Add a "gameend" hook. Patch from jorgenpt.
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@464 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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config.l
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config.l
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@ -92,6 +92,7 @@ dglstart { yylval.i = DGLTIME_DGLSTART; return TYPE_CMDQUEUENAME; }
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login { yylval.i = DGLTIME_LOGIN; return TYPE_CMDQUEUENAME; }
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register { yylval.i = DGLTIME_REGISTER; return TYPE_CMDQUEUENAME; }
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gamestart { yylval.i = DGLTIME_GAMESTART; return TYPE_CMDQUEUENAME; }
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gameend { yylval.i = DGLTIME_GAMEEND; return TYPE_CMDQUEUENAME; }
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mkdir { yylval.i = DGLCMD_MKDIR; return TYPE_DGLCMD1; }
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chdir { yylval.i = DGLCMD_CHDIR; return TYPE_DGLCMD1; }
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cp { yylval.i = DGLCMD_CP; return TYPE_DGLCMD2; }
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@ -20,6 +20,7 @@ typedef enum
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DGLTIME_LOGIN, /* right after user login */
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DGLTIME_REGISTER, /* right after new nick is registered */
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DGLTIME_GAMESTART, /* right before a game is started */
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DGLTIME_GAMEEND, /* right after a game is ended */
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NUM_DGLTIMES
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} dglcmd_times;
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@ -305,10 +305,11 @@ dgl_exec_cmdqueue(struct dg_cmdpart *queue, int game, struct dg_user *me)
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/* launch program */
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ttyrec_main (userchoice, me->username, gen_ttyrec_filename());
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/* lastly, run the generic "do these when a game is left" commands */
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dgl_exec_cmdqueue(globalconfig.cmdqueue[DGLTIME_GAMEEND], userchoice, me);
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setproctitle ("%s", me->username);
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initcurses ();
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check_retard(1); /* reset retard counter */
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}
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break;
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