Watching menu shows what game the players are playing

git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@354 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
This commit is contained in:
Pasi Kallinen 2007-04-01 10:11:38 +00:00
parent 71cbbcbd04
commit 1feff8677b
6 changed files with 22 additions and 3 deletions

View File

@ -62,6 +62,7 @@ COMMENT ^#.*
"chroot_path" { return TYPE_PATH_CHROOT; } "chroot_path" { return TYPE_PATH_CHROOT; }
"game_name" { return TYPE_NAME_GAME; } "game_name" { return TYPE_NAME_GAME; }
"short_name" { return TYPE_GAME_SHORT_NAME; }
"game_path" { return TYPE_PATH_GAME; } "game_path" { return TYPE_PATH_GAME; }
"chdir" { return TYPE_PATH_CHDIR; } "chdir" { return TYPE_PATH_CHDIR; }
"dglroot" { return TYPE_PATH_DGLDIR; } "dglroot" { return TYPE_PATH_DGLDIR; }

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@ -31,7 +31,7 @@ static const char* lookup_token (int t);
} }
%token TYPE_SUSER TYPE_SGROUP TYPE_SGID TYPE_SUID TYPE_MAX TYPE_MAXNICKLEN %token TYPE_SUSER TYPE_SGROUP TYPE_SGID TYPE_SUID TYPE_MAX TYPE_MAXNICKLEN
%token TYPE_PATH_CHDIR %token TYPE_PATH_CHDIR TYPE_GAME_SHORT_NAME
%token TYPE_PATH_GAME TYPE_NAME_GAME TYPE_PATH_DGLDIR TYPE_PATH_SPOOL %token TYPE_PATH_GAME TYPE_NAME_GAME TYPE_PATH_DGLDIR TYPE_PATH_SPOOL
%token TYPE_PATH_BANNER TYPE_PATH_CANNED TYPE_PATH_CHROOT TYPE_GAMENUM %token TYPE_PATH_BANNER TYPE_PATH_CANNED TYPE_PATH_CHROOT TYPE_GAMENUM
%token TYPE_PATH_PASSWD TYPE_PATH_LOCKFILE TYPE_PATH_SAVEFILEFMT %token TYPE_PATH_PASSWD TYPE_PATH_LOCKFILE TYPE_PATH_SAVEFILEFMT
@ -139,6 +139,11 @@ KeyPair: KeyType '=' TYPE_VALUE {
myconfig[ncnf]->game_name = strdup($3); myconfig[ncnf]->game_name = strdup($3);
break; break;
case TYPE_GAME_SHORT_NAME:
if (myconfig[ncnf]->shortname) free (myconfig[ncnf]->shortname);
myconfig[ncnf]->shortname = strdup($3);
break;
case TYPE_PATH_CHDIR: case TYPE_PATH_CHDIR:
if (myconfig[ncnf]->chdir) free(myconfig[ncnf]->chdir); if (myconfig[ncnf]->chdir) free(myconfig[ncnf]->chdir);
myconfig[ncnf]->chdir = strdup ($3); myconfig[ncnf]->chdir = strdup ($3);
@ -297,6 +302,7 @@ KeyType : TYPE_SUSER { $$ = TYPE_SUSER; }
| TYPE_PATH_CHROOT { $$ = TYPE_PATH_CHROOT; } | TYPE_PATH_CHROOT { $$ = TYPE_PATH_CHROOT; }
| TYPE_PATH_GAME { $$ = TYPE_PATH_GAME; } | TYPE_PATH_GAME { $$ = TYPE_PATH_GAME; }
| TYPE_NAME_GAME { $$ = TYPE_NAME_GAME; } | TYPE_NAME_GAME { $$ = TYPE_NAME_GAME; }
| TYPE_GAME_SHORT_NAME { $$ = TYPE_GAME_SHORT_NAME; }
| TYPE_PATH_CHDIR { $$ = TYPE_PATH_CHDIR; } | TYPE_PATH_CHDIR { $$ = TYPE_PATH_CHDIR; }
| TYPE_PATH_DGLDIR { $$ = TYPE_PATH_DGLDIR; } | TYPE_PATH_DGLDIR { $$ = TYPE_PATH_DGLDIR; }
| TYPE_PATH_SPOOL { $$ = TYPE_PATH_SPOOL; } | TYPE_PATH_SPOOL { $$ = TYPE_PATH_SPOOL; }
@ -327,6 +333,7 @@ const char* lookup_token (int t)
case TYPE_PATH_CHDIR: return "chdir"; case TYPE_PATH_CHDIR: return "chdir";
case TYPE_PATH_GAME: return "game_path"; case TYPE_PATH_GAME: return "game_path";
case TYPE_NAME_GAME: return "game_name"; case TYPE_NAME_GAME: return "game_name";
case TYPE_GAME_SHORT_NAME: return "short_name";
case TYPE_PATH_DGLDIR: return "dglroot"; case TYPE_PATH_DGLDIR: return "dglroot";
case TYPE_PATH_SPOOL: return "spooldir"; case TYPE_PATH_SPOOL: return "spooldir";
case TYPE_PATH_BANNER: return "banner"; case TYPE_PATH_BANNER: return "banner";

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@ -367,8 +367,8 @@ inprogressmenu (int gameid)
snprintf (gametype, sizeof gametype, "%3dx%3d", snprintf (gametype, sizeof gametype, "%3dx%3d",
games[i + offset]->ws_col, games[i + offset]->ws_row); games[i + offset]->ws_col, games[i + offset]->ws_row);
mvprintw (7 + i, 1, "%c) %-15s (%s) %s %s (%ldm %lds idle)", mvprintw (7 + i, 1, "%c) %-15s %-5s (%s) %s %s (%ldm %lds idle)",
i + 97, games[i + offset]->name, gametype, i + 97, games[i + offset]->name, myconfig[games[i + offset]->gamenum]->shortname, gametype,
games[i + offset]->date, games[i + offset]->time, games[i + offset]->date, games[i + offset]->time,
(time (&ctime) - games[i + offset]->idle_time) / 60, (time (&ctime) - games[i + offset]->idle_time) / 60,
(time (&ctime) - games[i + offset]->idle_time) % 60); (time (&ctime) - games[i + offset]->idle_time) % 60);

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@ -39,12 +39,14 @@ struct dg_game
char *time; char *time;
time_t idle_time; time_t idle_time;
int ws_row, ws_col; /* Window size */ int ws_row, ws_col; /* Window size */
int gamenum;
}; };
struct dg_config struct dg_config
{ {
char* game_path; char* game_path;
char* game_name; char* game_name;
char* shortname;
char* chdir; char* chdir;
char* rcfile; char* rcfile;
char* spool; char* spool;

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@ -21,6 +21,7 @@ struct dg_config defconfig = {
/* chroot = */ /*"/var/lib/dgamelaunch/",*/ /* chroot = */ /*"/var/lib/dgamelaunch/",*/
/* game_path = */ "/bin/nethack", /* game_path = */ "/bin/nethack",
/* game_name = */ "NetHack", /* game_name = */ "NetHack",
/* shortname = */ "NH",
/* chdir = */ NULL, /* chdir = */ NULL,
/* dglroot = *//* "/dgldir/",*/ /* dglroot = *//* "/dgldir/",*/
/* lockfile = */ /*"/dgl-lock",*/ /* lockfile = */ /*"/dgl-lock",*/
@ -189,6 +190,8 @@ populate_games (int xgame, int *l)
games[len]->idle_time = pstat.st_mtime; games[len]->idle_time = pstat.st_mtime;
games[len]->gamenum = game;
n = read(fd, pidws, sizeof(pidws) - 1); n = read(fd, pidws, sizeof(pidws) - 1);
if (n > 0) if (n > 0)
{ {
@ -326,6 +329,7 @@ create_config ()
if (!myconfig[tmp]->game_path) myconfig[tmp]->game_path = defconfig.game_path; if (!myconfig[tmp]->game_path) myconfig[tmp]->game_path = defconfig.game_path;
if (!myconfig[tmp]->game_name) myconfig[tmp]->game_name = defconfig.game_name; if (!myconfig[tmp]->game_name) myconfig[tmp]->game_name = defconfig.game_name;
if (!myconfig[tmp]->shortname) myconfig[tmp]->shortname = defconfig.shortname;
if (!myconfig[tmp]->rcfile) myconfig[tmp]->rcfile = defconfig.rcfile; if (!myconfig[tmp]->rcfile) myconfig[tmp]->rcfile = defconfig.rcfile;
if (!myconfig[tmp]->spool) myconfig[tmp]->spool = defconfig.spool; if (!myconfig[tmp]->spool) myconfig[tmp]->spool = defconfig.spool;
if (!myconfig[tmp]->savefilefmt) myconfig[tmp]->savefilefmt = defconfig.savefilefmt; if (!myconfig[tmp]->savefilefmt) myconfig[tmp]->savefilefmt = defconfig.savefilefmt;

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@ -57,7 +57,10 @@ lockfile = "/dgl-lock"
# From inside the jail, the location of the binary to be launched. # From inside the jail, the location of the binary to be launched.
game_path = "/bin/nethackstub" game_path = "/bin/nethackstub"
# Full name of the game
game_name = "NetHack stub" game_name = "NetHack stub"
# Short name, used in the watching menu
short_name = "NHstb"
# arguments for when we exec the binary # arguments for when we exec the binary
game_args = "/bin/nethackstub" game_args = "/bin/nethackstub"
@ -95,6 +98,7 @@ game_num = 1
game_path = "/bin/nethack" game_path = "/bin/nethack"
game_name = "NetHack 3.4.3" game_name = "NetHack 3.4.3"
short_name = "NH343"
game_args = "/bin/nethack" game_args = "/bin/nethack"
game_args = "-u" game_args = "-u"
@ -118,6 +122,7 @@ inprogressdir = "inprogress-nethack/"
game_num = 2 game_num = 2
game_path = "/bin/crawl" game_path = "/bin/crawl"
game_name = "Crawl Stone Soup 0.1.7" game_name = "Crawl Stone Soup 0.1.7"
short_name = "Crawl"
chdir = "/crawl/" chdir = "/crawl/"