mirror of
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235 lines
5.9 KiB
Go
235 lines
5.9 KiB
Go
/*
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Copyright 2020 Docker Compose CLI authors
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package progress
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import (
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"context"
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"fmt"
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)
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// EventStatus indicates the status of an action
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type EventStatus int
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const (
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// Working means that the current task is working
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Working EventStatus = iota
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// Done means that the current task is done
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Done
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// Warning means that the current task has warning
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Warning
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// Error means that the current task has errored
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Error
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)
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const (
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StatusError = "Error"
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StatusCreating = "Creating"
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StatusStarting = "Starting"
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StatusStarted = "Started"
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StatusWaiting = "Waiting"
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StatusHealthy = "Healthy"
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StatusExited = "Exited"
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StatusRestarting = "Restarting"
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StatusRestarted = "Restarted"
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StatusRunning = "Running"
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StatusCreated = "Created"
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StatusStopping = "Stopping"
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StatusStopped = "Stopped"
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StatusKilling = "Killing"
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StatusKilled = "Killed"
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StatusRemoving = "Removing"
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StatusRemoved = "Removed"
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StatusBuilding = "Building"
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StatusBuilt = "Built"
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StatusPulling = "Pulling"
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StatusPulled = "Pulled"
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StatusCommitting = "Committing"
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StatusCommitted = "Committed"
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StatusCopying = "Copying"
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StatusCopied = "Copied"
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StatusExporting = "Exporting"
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StatusExported = "Exported"
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)
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// Event represents a progress event.
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type Event struct {
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ID string
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ParentID string
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Text string
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Details string
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Status EventStatus
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Current int64
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Percent int
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Total int64
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}
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func (e *Event) StatusText() string {
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switch e.Status {
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case Working:
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return "Working"
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case Warning:
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return "Warning"
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case Done:
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return "Done"
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default:
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return "Error"
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}
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}
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// ErrorEvent creates a new Error Event with message
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func ErrorEvent(id string, msg string) Event {
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return Event{
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ID: id,
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Status: Error,
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Text: StatusError,
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Details: msg,
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}
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}
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// ErrorEventf creates a new Error Event with format message
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func ErrorEventf(id string, msg string, args ...any) Event {
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return ErrorEvent(id, fmt.Sprintf(msg, args...))
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}
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// CreatingEvent creates a new Create in progress Event
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func CreatingEvent(id string) Event {
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return NewEvent(id, Working, StatusCreating)
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}
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// StartingEvent creates a new Starting in progress Event
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func StartingEvent(id string) Event {
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return NewEvent(id, Working, StatusStarting)
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}
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// StartedEvent creates a new Started in progress Event
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func StartedEvent(id string) Event {
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return NewEvent(id, Done, StatusStarted)
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}
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// Waiting creates a new waiting event
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func Waiting(id string) Event {
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return NewEvent(id, Working, StatusWaiting)
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}
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// Healthy creates a new healthy event
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func Healthy(id string) Event {
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return NewEvent(id, Done, StatusHealthy)
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}
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// Exited creates a new exited event
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func Exited(id string) Event {
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return NewEvent(id, Done, StatusExited)
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}
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// RestartingEvent creates a new Restarting in progress Event
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func RestartingEvent(id string) Event {
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return NewEvent(id, Working, StatusRestarting)
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}
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// RestartedEvent creates a new Restarted in progress Event
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func RestartedEvent(id string) Event {
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return NewEvent(id, Done, StatusRestarted)
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}
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// RunningEvent creates a new Running in progress Event
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func RunningEvent(id string) Event {
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return NewEvent(id, Done, StatusRunning)
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}
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// CreatedEvent creates a new Created (done) Event
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func CreatedEvent(id string) Event {
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return NewEvent(id, Done, StatusCreated)
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}
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// StoppingEvent creates a new Stopping in progress Event
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func StoppingEvent(id string) Event {
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return NewEvent(id, Working, StatusStopping)
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}
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// StoppedEvent creates a new Stopping in progress Event
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func StoppedEvent(id string) Event {
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return NewEvent(id, Done, StatusStopped)
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}
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// KillingEvent creates a new Killing in progress Event
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func KillingEvent(id string) Event {
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return NewEvent(id, Working, StatusKilling)
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}
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// KilledEvent creates a new Killed in progress Event
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func KilledEvent(id string) Event {
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return NewEvent(id, Done, StatusKilled)
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}
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// RemovingEvent creates a new Removing in progress Event
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func RemovingEvent(id string) Event {
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return NewEvent(id, Working, StatusRemoving)
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}
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// RemovedEvent creates a new removed (done) Event
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func RemovedEvent(id string) Event {
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return NewEvent(id, Done, StatusRemoved)
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}
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// BuildingEvent creates a new Building in progress Event
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func BuildingEvent(id string) Event {
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return NewEvent("Image "+id, Working, StatusBuilding)
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}
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// BuiltEvent creates a new built (done) Event
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func BuiltEvent(id string) Event {
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return NewEvent("Image "+id, Done, StatusBuilt)
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}
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// PullingEvent creates a new pulling (in progress) Event
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func PullingEvent(id string) Event {
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return NewEvent("Image "+id, Working, StatusPulling)
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}
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// PulledEvent creates a new pulled (done) Event
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func PulledEvent(id string) Event {
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return NewEvent("Image "+id, Done, StatusPulled)
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}
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// SkippedEvent creates a new Skipped Event
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func SkippedEvent(id string, reason string) Event {
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return Event{
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ID: id,
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Status: Warning,
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Text: "Skipped: " + reason,
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}
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}
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// NewEvent new event
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func NewEvent(id string, status EventStatus, text string) Event {
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return Event{
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ID: id,
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Status: status,
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Text: text,
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}
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}
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// EventProcessor is notified about Compose operations and tasks
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type EventProcessor interface {
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// Start is triggered as a Compose operation is starting with context
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Start(ctx context.Context, operation string)
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// On notify about (sub)task and progress processing operation
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On(events ...Event)
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// Done is triggered as a Compose operation completed
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Done(operation string, success bool)
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}
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