Update all of the administrivia to reflect current state
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@37 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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3
Bugs
3
Bugs
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* On some (X11?) terminals changing the window size closes the dgamelaunch
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* On some (X11?) terminals changing the window size closes the dgamelaunch
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session, probably because of sending negotation strings it doesn't understand?
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session, probably because of sending negotation strings it doesn't understand?
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* Only the first 15 games in progress are shown on the games in progress
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screen.
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* Since virus kept calling alarm() on itself, I removed SIGALRM handling
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* Since virus kept calling alarm() on itself, I removed SIGALRM handling
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altogether, which breaks occasional refresh of the bottom status line.
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altogether, which breaks occasional refresh of the bottom status line.
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I don't consider this a huge bug, but if one day I, or someone else,
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I don't consider this a huge bug, but if one day I, or someone else,
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* Replace the giant size 64000 static buffers with dynamically
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* Replace the giant size 64000 static buffers with dynamically
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allocated structs
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allocated structs
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* Checking for colons in user fields is made simpler using strstr(3)
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* Checking for colons in user fields is made simpler using strstr(3)
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* allow page up and page down on the watch games menu
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1.3.10 (2003/10/22)
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1.3.10 (2003/10/22)
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* Added a mode flag to the open call for inprogress lock files.
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* Added a mode flag to the open call for inprogress lock files.
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3
TODO
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TODO
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- Put 'terminate' option in user's menu to end disconnected sessions.
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- Put 'terminate' option in user's menu to end disconnected sessions.
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(Suggested by Sebbe in #nethack on freenode)
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(Suggested by Sebbe in #nethack on freenode)
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- Localization of variables, code clean up... At some point during
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- Localization of variables, code clean up
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this attempt to fix the 15-game display only (in Bugs file.)
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- Allow a runtime-read configuration file to specify all the stuff
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- Allow a runtime-read configuration file to specify all the stuff
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that is currently hardcoded into dgamelaunch.h.
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that is currently hardcoded into dgamelaunch.h.
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