compose/pkg/progress/event.go

201 lines
4.5 KiB
Go

/*
Copyright 2020 Docker Compose CLI authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package progress
import (
"time"
)
// EventStatus indicates the status of an action
type EventStatus int
func (s EventStatus) colorFn() colorFunc {
switch s {
case Done:
return SuccessColor
case Warning:
return WarningColor
case Error:
return ErrorColor
default:
return nocolor
}
}
const (
// Working means that the current task is working
Working EventStatus = iota
// Done means that the current task is done
Done
// Warning means that the current task has warning
Warning
// Error means that the current task has errored
Error
)
// Event represents a progress event.
type Event struct {
ID string
ParentID string
Text string
Status EventStatus
StatusText string
Current int64
Percent int
Total int64
startTime time.Time
endTime time.Time
spinner *spinner
}
// ErrorMessageEvent creates a new Error Event with message
func ErrorMessageEvent(id string, msg string) Event {
return NewEvent(id, Error, msg)
}
// ErrorEvent creates a new Error Event
func ErrorEvent(id string) Event {
return NewEvent(id, Error, "Error")
}
// CreatingEvent creates a new Create in progress Event
func CreatingEvent(id string) Event {
return NewEvent(id, Working, "Creating")
}
// StartingEvent creates a new Starting in progress Event
func StartingEvent(id string) Event {
return NewEvent(id, Working, "Starting")
}
// StartedEvent creates a new Started in progress Event
func StartedEvent(id string) Event {
return NewEvent(id, Done, "Started")
}
// Waiting creates a new waiting event
func Waiting(id string) Event {
return NewEvent(id, Working, "Waiting")
}
// Healthy creates a new healthy event
func Healthy(id string) Event {
return NewEvent(id, Done, "Healthy")
}
// Exited creates a new exited event
func Exited(id string) Event {
return NewEvent(id, Done, "Exited")
}
// RestartingEvent creates a new Restarting in progress Event
func RestartingEvent(id string) Event {
return NewEvent(id, Working, "Restarting")
}
// RestartedEvent creates a new Restarted in progress Event
func RestartedEvent(id string) Event {
return NewEvent(id, Done, "Restarted")
}
// RunningEvent creates a new Running in progress Event
func RunningEvent(id string) Event {
return NewEvent(id, Done, "Running")
}
// CreatedEvent creates a new Created (done) Event
func CreatedEvent(id string) Event {
return NewEvent(id, Done, "Created")
}
// StoppingEvent creates a new Stopping in progress Event
func StoppingEvent(id string) Event {
return NewEvent(id, Working, "Stopping")
}
// StoppedEvent creates a new Stopping in progress Event
func StoppedEvent(id string) Event {
return NewEvent(id, Done, "Stopped")
}
// KillingEvent creates a new Killing in progress Event
func KillingEvent(id string) Event {
return NewEvent(id, Working, "Killing")
}
// KilledEvent creates a new Killed in progress Event
func KilledEvent(id string) Event {
return NewEvent(id, Done, "Killed")
}
// RemovingEvent creates a new Removing in progress Event
func RemovingEvent(id string) Event {
return NewEvent(id, Working, "Removing")
}
// RemovedEvent creates a new removed (done) Event
func RemovedEvent(id string) Event {
return NewEvent(id, Done, "Removed")
}
// SkippedEvent creates a new Skipped Event
func SkippedEvent(id string, reason string) Event {
return Event{
ID: id,
Status: Warning,
StatusText: "Skipped: " + reason,
}
}
// NewEvent new event
func NewEvent(id string, status EventStatus, statusText string) Event {
return Event{
ID: id,
Status: status,
StatusText: statusText,
}
}
func (e *Event) stop() {
e.endTime = time.Now()
e.spinner.Stop()
}
func (e *Event) hasMore() {
e.spinner.Restart()
}
var (
spinnerDone = "✔"
spinnerWarning = "!"
spinnerError = "✘"
)
func (e *Event) Spinner() any {
switch e.Status {
case Done:
return SuccessColor(spinnerDone)
case Warning:
return WarningColor(spinnerWarning)
case Error:
return ErrorColor(spinnerError)
default:
return CountColor(e.spinner.String())
}
}