Add 'chdir' per-game config variable, which defines the dir where dgl will chdir to before executing the game.

git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@350 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
This commit is contained in:
Pasi Kallinen 2007-03-31 21:05:12 +00:00
parent f64b9da317
commit 59254ed4b7
5 changed files with 14 additions and 1 deletions

View File

@ -63,6 +63,7 @@ COMMENT ^#.*
"chroot_path" { return TYPE_PATH_CHROOT; }
"game_name" { return TYPE_NAME_GAME; }
"game_path" { return TYPE_PATH_GAME; }
"chdir" { return TYPE_PATH_CHDIR; }
"dglroot" { return TYPE_PATH_DGLDIR; }
"spooldir" { return TYPE_PATH_SPOOL; }
"banner" { return TYPE_PATH_BANNER; }

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@ -31,6 +31,7 @@ static const char* lookup_token (int t);
}
%token TYPE_SUSER TYPE_SGROUP TYPE_SGID TYPE_SUID TYPE_MAX TYPE_MAXNICKLEN
%token TYPE_PATH_CHDIR
%token TYPE_PATH_GAME TYPE_NAME_GAME TYPE_PATH_DGLDIR TYPE_PATH_SPOOL
%token TYPE_PATH_BANNER TYPE_PATH_CANNED TYPE_PATH_CHROOT TYPE_GAMENUM
%token TYPE_PATH_PASSWD TYPE_PATH_LOCKFILE TYPE_PATH_SAVEFILEFMT
@ -138,6 +139,11 @@ KeyPair: KeyType '=' TYPE_VALUE {
myconfig[ncnf]->game_name = strdup($3);
break;
case TYPE_PATH_CHDIR:
if (myconfig[ncnf]->chdir) free(myconfig[ncnf]->chdir);
myconfig[ncnf]->chdir = strdup ($3);
break;
case TYPE_PATH_DGLDIR:
if (globalconfig.dglroot) free(globalconfig.dglroot);
globalconfig.dglroot = strdup($3);
@ -291,6 +297,7 @@ KeyType : TYPE_SUSER { $$ = TYPE_SUSER; }
| TYPE_PATH_CHROOT { $$ = TYPE_PATH_CHROOT; }
| TYPE_PATH_GAME { $$ = TYPE_PATH_GAME; }
| TYPE_NAME_GAME { $$ = TYPE_NAME_GAME; }
| TYPE_PATH_CHDIR { $$ = TYPE_PATH_CHDIR; }
| TYPE_PATH_DGLDIR { $$ = TYPE_PATH_DGLDIR; }
| TYPE_PATH_SPOOL { $$ = TYPE_PATH_SPOOL; }
| TYPE_PATH_BANNER { $$ = TYPE_PATH_BANNER; }
@ -317,6 +324,7 @@ const char* lookup_token (int t)
case TYPE_MAXNICKLEN: return "maxnicklen";
case TYPE_GAMENUM: return "game_num";
case TYPE_PATH_CHROOT: return "chroot_path";
case TYPE_PATH_CHDIR: return "chdir";
case TYPE_PATH_GAME: return "game_path";
case TYPE_NAME_GAME: return "game_name";
case TYPE_PATH_DGLDIR: return "dglroot";

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@ -45,6 +45,7 @@ struct dg_config
{
char* game_path;
char* game_name;
char* chdir;
char* lockfile;
char* passwd;
char* rcfile;

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@ -21,6 +21,7 @@ struct dg_config defconfig = {
/* chroot = */ /*"/var/lib/dgamelaunch/",*/
/* game_path = */ "/bin/nethack",
/* game_name = */ "NetHack",
/* chdir = */ NULL,
/* dglroot = *//* "/dgldir/",*/
/* lockfile = */ "/dgl-lock",
/* passwd = */ "/dgl-login",
@ -332,7 +333,6 @@ create_config ()
if (!myconfig[tmp]->savefilefmt) myconfig[tmp]->savefilefmt = defconfig.savefilefmt;
if (!myconfig[tmp]->inprogressdir) myconfig[tmp]->inprogressdir = defconfig.inprogressdir;
}
if (!globalconfig.chroot) globalconfig.chroot = "/var/lib/dgamelaunch/";

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@ -271,6 +271,9 @@ doshell (int game, char *username)
(void) dup2 (slave, 2);
(void) close (slave);
if (myconfig[game]->chdir)
(void) chdir(myconfig[game]->chdir);
execvp (myconfig[game]->game_path, myconfig[game]->bin_args);
fail ();