Don't stop executing the cmdqueue even if file copy fails
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@423 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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@ -157,14 +157,14 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
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char buf[1024];
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size_t bytes;
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/* FIXME: use nethack-themed error messages here, as per write_canned_rcfile() */
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if (!(newfile = fopen (p2, "w"))) return 1;
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if (!(cannedf = fopen (p1, "r"))) return 1;
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if (!(newfile = fopen (p2, "w"))) break;
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if (!(cannedf = fopen (p1, "r"))) break;
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while ((bytes = fread (buf, 1, 1024, cannedf)) > 0) {
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if (fwrite (buf, 1, bytes, newfile) != bytes) {
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if (ferror (newfile)) {
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fclose (cannedf);
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fclose (newfile);
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return 1;
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break;
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}
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}
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}
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