Make the lines actually work like they should, duh.
git-svn-id: svn://katsu.triplehelix.org/dgamelaunch/trunk@479 db0b04b0-f4d1-0310-9a6d-de3e77497b0e
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@ -384,6 +384,8 @@ inprogressmenu (int gameid)
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int selected = -1;
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int abs_max_height;
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int top_banner_hei = 6;
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int btm;
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if (sortmode == NUM_SORTMODES)
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sortmode = globalconfig.sortmode;
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@ -459,12 +461,16 @@ inprogressmenu (int gameid)
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}
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i = local_LINES-3;
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if ((i+3 > ((max_height > len) ? max_height : len)) && (len > 0)) i = max_height+1;
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if (len > 0)
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mvprintw ((i), 1, "(%d-%d of %d)", offset + 1, offset + i, len);
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mvprintw ((i+1), 1, "'.' changes sort mode (current: %s)", SORTMODE_NAME[sortmode]);
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mvaddstr ((i+2), 1, "Watch which game? (letter + enter, 'q' quits, '>'/'<' for more/less) => ");
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btm = local_LINES-3-top_banner_hei;
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if (btm > i) btm = i+1;
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if (len > 0) {
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if (max_height+offset < len)
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mvprintw ((btm+top_banner_hei), 1, "(%d-%d of %d)", offset + 1, offset + i, len);
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else
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mvprintw ((btm+top_banner_hei), 1, "(end)");
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}
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mvprintw ((btm+1+top_banner_hei), 1, "'.' changes sort mode (current: %s)", SORTMODE_NAME[sortmode]);
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mvaddstr ((btm+2+top_banner_hei), 1, "Watch which game? (letter + enter, 'q' quits, '>'/'<' for more/less) => ");
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refresh ();
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