
|
||||
} else {
|
||||
self.show_search = true;
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Search;
|
||||
WidgetEventResult::Redraw
|
||||
}
|
||||
@ -883,6 +887,7 @@ impl ProcessManager {
|
||||
self.sort_menu
|
||||
.set_index(self.process_table.current_sorting_column_index());
|
||||
self.show_sort = true;
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Sort;
|
||||
WidgetEventResult::Redraw
|
||||
}
|
||||
@ -966,6 +971,7 @@ impl ProcessManager {
|
||||
fn hide_sort(&mut self) {
|
||||
self.show_sort = false;
|
||||
if let ProcessManagerSelection::Sort = self.selected {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Processes;
|
||||
}
|
||||
}
|
||||
@ -973,6 +979,7 @@ impl ProcessManager {
|
||||
fn hide_search(&mut self) {
|
||||
self.show_search = false;
|
||||
if let ProcessManagerSelection::Search = self.selected {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Processes;
|
||||
}
|
||||
}
|
||||
@ -1129,6 +1136,7 @@ impl Component for ProcessManager {
|
||||
if let ProcessManagerSelection::Processes = self.selected {
|
||||
self.process_table.handle_mouse_event(event)
|
||||
} else {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Processes;
|
||||
match self.process_table.handle_mouse_event(event) {
|
||||
WidgetEventResult::Quit => WidgetEventResult::Quit,
|
||||
@ -1142,6 +1150,7 @@ impl Component for ProcessManager {
|
||||
if let ProcessManagerSelection::Sort = self.selected {
|
||||
self.sort_menu.handle_mouse_event(event)
|
||||
} else {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Sort;
|
||||
self.sort_menu.handle_mouse_event(event);
|
||||
WidgetEventResult::Redraw
|
||||
@ -1154,6 +1163,7 @@ impl Component for ProcessManager {
|
||||
if let ProcessManagerSelection::Search = self.selected {
|
||||
self.search_input.handle_mouse_event(event)
|
||||
} else {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Search;
|
||||
self.search_input.handle_mouse_event(event);
|
||||
WidgetEventResult::Redraw
|
||||
@ -1261,9 +1271,11 @@ impl Widget for ProcessManager {
|
||||
area
|
||||
};
|
||||
|
||||
let process_selected =
|
||||
selected && matches!(self.selected, ProcessManagerSelection::Processes);
|
||||
let process_block = self
|
||||
.block()
|
||||
.selected(selected && matches!(self.selected, ProcessManagerSelection::Processes))
|
||||
.selected(process_selected)
|
||||
.borders(self.block_border)
|
||||
.expanded(expanded && !self.show_sort && !self.show_search);
|
||||
|
||||
@ -1273,7 +1285,7 @@ impl Widget for ProcessManager {
|
||||
&self.display_data,
|
||||
process_block,
|
||||
area,
|
||||
selected,
|
||||
process_selected,
|
||||
self.show_scroll_index,
|
||||
);
|
||||
}
|
||||
@ -1485,4 +1497,69 @@ impl Widget for ProcessManager {
|
||||
fn height(&self) -> LayoutRule {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn handle_widget_selection_left(&mut self) -> SelectionAction {
|
||||
if self.show_sort {
|
||||
if let ProcessManagerSelection::Processes = self.selected {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Sort;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_widget_selection_right(&mut self) -> SelectionAction {
|
||||
if self.show_sort {
|
||||
if let ProcessManagerSelection::Sort = self.selected {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Processes;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_widget_selection_up(&mut self) -> SelectionAction {
|
||||
if self.show_search {
|
||||
if let ProcessManagerSelection::Search = self.selected {
|
||||
let prev = self.prev_selected;
|
||||
self.prev_selected = self.selected;
|
||||
if self.show_sort && prev == ProcessManagerSelection::Sort {
|
||||
self.selected = ProcessManagerSelection::Sort;
|
||||
} else {
|
||||
self.selected = ProcessManagerSelection::Processes;
|
||||
}
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_widget_selection_down(&mut self) -> SelectionAction {
|
||||
if self.show_search {
|
||||
if let ProcessManagerSelection::Processes = self.selected {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Search;
|
||||
SelectionAction::Handled
|
||||
} else if self.show_sort && self.selected == ProcessManagerSelection::Sort {
|
||||
self.prev_selected = self.selected;
|
||||
self.selected = ProcessManagerSelection::Search;
|
||||
SelectionAction::Handled
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
} else {
|
||||
SelectionAction::NotHandled
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ fn main() -> Result<()> {
|
||||
|
||||
// Set up input handling
|
||||
let (sender, receiver) = mpsc::channel(); // FIXME: Make this bounded, prevents overloading.
|
||||
let _input_thread = create_input_thread(sender.clone(), thread_termination_lock.clone());
|
||||
let input_thread = create_input_thread(sender.clone(), thread_termination_lock.clone());
|
||||
|
||||
// Cleaning loop
|
||||
// TODO: Probably worth spinning this off into an async thread or something...
|
||||
@ -102,6 +102,7 @@ fn main() -> Result<()> {
|
||||
terminal.hide_cursor()?;
|
||||
|
||||
// Set panic hook
|
||||
// TODO: Make this close all the child threads too!
|
||||
panic::set_hook(Box::new(|info| panic_hook(info)));
|
||||
|
||||
// Set termination hook
|
||||
@ -135,6 +136,8 @@ fn main() -> Result<()> {
|
||||
// I think doing it in this order is safe...
|
||||
*thread_termination_lock.lock().unwrap() = true;
|
||||
thread_termination_cvar.notify_all();
|
||||
|
||||
let _ = input_thread.join();
|
||||
cleanup_terminal(&mut terminal)?;
|
||||
|
||||
Ok(())
|
||||
|
@ -207,7 +207,7 @@ impl Painter {
|
||||
&mut self, terminal: &mut Terminal<B>, app_state: &mut app::AppState,
|
||||
) -> error::Result<()> {
|
||||
terminal.draw(|mut f| {
|
||||
let (draw_area, frozen_draw_loc) = if app_state.is_frozen {
|
||||
let (draw_area, frozen_draw_loc) = if app_state.is_frozen() {
|
||||
let split_loc = Layout::default()
|
||||
.constraints([Constraint::Min(0), Constraint::Length(1)])
|
||||
.split(f.size());
|
||||
|
@ -243,8 +243,8 @@ pub const GENERAL_HELP_TEXT: [&str; 30] = [
|
||||
"1 - General",
|
||||
"q, Ctrl-c Quit",
|
||||
"Esc Close dialog windows, search, widgets, or exit expanded mode",
|
||||
"Ctrl-r Reset display and any collected data",
|
||||
"f Freeze/unfreeze updating with new data",
|
||||
"Ctrl-r Resets any collected data",
|
||||
"f Toggles freezing, which stops new data from being shown",
|
||||
"Ctrl-Left, ",
|
||||
"Shift-Left, Move widget selection left",
|
||||
"H, A ",
|
||||
|
@ -189,17 +189,9 @@ pub fn convert_disk_row(current_data: &DataCollection) -> TextTableData {
|
||||
}
|
||||
|
||||
pub fn convert_cpu_data_points(
|
||||
current_data: &DataCollection, existing_cpu_data: &mut Vec<ConvertedCpuData>, is_frozen: bool,
|
||||
current_data: &DataCollection, existing_cpu_data: &mut Vec<ConvertedCpuData>,
|
||||
) {
|
||||
let current_time = if is_frozen {
|
||||
if let Some(frozen_instant) = current_data.frozen_instant {
|
||||
frozen_instant
|
||||
} else {
|
||||
current_data.current_instant
|
||||
}
|
||||
} else {
|
||||
current_data.current_instant
|
||||
};
|
||||
let current_time = current_data.current_instant;
|
||||
|
||||
// Initialize cpu_data_vector if the lengths don't match...
|
||||
if let Some((_time, data)) = ¤t_data.timed_data_vec.last() {
|
||||
@ -250,10 +242,10 @@ pub fn convert_cpu_data_points(
|
||||
cpu.legend_value = format!("{:.0}%", cpu_usage.round());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (time, data) in ¤t_data.timed_data_vec {
|
||||
let time_from_start: f64 = (current_time.duration_since(*time).as_millis() as f64).floor();
|
||||
let time_from_start: f64 =
|
||||
(current_time.duration_since(*time).as_millis() as f64).floor();
|
||||
|
||||
for (itx, cpu) in data.cpu_data.iter().enumerate() {
|
||||
if let Some(cpu_data) = existing_cpu_data.get_mut(itx + 1) {
|
||||
@ -265,19 +257,17 @@ pub fn convert_cpu_data_points(
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No data, clear if non-empty. This is usually the case after a reset.
|
||||
if !existing_cpu_data.is_empty() {
|
||||
*existing_cpu_data = vec![];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn convert_mem_data_points(current_data: &DataCollection, is_frozen: bool) -> Vec<Point> {
|
||||
pub fn convert_mem_data_points(current_data: &DataCollection) -> Vec<Point> {
|
||||
let mut result: Vec<Point> = Vec::new();
|
||||
let current_time = if is_frozen {
|
||||
if let Some(frozen_instant) = current_data.frozen_instant {
|
||||
frozen_instant
|
||||
} else {
|
||||
current_data.current_instant
|
||||
}
|
||||
} else {
|
||||
current_data.current_instant
|
||||
};
|
||||
let current_time = current_data.current_instant;
|
||||
|
||||
for (time, data) in ¤t_data.timed_data_vec {
|
||||
if let Some(mem_data) = data.mem_data {
|
||||
@ -293,17 +283,9 @@ pub fn convert_mem_data_points(current_data: &DataCollection, is_frozen: bool) -
|
||||
result
|
||||
}
|
||||
|
||||
pub fn convert_swap_data_points(current_data: &DataCollection, is_frozen: bool) -> Vec<Point> {
|
||||
pub fn convert_swap_data_points(current_data: &DataCollection) -> Vec<Point> {
|
||||
let mut result: Vec<Point> = Vec::new();
|
||||
let current_time = if is_frozen {
|
||||
if let Some(frozen_instant) = current_data.frozen_instant {
|
||||
frozen_instant
|
||||
} else {
|
||||
current_data.current_instant
|
||||
}
|
||||
} else {
|
||||
current_data.current_instant
|
||||
};
|
||||
let current_time = current_data.current_instant;
|
||||
|
||||
for (time, data) in ¤t_data.timed_data_vec {
|
||||
if let Some(swap_data) = data.swap_data {
|
||||
@ -391,21 +373,13 @@ pub fn convert_mem_labels(
|
||||
}
|
||||
|
||||
pub fn get_rx_tx_data_points(
|
||||
current_data: &DataCollection, is_frozen: bool, network_scale_type: &AxisScaling,
|
||||
network_unit_type: &DataUnit, network_use_binary_prefix: bool,
|
||||
current_data: &DataCollection, network_scale_type: &AxisScaling, network_unit_type: &DataUnit,
|
||||
network_use_binary_prefix: bool,
|
||||
) -> (Vec<Point>, Vec<Point>) {
|
||||
let mut rx: Vec<Point> = Vec::new();
|
||||
let mut tx: Vec<Point> = Vec::new();
|
||||
|
||||
let current_time = if is_frozen {
|
||||
if let Some(frozen_instant) = current_data.frozen_instant {
|
||||
frozen_instant
|
||||
} else {
|
||||
current_data.current_instant
|
||||
}
|
||||
} else {
|
||||
current_data.current_instant
|
||||
};
|
||||
let current_time = current_data.current_instant;
|
||||
|
||||
for (time, data) in ¤t_data.timed_data_vec {
|
||||
let time_from_start: f64 = (current_time.duration_since(*time).as_millis() as f64).floor();
|
||||
@ -446,13 +420,11 @@ pub fn get_rx_tx_data_points(
|
||||
}
|
||||
|
||||
pub fn convert_network_data_points(
|
||||
current_data: &DataCollection, is_frozen: bool, need_four_points: bool,
|
||||
network_scale_type: &AxisScaling, network_unit_type: &DataUnit,
|
||||
network_use_binary_prefix: bool,
|
||||
current_data: &DataCollection, need_four_points: bool, network_scale_type: &AxisScaling,
|
||||
network_unit_type: &DataUnit, network_use_binary_prefix: bool,
|
||||
) -> ConvertedNetworkData {
|
||||
let (rx, tx) = get_rx_tx_data_points(
|
||||
current_data,
|
||||
is_frozen,
|
||||
network_scale_type,
|
||||
network_unit_type,
|
||||
network_use_binary_prefix,
|
||||
|
16
src/lib.rs
16
src/lib.rs
@ -21,7 +21,7 @@ use std::{
|
||||
|
||||
use crossterm::{
|
||||
event::{
|
||||
read, DisableMouseCapture, Event, KeyCode, KeyEvent, KeyModifiers, MouseEvent,
|
||||
poll, read, DisableMouseCapture, Event, KeyCode, KeyEvent, KeyModifiers, MouseEvent,
|
||||
MouseEventKind,
|
||||
},
|
||||
execute,
|
||||
@ -251,16 +251,11 @@ pub fn cleanup_terminal(
|
||||
)?;
|
||||
terminal.show_cursor()?;
|
||||
|
||||
// if is_debug {
|
||||
// let mut tmp_dir = std::env::temp_dir();
|
||||
// tmp_dir.push("bottom_debug.log");
|
||||
// println!("Your debug file is located at {:?}", tmp_dir.as_os_str());
|
||||
// }
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Based on https://github.com/Rigellute/spotify-tui/blob/master/src/main.rs
|
||||
#[allow(clippy::mutex_atomic)]
|
||||
pub fn panic_hook(panic_info: &PanicInfo<'_>) {
|
||||
let mut stdout = stdout();
|
||||
|
||||
@ -307,6 +302,8 @@ pub fn create_input_thread(
|
||||
}
|
||||
}
|
||||
|
||||
if let Ok(poll) = poll(Duration::from_millis(20)) {
|
||||
if poll {
|
||||
if let Ok(event) = read() {
|
||||
match event {
|
||||
Event::Key(event) => {
|
||||
@ -321,7 +318,8 @@ pub fn create_input_thread(
|
||||
MouseEventKind::Drag(_) => {}
|
||||
MouseEventKind::Moved => {}
|
||||
_ => {
|
||||
if Instant::now().duration_since(mouse_timer).as_millis() >= 20 {
|
||||
if Instant::now().duration_since(mouse_timer).as_millis() >= 20
|
||||
{
|
||||
if sender.send(BottomEvent::MouseInput(event)).is_err() {
|
||||
break;
|
||||
}
|
||||
@ -337,6 +335,8 @@ pub fn create_input_thread(
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user