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Fix linting for MinecraftStatus.vue
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@ -55,7 +55,7 @@ import StatusIndicator from '@/components/LinkItems/StatusIndicator.vue';
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export default {
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mixins: [WidgetMixin],
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components: {
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StatusIndicator
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StatusIndicator,
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},
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data() {
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return {
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@ -78,23 +78,23 @@ export default {
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},
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computed: {
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title() {
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return this.options.title || this.options.server || this.error("options.server not set");
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return this.options.title || this.options.server || this.error('options.server not set');
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},
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alt() {
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return this.title
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return this.title;
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},
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icon() {
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return `https://api.mcsrvstat.us/icon/${this.server}`
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return `https://api.mcsrvstat.us/icon/${this.server}`;
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},
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server() {
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return this.options.server || this.error("options.server not set");
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return this.options.server || this.error('options.server not set');
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},
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bedrock() {
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return this.options.bedrock === true;
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},
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statusTooltip() {
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if (!this.status) {
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return "Loading...";
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return 'Loading...';
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}
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if (!this.online) {
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return `${this.server} Offline`;
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@ -111,11 +111,11 @@ export default {
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return this.options.showPlugins && this.plugins.length > 0;
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},
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endpoint() {
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return `${widgetApiEndpoints.minecraftStatus}${this.bedrock?'bedrock/':''}3/${this.server}`;
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return `${widgetApiEndpoints.minecraftStatus}${this.bedrock ? 'bedrock/' : ''}3/${this.server}`;
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},
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serverLinkEndpoint() {
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return `${widgetApiEndpoints.minecraftServerLink}${this.server}`;
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}
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},
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},
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methods: {
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playerIconEndpoint(uuid) {
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@ -126,7 +126,7 @@ export default {
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},
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/* Make GET request to McSrvStat.US API endpoint */
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fetchData() {
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this.startLoading()
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this.startLoading();
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fetch(this.endpoint)
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.then(response => {
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if (!response.ok) {
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@ -146,26 +146,26 @@ export default {
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},
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/* Assign data variables to the returned data */
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processData(data) {
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this.online = data.online
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this.ip = data.ip
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this.port = data.port
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this.hostname = data.hostname
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this.online = data.online;
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this.ip = data.ip;
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this.port = data.port;
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this.hostname = data.hostname;
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if (this.online) {
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this.version = data.version
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this.iconData = data.icon
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this.software = data.software
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this.gamemode = data.gamemode
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this.motd = data.motd.clean || []
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this.players = data.players.list || []
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this.onlinePlayers = data.players.online
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this.maxPlayers = data.players.max
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this.mods = data.mods || []
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this.plugins = data.plugins || []
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this.version = data.version;
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this.iconData = data.icon;
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this.software = data.software;
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this.gamemode = data.gamemode;
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this.motd = data.motd.clean || [];
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this.players = data.players.list || [];
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this.onlinePlayers = data.players.online;
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this.maxPlayers = data.players.max;
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this.mods = data.mods || [];
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this.plugins = data.plugins || [];
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}
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this.status = true
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this.status = true;
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},
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update() {
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this.fetchData()
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this.fetchData();
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},
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},
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};
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