Some small updates for dgl-create-chroot.conf.example.* and ^W in mygetnstr().
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@285 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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@ -1,9 +1,11 @@
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1.4.5 (????/??/??)
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* Reset offset if necessary to show at least one game to avoid things
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like "(15-14 of 14)".
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* Provide several examples for dgl-create-chroot.conf.
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* Backup the savefile before starting nethack to help prevent more
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lost games. Note this must be explicitly configured in the
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configuration file.
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* Added ^W for delete word in mygetnstr().
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1.4.4 (2004/03/07)
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* Show total number of games in progress below the list, useful if
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20
README
20
README
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@ -31,7 +31,7 @@ BASIC SETUP INSTRUCTIONS
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1) Setup a chroot jail. There is a helpful script included to accomplish this,
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called dgl-create-chroot, in the source directory. The default settings are
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viewable by editing the script; to customize the installation, look at
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dgl-create-chroot.conf.example (also in the source directory) and edit it to
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dgl-create-chroot.conf.example.* (also in the source directory) and edit it to
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suit your needs, and save it into the same directory as dgl-create-chroot as
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dgl-create-chroot.conf. It's very likely you need to run the script as root.
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The script will not work with the very limited System V /bin/sh, such found on
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@ -49,10 +49,10 @@ variable in include/unixconf.h and/or the HACKDIR variable in include/config.h.
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need to put gzip in there though if you compile nethack to use it for
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compression.)
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3) Edit etc/dgamelaunch.conf. This will contain information for dgamelaunch
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about what uid/username, gid/group to shed privileges to at runtime. It
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must also contain the path to nethack, and needs to know certain aspects
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of your chroot.
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3) Make a copy of dgamelaunch.conf and edit it. This will contain information
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for dgamelaunch about what uid/username, gid/group to shed privileges to at
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runtime. It must also contain the path to nethack, and needs to know certain
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aspects of your chroot.
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Note that using a username in dgamelaunch.conf will cause (part of) your
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passwd database to be loaded into dgamelaunch's memory space. If you use BSD,
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@ -97,14 +97,12 @@ course should be customized by you.
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NOTE: It appears that the -L option is not very widely supported. FreeBSD's
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telnetd uses -p instead, and you can't give arguments (arguments appropriate
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to standard login are used), so it's necessary to start a shell script from
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it. Some other telnetds do not support anything like this at all.
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to standard login are used). Some other telnetds do not support anything
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like this at all.
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The -f option, followed by a filename, specifies the path to the config file
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to use for dgamelaunch.
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If you specify the right path for DEFCONFIG in the Makefile, you may be able
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to omit this.
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to use for dgamelaunch. If you specify the right path for DEFCONFIG in the
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Makefile, you may be able to omit this.
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For dgamelaunch, the -q option will silence errors pertaining to the server
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configuration. This is recommended for use within inetd to prevent spamming
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