diff --git a/dgamelaunch.c b/dgamelaunch.c index a03d049..cdacfb5 100644 --- a/dgamelaunch.c +++ b/dgamelaunch.c @@ -719,11 +719,11 @@ void shm_mk_keys(key_t *shm_key, key_t *shm_sem_key) { #ifdef USE_SHMEM - if ((*shm_key = ftok("dgamelaunch", 'R')) == -1) { + if ((*shm_key = ftok(globalconfig.passwd, 'R')) == -1) { debug_write("ftok shm_key"); graceful_exit(71); } - if ((*shm_sem_key = ftok("dgamelaunch", 'S')) == -1) { + if ((*shm_sem_key = ftok(globalconfig.passwd, 'S')) == -1) { debug_write("ftok shm_sem_key"); graceful_exit(72); } diff --git a/examples/dgamelaunch.conf b/examples/dgamelaunch.conf index 3d3e488..7c9dea5 100644 --- a/examples/dgamelaunch.conf +++ b/examples/dgamelaunch.conf @@ -107,6 +107,8 @@ default_term = "xterm" # Passwd refers to the file that stores the user database. # The default passwd file is "/dgl-login" for flat-text database, and for # sqlite, whatever value was defined for the sqlite database at compile time. +# This is also used for the shared memory key, if shmem is enabled at compile +# time. #passwd = "/dgl-login" # Lockfile is used only when dgl was compiled without sqlite.